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Baloth Packhunter
  ( 4)
Creature — Beast
(3/3)
Trample When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter.
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Bronze Cudgels
 ( 1)
Artifact — Equipment
: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn.
Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Crippling Fear
   ( 4)
Sorcery
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
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Dihada, Binder of Wills
    ( 4)
Legendary Planeswalker — Dihada
(5)
+2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn. −3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way. −11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn. Dihada, Binder of Wills can be your commander.
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Dual Strike
  ( 2)
Instant
When you cast your next instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy. Foretell <i>(During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)</i>
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Edgar Markov's Coffin
( 0)
Legendary Artifact
At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.
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Edgar, Charmed Groom
   ( 4)
Legendary Creature — Vampire Noble
(4/4)
Other Vampires you control get +1/+1. When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control.
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Great Desert Prospector
  ( 5)
Creature — Human Artificer
(3/2)
When Great Desert Prospector enters the battlefield, create a tapped Powerstone token for each other creature you control. <i>(They're artifacts with " : Add . This mana can't be spent to cast a nonartifact spell.")</i>
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Grizzled Huntmaster
   ( 3)
Creature — — Human Warrior
(4/3)
When Grizzled Huntmaster enters the battlefield, you may exile a creature card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Choose a creature card you own from outside the game. Conjure a duplicate of that card into your hand for each card exiled from your hand this way.
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Hold for Ransom
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block and has " : Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
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Inventive Iteration
  ( 4)
Enchantment — Saga
<i>(As this Saga enters and after your draw step, add a lore counter.)</i> I — Return up to one target creature or planeswalker to its owner's hand. II — Return an artifact card from your graveyard to your hand. If you can't, draw a card. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Komainu Battle Armor
  ( 3)
Artifact Creature — Equipment Dog
(2/2)
Menace Equipped creature gets +2/+2 and has menace. Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls. Reconfigure <i>( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)</i>
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Living Breakthrough
( 0)
Enchantment Creature — Moonfolk
(3/3)
Flying Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.
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Mirror Box
 ( 3)
Artifact
The "legend rule" doesn't apply to permanents you control. Each legendary creature you control gets +1/+1. Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
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Ohabi Caleria
   ( 3)
Legendary Creature — Elf Archer
(1/3)
Reach Untap all Archers you control during each other player's untap step. Whenever an Archer you control deals damage to a creature, you may pay . If you do, draw a card.
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Olivia's Wrath
  ( 5)
Sorcery
Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
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Rabble Rousing
  ( 5)
Enchantment
Hideaway 5 <i>(When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)</i> Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
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Riveteers Provocateur
  ( 2)
Creature — — Viashino Warrior
(3/1)
Menace When Riveteers Provocateur enters the battlefield, choose a creature card in your hand without blitz. It perpetually gains blitz. The blitz cost is equal to its mana cost. Blitz  <i>(If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)</i>
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Sigarda's Summons
   ( 6)
Enchantment
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
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Thrakkus the Butcher
   ( 5)
Legendary Creature — Dragon Peasant
(3/4)
Trample Whenever Thrakkus the Butcher attacks, double the power of each Dragon you control until end of turn.
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Undead Butler
  ( 2)
Creature — Zombie
(1/2)
When Undead Butler enters the battlefield, mill three cards. <i>(Put the top three cards of your library into your graveyard.)</i> When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
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Unite the Coalition
      ( 7)
Instant
Choose five. You may choose the same mode more than once. • Target permanent phases out. • Target player draws a card. • Exile target player's graveyard. • Unite the Coalition deals 2 damage to any target. • Destroy target artifact or enchantment.
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Valiant Veteran
  ( 2)
Creature — Kor Soldier
(2/2)
Other Soldiers you control get +1/+1.   , Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control.
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Village Reavers
( 0)
Creature — Werewolf
(5/4)
Wolves and Werewolves you control have haste. Nightbound <i>(If a player casts at least two spells during their own turn, it becomes day next turn.)</i>
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Village Watch
  ( 5)
Creature — Human Werewolf
(4/3)
Haste Daybound <i>(If a player casts no spells during their own turn, it becomes night next turn.)</i>
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Voice of the Woods
   ( 5)
Creature — Elf
(2/2)
Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample.
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Worldgorger Dragon
    ( 6)
Creature — Nightmare Dragon
(7/7)
Flying, trample When Worldgorger Dragon enters the battlefield, exile all other permanents you control. When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
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