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Adarkar Sentinel
Adarkar Sentinel 5 (5)
Artifact Creature — Soldier (3/3)

1: Adarkar Sentinel gets +0/+1 until end of turn.

Ice Age (Uncommon)
rathi Berserker (Aerathi Berserker)
rathi Berserker (Aerathi Berserker) 2RedRedRed (5)
Creature — Human Berserker (2/4)

Rampage 3 <I>(Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)</I>

Legends (Uncommon)
Altar of Bone
Altar of Bone GreenWhite (2)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Ice Age (Rare)
Balduvian Hydra
Balduvian Hydra Variable ColorlessRedRed (2)
Creature — Hydra (0/1)

Balduvian Hydra enters with X +1/+0 counters on it.

Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.

RedRedRed: Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep.

Ice Age (Rare)
Cat Warriors
Cat Warriors 1GreenGreen (3)
Creature — Cat Warrior (2/2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Chronicles (Common)
Other Versions
Legends (Common)
Cemetery Gate
Cemetery Gate 2Black (3)
Creature — Wall (0/5)

Defender (This creature can't attack.)

Protection from black

Homelands (Common)
Centaur Archer
Centaur Archer 1RedGreen (3)
Creature — Centaur Archer (3/2)

Tap: Centaur Archer deals 1 damage to target creature with flying.

Ice Age (Uncommon)
Didgeridoo
Didgeridoo 1 (1)
Artifact

3: You may put a Minotaur permanent card from your hand onto the battlefield.

Homelands (Rare)
Farrel's Zealot
Farrel's Zealot 1WhiteWhite (3)
Creature — Human (2/2)

Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.

Fallen Empires (Common)
Fiery Justice
Fiery Justice RedGreenWhite (3)
Sorcery

Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.

Ice Age (Rare)
Fire Elemental
Fire Elemental 3RedRed (5)
Creature — Elemental (5/4)

Revised Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Forethought Amulet
Forethought Amulet 5 (5)
Artifact

At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay 3.

If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.

Legends (Rare)
Funeral March
Funeral March 1BlackBlack (3)
Enchantment — Aura

Enchant creature

When enchanted creature leaves the battlefield, its controller sacrifices a creature of their choice.

Homelands (Common)
Halfdane
Halfdane 1WhiteBlueBlack (4)
Legendary Creature — Shapeshifter (3/3)

At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.

Legends (Rare)
Hand of Justice
Hand of Justice 5White (6)
Creature — Avatar (2/6)

Tap, Tap three untapped white creatures you control: Destroy target creature.

Fallen Empires (Rare)
Holy Armor
Holy Armor White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2.

White: Enchanted creature gets +0/+1 until end of turn.

Revised Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Icatian Javelineers
Icatian Javelineers White (1)
Creature — Human Soldier (1/1)

Icatian Javelineers enters with a javelin counter on it.

Tap, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.

Fallen Empires (Common)
Icatian Moneychanger
Icatian Moneychanger White (1)
Creature — Human (0/2)

Icatian Moneychanger enters with three credit counters on it.

When Icatian Moneychanger enters, it deals 3 damage to you.

At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.

Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate only during your upkeep.

Fallen Empires (Common)
Ichneumon Druid
Ichneumon Druid 1GreenGreen (3)
Creature — Human Druid (1/1)

Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to that player.

Legends (Uncommon)
Ivory Guardians
Ivory Guardians 4WhiteWhite (6)
Creature — Giant Cleric (3/3)

Protection from red

Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.

Chronicles (Uncommon)
Other Versions
Legends (Uncommon)
Kjeldoran Dead
Kjeldoran Dead Black (1)
Creature — Skeleton (3/1)

When Kjeldoran Dead enters, sacrifice a creature.

Black: Regenerate Kjeldoran Dead.

Ice Age (Common)
Kjeldoran Elite Guard
Kjeldoran Elite Guard 3White (4)
Creature — Human Soldier (2/2)

Tap: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat.

