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"NéNé Thomas" (21)

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Acid Rain
Acid Rain 3Blue (4)
Sorcery

Destroy all Forests.

Masters Edition IV (Rare)
Other Versions
Legends (Rare)
Aysen Crusader
Aysen Crusader 2WhiteWhite (4)
Creature — Human Knight (2+*/2+*)

Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.

Masters Edition II (Uncommon)
Other Versions
Homelands (Rare)
Aysen Highway
Aysen Highway 3WhiteWhiteWhite (6)
Enchantment

White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)

Homelands (Rare)
Deadfall
Deadfall 2Green (3)
Enchantment

Creatures with forestwalk can be blocked as though they didn't have forestwalk.

Legends (Uncommon)
Divine Transformation
Divine Transformation 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Masters Edition (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Legends (Rare)
Drought
Drought 2WhiteWhite (4)
Enchantment

At the beginning of your upkeep, sacrifice Drought unless you pay WhiteWhite.

Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.

Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.

Ice Age (Uncommon)
Drudge Spell
Drudge Spell BlackBlack (2)
Enchantment

Black, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has "Black: Regenerate this creature."

When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.

Homelands (Uncommon)
Greater Realm of Preservation
Greater Realm of Preservation 1White (2)
Enchantment

1White: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.

Masters Edition (Uncommon)
Other Versions
Legends (Uncommon)
Hecatomb
Hecatomb 1BlackBlack (3)
Enchantment

When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.

Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.

Masters Edition (Rare)
Other Versions
Ice Age (Rare)
Hurkyl's Recall
Hurkyl's Recall 1Blue (2)
Instant

Return all artifacts target player owns to their hand.

Fifth Edition (Rare)
Other Versions
Revised Edition (Rare)
Fourth Edition (Rare)
Antiquities (Rare)
Monsoon
Monsoon 2RedGreen (4)
Enchantment

At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.

Ice Age (Rare)
Necropolis
Necropolis 5 (5)
Artifact Creature — Wall (0/1)

Defender (This creature can't attack.)

Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's mana value.

The Dark (Uncommon)
Part Water
Part Water Variable ColorlessVariable ColorlessBlue (1)
Sorcery

X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)

Legends (Uncommon)
Sivitri Scarzam
Sivitri Scarzam 5BlueBlack (7)
Legendary Creature — Human (6/4)

Masters Edition III (Common)
Other Versions
Legends (Uncommon)
Chronicles (Uncommon)
Stunted Growth
Stunted Growth 3GreenGreen (5)
Sorcery

Target player chooses three cards from their hand and puts them on top of their library in any order.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Tempest Efreet
Tempest Efreet 1RedRedRed (4)
Creature — Efreet (3/3)

Remove Tempest Efreet from your deck before playing if you're not playing for ante.

Tap, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.

Fourth Edition (Rare)
Other Versions
Legends (Rare)
Underground River
Underground River (0)
Land

Tap: Add Colorless.

Tap: Add Blue or Black. Underground River deals 1 damage to you.

Ice Age (Rare)
Untamed Wilds
Untamed Wilds 2Green (3)
Sorcery

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

Starter 1999 (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Legends (Uncommon)
Visions
Visions White (1)
Sorcery

Look at the top five cards of target player's library. You may then have that player shuffle that library.

Fourth Edition (Uncommon)
Other Versions
Legends (Uncommon)
Whiteout
Whiteout 1Green (2)
Instant

All creatures lose flying until end of turn.

Sacrifice a snow land: Return Whiteout from your graveyard to your hand.

Masters Edition II (Common)
Other Versions
Ice Age (Uncommon)
Withering Wisps
Withering Wisps 1BlackBlack (3)
Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.

Black: Withering Wisps deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
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