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Arms of Hadar
Arms of Hadar 3Black (4)
Sorcery

Creatures target player controls get -2/-2 until end of turn.

Commander Legends: Battle for Baldur's Gate (Common)
Battlesong Berserker
Battlesong Berserker 3Red (4)
Creature — Human Berserker (3/4)

Whenever you attack, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Magic: The Gathering Foundations (Uncommon)
Cracked Skull
Cracked Skull 2Black (3)
Enchantment — Aura

Enchant creature

When Cracked Skull enters, look at target player's hand. You may choose a nonland card from it. That player discards that card.

When enchanted creature is dealt damage, destroy it.

Duskmourn: House of Horror (Common)
Deathleaper, Terror Weapon
Deathleaper, Terror Weapon 2RedGreen (4)
Legendary Creature — Tyranid (3/3)

Flash

Haste

Flesh Hooks — Creatures you control that entered this turn have double strike.

Warhammer 40,000 Commander (Rare)
Diabolic Vision
Diabolic Vision BlueBlack (2)
Sorcery

Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.

Duskmourn: House of Horror Commander (Uncommon)
Disorienting Choice
Disorienting Choice 3Green (4)
Sorcery

For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

Duskmourn: House of Horror Commander (Rare)
Get Out
Get Out BlueBlue (2)
Instant

Choose one —

• Counter target creature or enchantment spell.

• Return one or two target creatures and/or enchantments you own to your hand.

Duskmourn: House of Horror (Uncommon)
Guardian Project
Guardian Project 3Green (4)
Enchantment

Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Magic The Gathering—Fallout (Rare)
Kami of Transmutation
Kami of Transmutation 1White (2)
Creature — — Spirit (2/2)

When Kami of Transmutation enters or leaves the battlefield, choose one —

• Each permanent card in your hand perpetually becomes an artifact in addition to its other types.

• Each permanent card in your hand perpetually becomes an enchantment in addition to its other types.

Kamigawa: Neon Dynasty Alchemy (Rare)
Lethal Scheme
Lethal Scheme 2BlackBlack (4)
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Magic The Gathering—Fallout (Rare)
Malevolent Chandelier
Malevolent Chandelier 6 (6)
Artifact Creature — Construct (4/4)

Flying

2: Put target card from a graveyard on the bottom of its owner's library. Activate only as a sorcery.

Duskmourn: House of Horror (Common)
Marvin, Murderous Mimic
Marvin, Murderous Mimic 2 (2)
Legendary Artifact Creature — Toy (2/2)

Marvin, Murderous Mimic has all activated abilities of creatures you control that don't have the same name as this creature.

Duskmourn: House of Horror (Rare)
Pip-Boy 3000
Pip-Boy 3000 1 (1)
Artifact — Equipment

Whenever equipped creature attacks, choose one —

• Sort Inventory — Draw a card, then discard a card.

• Pick a Perk — Put a +1/+1 counter on that creature.

• Check Map — Untap up to two target lands.

Equip 2

Magic The Gathering—Fallout (Rare)
Sheltered by Ghosts
Sheltered by Ghosts 1White (2)
Enchantment — Aura

Enchant creature you control

When Sheltered by Ghosts enters, exile target nonland permanent an opponent controls until Sheltered by Ghosts leaves the battlefield.

Enchanted creature gets +1/+0 and has lifelink and ward 2.

Duskmourn: House of Horror (Uncommon)
Tainted Field
Tainted Field (0)
Land

Tap: Add Colorless.

Tap: Add White or Black. Activate only if you control a Swamp.

Magic The Gathering—Fallout (Uncommon)
Territory Forge
Territory Forge 4Red (5)
Artifact

When Territory Forge enters, if you cast it, exile target artifact or land.

Territory Forge has all activated abilities of the exiled card.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Undercity Plunder
Undercity Plunder 1Black (2)
Sorcery

Target opponent discards a card. Then they may discard an additional card. If they don't, conjure a duplicate of a random card from their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."

Kamigawa: Neon Dynasty Alchemy (Rare)
Violent Urge
Violent Urge Red (1)
Instant

Target creature gets +1/+0 and gains first strike until end of turn.

Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn.

Duskmourn: House of Horror (Uncommon)
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