Ice Age (Uncommon)
Lord of Atlantis
Lord of Atlantis BlueBlue (2)
Creature — Merfolk (2/2)

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

Revised Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Mammoth Harness
Mammoth Harness 3Green (4)
Enchantment — Aura

Enchant creature

Enchanted creature loses flying.

Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.

Homelands (Rare)
Marble Priest
Marble Priest 5 (5)
Artifact Creature — Cleric (3/3)

All Walls able to block Marble Priest do so.

Prevent all combat damage that would be dealt to Marble Priest by Walls.

Legends (Uncommon)
Mesa Pegasus
Mesa Pegasus 1White (2)
Creature — Pegasus (1/1)

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Revised Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Mountain Titan
Mountain Titan 2BlackRed (4)
Creature — Giant (2/2)

1RedRed: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan.

Ice Age (Rare)
Nightmare
Nightmare 5Black (6)
Creature — Nightmare Horse (*/*)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.

Revised Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Orcish Veteran
Orcish Veteran 2Red (3)
Creature — Orc (2/2)

Orcish Veteran can't block white creatures with power 2 or greater.

Red: Orcish Veteran gains first strike until end of turn.

Fallen Empires (Common)
Order of the Ebon Hand
Order of the Ebon Hand BlackBlack (2)
Creature — Cleric Knight (2/1)

Protection from white

Black: Order of the Ebon Hand gains first strike until end of turn.

BlackBlack: Order of the Ebon Hand gets +1/+0 until end of turn.

Fallen Empires (Common)
Phantasmal Mount
Phantasmal Mount 1Blue (2)
Creature — Illusion Horse (1/1)

Flying

Tap: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.

Ice Age (Uncommon)
Planar Gate
Planar Gate 6 (6)
Artifact

Creature spells you cast cost 2 less to cast.

Legends (Rare)
Ragnar
Ragnar GreenWhiteBlue (3)
Legendary Creature — Human Cleric (2/2)

GreenWhiteBlue, Tap: Regenerate target creature.

Legends (Rare)
Ring of Immortals
Ring of Immortals 5 (5)
Artifact

3, Tap: Counter target instant or Aura spell that targets a permanent you control.

Legends (Rare)
Sabretooth Tiger
Sabretooth Tiger 2Red (3)
Creature — Cat (2/1)

First strike

Ice Age (Common)
Segovian Leviathan
Segovian Leviathan 4Blue (5)
Creature — Leviathan (3/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Legends (Uncommon)
Sewers of Estark
Sewers of Estark 2BlackBlack (4)
Instant

Choose target creature. If it's attacking, it can't be blocked this turn. If it's blocking, prevent all combat damage that would be dealt this combat by it and each creature it's blocking.

Promo set for Gatherer (Special)
Shivan Dragon
Shivan Dragon 4RedRed (6)
Creature — Dragon (5/5)

Flying

Red: This creature gets +1/+0 until end of turn.

Revised Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Silver Erne
Silver Erne 3Blue (4)
Creature — Bird (2/2)

Flying, trample

Ice Age (Uncommon)
Syphon Soul
Syphon Soul 2Black (3)
Sorcery

Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.

Legends (Common)
Thelon's Chant
Thelon's Chant 1GreenGreen (3)
Enchantment

At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay Green.

Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless the player puts a -1/-1 counter on a creature they control.

Fallen Empires (Uncommon)
Timber Wolves
Timber Wolves Green (1)
Creature — Wolf (1/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Revised Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Touch of Death
Touch of Death 2Black (3)
Sorcery

Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Truce
Truce 2White (3)
Instant

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

Homelands (Rare)
Vodalian Soldiers
Vodalian Soldiers 1Blue (2)
Creature — Merfolk Soldier (1/2)

Fallen Empires (Common)
Wiitigo
Wiitigo 3GreenGreenGreen (6)
Creature — Yeti (0/0)

Wiitigo enters with six +1/+1 counters on it.

At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.

Ice Age (Rare)
Xira Arien
Xira Arien BlackRedGreen (3)
Legendary Creature — Insect Wizard (1/2)

Flying

BlackRedGreen, Tap: Target player draws a card.

Chronicles (Rare)
Other Versions
Legends (Rare)
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