|
Agent's Toolkit
( 3)
Artifact — Clue
Agent's Toolkit enters with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever a creature you control enters, you may move a counter from Agent's Toolkit onto that creature. , Sacrifice Agent's Toolkit: Draw a card.
|
|
|
Archmage of Echoes
( 5)
Creature — Faerie Wizard
(4/4)
Flying, ward Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)
|
|
|
Banner of Kinship
( 5)
Artifact
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type. Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
|
|
|
Bitterblossom
( 2)
Kindred Enchantment — Faerie
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
|
|
|
Blind Obedience
( 2)
Enchantment
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter tapped.
|
|
|
Blot Out the Sky
( 2)
Sorcery
Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents.
|
|
|
Bounty of the Deep
( 3)
Sorcery
If you have no land cards in your hand, seek a land card and a nonland card. Otherwise, seek two nonland cards. (To seek a card, put one at random from your library into your hand.)
|
|
|
Brine Comber
( 3)
Creature — Spirit
(1/1)
Whenever Brine Comber enters or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
|
|
|
Brinebound Gift
( 0)
Enchantment — Aura
Enchant creature Whenever Brinebound Gift enters or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.
|
|
|
Burning Hands
( 2)
Instant
Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead.
|
|
|
Celestial Armor
( 3)
Artifact — Equipment
Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn. Equipped creature gets +2/+0 and has flying. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Chart a Course
( 2)
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
|
|
|
Cut a Deal
( 3)
Sorcery
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
|
|
|
Deadly Riposte
( 2)
Instant
Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.
|
|
|
Defense of the Heart
( 4)
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
|
|
|
Dowsing Device
( 2)
Artifact
Whenever Dowsing Device or another artifact you control enters, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform Dowsing Device if you control four or more artifacts.
|
|
|
Drown in Dreams
( 3)
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Target player draws X cards. • Target player mills twice X cards.
|
|
|
Flare of Cultivation
( 3)
Sorcery
You may sacrifice a nontoken green creature rather than pay this spell's mana cost. Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
|
|
|
Geistwave
( 2)
Instant
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
|
|
|
Pollen-Shield Hare (Hare Raising)
( 1)
Sorcery — Adventure
Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.
|
|
|
Hungry Ridgewolf
( 2)
Creature — Wolf
(2/2)
As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample.
|
|
|
Hurl Through Hell
( 4)
Instant
Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
|
|
|
Hypnotic Pattern
( 1)
Instant
Target creature perpetually gets -2/-0. Target creature gets -2/-0 until end of turn.
|
|
|
Immolation
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-2.
|
|
|
Jade Orb of Dragonkind
( 3)
Artifact
: Add . When you spend this mana to cast a Dragon creature spell, it enters with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can't be the target of spells or abilities your opponents control.)
|
|
|
Jeweled Lotus
( 0)
Artifact
, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
|
|
|
Lapis Orb of Dragonkind
( 3)
Artifact
: Add . When you spend this mana to cast a Dragon creature spell, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
|
|
|
Mana Flare
( 3)
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
|
|
|
Meteorite
( 5)
Artifact
When Meteorite enters, it deals 2 damage to any target. : Add one mana of any color.
|
|
|
Mount Velus Manticore
( 4)
Enchantment Creature — Manticore
(3/4)
At the beginning of combat on your turn, you may discard a card. When you do, Mount Velus Manticore deals X damage to any target, where X is the number of card types the discarded card has.
|
|
|
Orim's Chant
( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
|
|
|
Primal Command
( 5)
Sorcery
Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, then shuffle.
|
|
|
Reaper's Talisman
( 1)
Artifact — Equipment
Whenever equipped creature attacks, it gains deathtouch until end of turn. Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Reinterpret
( 4)
Instant
Counter target spell. You may cast a spell with equal or lesser mana value from your hand without paying its mana cost.
|
|
|
Rending Flame
( 3)
Instant
Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller.
|
|
|
Replicating Ring
( 3)
Snow Artifact
: Add one mana of any color. At the beginning of your upkeep, put a night counter on Replicating Ring. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with ": Add one mana of any color."
|
|
|
Robe of Stars
( 2)
Artifact — Equipment
Equipped creature gets +0/+3. Astral Projection — : Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equip
|
|
|
Sand Scout
( 2)
Creature — Human Scout
(2/2)
When Sand Scout enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle. Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
|
|
|
Scepter of Celebration
( 3)
Artifact — Equipment
Equipped creature gets +2/+0 and has trample. Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens. Equip
|
|
|
Skyshroud Lookout
( 2)
Creature — — Elf Archer
(1/1)
Reach When Skyshroud Lookout enters the battlefield, seek an Elf card.
|
|
|
Tales of Master Seshiro
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control.
|
|
|
Talion, the Kindly Lord
( 4)
Legendary Creature — Faerie Noble
(3/4)
Flying As Talion, the Kindly Lord enters, choose a number between 1 and 10. Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
|
|
|
Tragic Lesson
( 3)
Instant
Draw two cards. Then discard a card unless you return a land you control to its owner's hand.
|
|
|
Vannifar, Evolved Enigma
( 4)
Legendary Creature — Elf Ooze Wizard
(3/4)
At the beginning of combat on your turn, choose one — • Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.) • Put a +1/+1 counter on each colorless creature you control.
|
|
|
Vivien's Stampede
( 6)
Sorcery
Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.
|
|
|
Wedding Ring
( 4)
Artifact
When Wedding Ring enters, if it was cast, target opponent creates a token that's a copy of it. Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
|
|
|