"Nelson DeCastro" (15)

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Cinder Shade
Cinder Shade 1BlackRed (3)
Creature — Shade (1/1)

Black: Cinder Shade gets +1/+1 until end of turn.

Red, Sacrifice Cinder Shade: It deals damage equal to its power to target creature.

Invasion (Uncommon)
Embargo 3Blue (4)

Nonland permanents don't untap during their controllers' untap steps.

At the beginning of your upkeep, you lose 2 life.

Mercadian Masques (Rare)
Endemic Plague
Endemic Plague 3Black (4)

As an additional cost to cast this spell, sacrifice a creature.

Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.

Onslaught (Rare)
Feeding Frenzy
Feeding Frenzy 2Black (3)

Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.

Onslaught (Uncommon)
Force Spike
Force Spike Blue (1)

Counter target spell unless its controller pays 1.

Jumpstart: Historic Horizons (Common)
Other Versions
Seventh Edition (Common)
Duel Decks: Izzet vs. Golgari (Common)
Infiltrate Blue (1)

Target creature can't be blocked this turn.

Nemesis (Common)
Mercenary Informer
Mercenary Informer 2White (3)
Creature — Human Rebel Mercenary (2/1)

Mercenary Informer can't be the target of black spells or abilities from black sources.

2White: Put target nontoken Mercenary on the bottom of its owner's library.

Prophecy (Rare)
Pit Trap
Pit Trap 2 (2)

2, Tap, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.

Seventh Edition (Uncommon)
Plague Witch
Plague Witch 1Black (2)
Creature — Elf Spellshaper (1/1)

Black, Tap, Discard a card: Target creature gets -1/-1 until end of turn.

Eternal Masters (Common)
Other Versions
Nemesis (Common)
Pyre Zombie
Pyre Zombie 1BlackRed (3)
Creature — Zombie (2/1)

At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay 1BlackBlack. If you do, return Pyre Zombie to your hand.

1RedRed, Sacrifice Pyre Zombie: It deals 2 damage to any target.

Dominaria Remastered (Rare)
Other Versions
Invasion (Rare)
Rappelling Scouts
Rappelling Scouts 2WhiteWhite (4)
Creature — Human Rebel Scout (1/4)


2White: Rappelling Scouts gains protection from the color of your choice until end of turn.

Mercadian Masques (Rare)
Recover 2Black (3)

Return target creature card from your graveyard to your hand.

Draw a card.

Tenth Edition (Common)
Other Versions
Invasion (Common)
Sheltering Prayers
Sheltering Prayers White (1)

Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)

Prophecy (Rare)
Shoreline Raider
Shoreline Raider 2Blue (3)
Creature — Merfolk (2/2)

Protection from Kavu

Invasion (Common)
Shriek of Dread
Shriek of Dread 1Black (2)

Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Planeshift (Common)
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