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Anger of the Gods
   ( 3)
Sorcery
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
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Approach of the Second Sun
  ( 7)
Sorcery
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
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Barren Moor
( 0)
Land
Barren Moor enters the battlefield tapped. : Add .
Cycling <i>( , Discard this card: Draw a card.)</i>
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Behold the Beyond
   ( 7)
Sorcery
Discard your hand. Search your library for three cards, put them into your hand, then shuffle.
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Boros Guildgate
( 0)
Land — Gate
Boros Guildgate enters the battlefield tapped. : Add or .
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Breeding Pool
( 0)
Land — Forest Island
<i>( : Add or .)</i> As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Cascading Cataracts
( 0)
Land
Indestructible : Add .
, : Add five mana in any combination of colors.
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Cleansing Nova
   ( 5)
Sorcery
Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.
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Cloudform
   ( 3)
Enchantment
When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. <i>(To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)</i> Enchanted creature has flying and hexproof.
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Cloudstone Curio
 ( 3)
Artifact
Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
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Commence the Endgame
   ( 6)
Instant
This spell can't be countered. Draw two cards, then amass X, where X is the number of cards in your hand. <i>(Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)</i>
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Crater's Claws
  ( 1)
Sorcery
Crater's Claws deals X damage to any target. <i>Ferocious</i> — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.
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Dusk // Dawn (Dawn)
   ( 5)
Sorcery
Aftermath <i>(Cast this spell only from your graveyard. Then exile it.)</i> Return all creature cards with power 2 or less from your graveyard to your hand.
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Dictate of Karametra
   ( 5)
Enchantment
Flash Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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Doomsday
   ( 3)
Sorcery
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
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Drown in Sorrow
   ( 3)
Sorcery
All creatures get -2/-2 until end of turn. Scry 1. <i>(Look at the top card of your library. You may put that card on the bottom of your library.)</i>
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Extraplanar Lens
 ( 3)
Artifact
<i>Imprint</i> — When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
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Font of Vigor
  ( 2)
Enchantment
 , Sacrifice Font of Vigor: You gain 7 life.
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Forest
( 0)
Basic Land — Forest
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Forgotten Cave
( 0)
Land
Forgotten Cave enters the battlefield tapped. : Add .
Cycling <i>( , Discard this card: Draw a card.)</i>
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Frenzied Tilling
   ( 5)
Sorcery
Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Giant Growth
 ( 1)
Instant
Target creature gets +3/+3 until end of turn.
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Godless Shrine
( 0)
Land — Plains Swamp
<i>( : Add or .)</i> As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Guardian of Pilgrims
  ( 2)
Creature — Spirit Cleric
(2/2)
When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.
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Highland Lake
( 0)
Land
Highland Lake enters the battlefield tapped. : Add or .
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History of Benalia
   ( 3)
Enchantment — Saga
<i>(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)</i> I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn.
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Horizon Stone
 ( 5)
Artifact
If you would lose unspent mana, that mana becomes colorless instead.
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Island
( 0)
Basic Land — Island
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Izzet Guildgate
( 0)
Land — Gate
Izzet Guildgate enters the battlefield tapped. : Add or .
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Jaya's Immolating Inferno
   ( 2)
Legendary Sorcery
<i>(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)</i> Jaya's Immolating Inferno deals X damage to each of up to three targets.
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Jeskai Barricade
  ( 2)
Creature — Wall
(0/4)
Flash <i>(You may cast this spell any time you could cast an instant.)</i> Defender When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.
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Kamahl's Druidic Vow
   ( 2)
Legendary Sorcery
<i>(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)</i> Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
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Karn's Temporal Sundering
   ( 6)
Legendary Sorcery
<i>(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)</i> Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
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Leyline of Abundance
   ( 4)
Enchantment
If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional .   : Put a +1/+1 counter on each creature you control.
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Leyline of Anticipation
   ( 4)
Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.
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Leyline of Combustion
   ( 4)
Enchantment
If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield. Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player.
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Leyline of Sanctity
   ( 4)
Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. <i>(You can't be the target of spells or abilities your opponents control.)</i>
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Leyline of the Void
   ( 4)
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.
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Lightning Bolt
 ( 1)
Instant
Lightning Bolt deals 3 damage to any target.
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Lonely Sandbar
( 0)
Land
Lonely Sandbar enters the battlefield tapped. : Add .
Cycling <i>( , Discard this card: Draw a card.)</i>
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New Horizons
  ( 3)
Enchantment — Aura
Enchant land When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. Enchanted land has " : Add two mana of any one color."
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Overgrown Tomb
( 0)
Land — Swamp Forest
<i>( : Add or .)</i> As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Pinnacle of Rage
   ( 6)
Sorcery
Pinnacle of Rage deals 3 damage to each of two targets.
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Plains
( 0)
Basic Land — Plains
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Port Town
( 0)
Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. : Add or .
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Primevals' Glorious Rebirth
   ( 7)
Legendary Sorcery
<i>(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)</i> Return all legendary permanent cards from your graveyard to the battlefield.
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Prophetic Prism
 ( 2)
Artifact
When Prophetic Prism enters the battlefield, draw a card. , : Add one mana of any color.
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Rise of Eagles
   ( 6)
Sorcery
Create two 2/2 blue Bird enchantment creature tokens with flying. Scry 1. <i>(Look at the top card of your library. You may put that card on the bottom of your library.)</i>
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Sacred Excavation
  ( 4)
Sorcery
Return up to two target cards with cycling from your graveyard to your hand.
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Sacred Foundry
( 0)
Land — Mountain Plains
<i>( : Add or .)</i> As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Seal of Cleansing
  ( 2)
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
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Seal of Strength
 ( 1)
Enchantment
Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
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Secluded Steppe
( 0)
Land
Secluded Steppe enters the battlefield tapped. : Add .
Cycling <i>( , Discard this card: Draw a card.)</i>
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Self-Assembler
 ( 5)
Artifact Creature — Assembly-Worker
(4/4)
When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.
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Song of Creation
    ( 4)
Enchantment
You may play an additional land on each of your turns. Whenever you cast a spell, draw two cards. At the beginning of your end step, discard your hand.
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Spelltwine
  ( 6)
Sorcery
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
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Spirit Cairn
  ( 3)
Enchantment
Whenever a player discards a card, you may pay . If you do, create a 1/1 white Spirit creature token with flying.
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Steam Vents
( 0)
Land — Island Mountain
<i>( : Add or .)</i> As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Stone Quarry
( 0)
Land
Stone Quarry enters the battlefield tapped. : Add or .
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Strionic Resonator
 ( 2)
Artifact
, : Copy target triggered ability you control. You may choose new targets for the copy. <i>(A triggered ability uses the words "when," "whenever," or "at.")</i>
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Sudden Substitution
   ( 4)
Instant
Split second <i>(As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)</i> Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.
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Sunbond
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
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Swamp
( 0)
Basic Land — Swamp
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Tears of Valakut
  ( 2)
Instant
This spell can't be countered. Tears of Valakut deals 5 damage to target creature with flying.
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Temple of Epiphany
( 0)
Land
Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. : Add or .
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Temple of Mystery
( 0)
Land
Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. : Add or .
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Temple of Plenty
( 0)
Land
Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. : Add or .
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The First Iroan Games
  ( 3)
Enchantment — Saga
<i>(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)</i> I — Create a 1/1 white Human Soldier creature token. II — Put three +1/+1 counters on target creature you control. III — If you control a creature with power 4 or greater, draw two cards. IV — Create a Gold token. <i>(It's an artifact with "Sacrifice this artifact: Add one mana of any color.")</i>
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Tin Street Market
  ( 5)
Enchantment — Aura
Enchant land Enchanted land has " , Discard a card: Draw a card."
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Tranquil Thicket
( 0)
Land
Tranquil Thicket enters the battlefield tapped. : Add .
Cycling <i>( , Discard this card: Draw a card.)</i>
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Transguild Promenade
( 0)
Land
Transguild Promenade enters the battlefield tapped. When Transguild Promenade enters the battlefield, sacrifice it unless you pay . : Add one mana of any color.
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Unpredictable Cyclone
   ( 5)
Enchantment
If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order. Cycling <i>( , Discard this card: Draw a card.)</i>
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Urza's Ruinous Blast
  ( 5)
Legendary Sorcery
<i>(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)</i> Exile all nonland permanents that aren't legendary.
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Volcanic Vision
   ( 7)
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.
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Winds of Abandon
  ( 2)
Sorcery
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload   <i>(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")</i>
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Yawgmoth's Vile Offering
  ( 5)
Legendary Sorcery
<i>(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)</i> Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.
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