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Akki Ronin
( 2)
Creature — Goblin Samurai
(1/3)
Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.
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Artistic Refusal
( 6)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Choose one or both — • Counter target spell. • Draw two cards, then discard a card.
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Aura Mutation
( 2)
Instant
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
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Blight Pile
( 2)
Creature — Phyrexian
(3/3)
Defender , : Each opponent loses X life, where X is the number of creatures with defender you control.
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Chatterfang, Squirrel General
( 3)
Legendary Creature — Squirrel Warrior
(3/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead. , Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
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Chill of the Grave
( 3)
Instant
This spell costs less to cast if you control a Zombie. Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
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Choose Your Weapon
( 3)
Instant
Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying.
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Ettercap
( 5)
Creature — Spider Beast
(2/5)
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Flare of Duplication
( 3)
Instant
You may sacrifice a nontoken red creature rather than pay this spell's mana cost. Copy target instant or sorcery spell. You may choose new targets for the copy.
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Frantic Firebolt
( 3)
Instant
Frantic Firebolt deals X damage to target creature, where X is 2 plus the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
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Gaea's Gift
( 2)
Instant
Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
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Gelatinous Cube
( 4)
Creature — Ooze
(4/3)
Engulf — When Gelatinous Cube enters, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield. Dissolve — : Put target creature card with mana value X exiled with Gelatinous Cube into its owner's graveyard.
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Gluntch, the Bestower
( 3)
Legendary Creature — Jellyfish
(0/5)
Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.
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Hook Horror
( 5)
Creature — — Horror
(3/3)
Molting Exoskeleton — When Hook Horror dies, it perpetually gets -1/-1. Then if that card's toughness is 1 or greater, return it to the battlefield under its owner's control.
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Ice Out
( 3)
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) This spell costs less to cast if it's bargained. Counter target spell.
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Imperious Mindbreaker
( 3)
Creature — Human Wizard
(1/4)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."
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Inferno Project
( 7)
Creature — Elemental
(0/0)
Trample Inferno Project enters with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard.
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Inferno Titan
( 6)
Creature — Giant
(6/6)
: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
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Join the Dead
( 3)
Instant
Target creature gets -5/-5 until end of turn. Descend 4 — That creature gets -10/-10 until end of turn instead if there are four or more permanent cards in your graveyard.
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Klauth's Will
( 3)
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Breathe Flame — Klauth's Will deals X damage to each creature without flying. • Smash Relics — Destroy up to X target artifacts and/or enchantments.
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Knollspine Dragon
( 7)
Creature — Dragon
(7/5)
Flying When Knollspine Dragon enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
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Localized Destruction
( 5)
Sorcery
You get (an energy counter), then you may pay one or more . If you do, each creature you control with power equal to the amount of paid this way gains indestructible until end of turn. Destroy all creatures.
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Meteor Swarm
( 3)
Sorcery
Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.
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Midnight Mayhem
( 4)
Sorcery
Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
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Pain Distributor
( 3)
Creature — Devil Citizen
(2/3)
Menace Whenever a player casts their first spell each turn, they create a Treasure token. Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Pain Distributor deals 1 damage to that player.
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Purple Worm
( 7)
Creature — Worm
(8/7)
This spell costs less to cast if a creature died this turn. Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Repository Skaab
( 4)
Creature — Zombie
(3/3)
Exploit (When this creature enters, you may sacrifice a creature.) When Repository Skaab exploits a creature, return target instant or sorcery card from your graveyard to your hand.
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Rite of the Dragoncaller
( 6)
Enchantment
Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
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Sarinth Steelseeker
( 2)
Creature — Human Artificer Scout
(1/2)
Whenever an artifact you control enters, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
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Spectrum Sentinel
( 1)
Artifact Creature — Soldier
(1/2)
Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.) Whenever a nonbasic land an opponent controls enters, you gain 1 life.
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Stalactite Stalker
( 1)
Creature — Goblin Rogue
(1/1)
Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker. (You descended if a permanent card was put into your graveyard from anywhere.) , Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power.
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Sudden Setback
( 4)
Instant
The owner of target spell or nonland permanent puts it on their choice of the top or bottom of their library.
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The Nipton Lottery
( 4)
Sorcery
Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.
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Tolarian Geyser
( 3)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Return target creature to its owner's hand. Draw a card. If this spell was kicked, you gain 3 life.
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Toralf's Disciple
( 3)
Creature — — Human Warrior
(3/3)
Haste Whenever Toralf's Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle.
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Tyvar, the Pummeler
( 3)
Legendary Creature — Elf Warrior
(3/3)
Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it. : Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
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Vengeful Regrowth
( 6)
Sorcery
Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Vodalian Wave-Knight
( 4)
Creature — Merfolk Knight
(3/3)
Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control.
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Volley Veteran
( 4)
Creature — Goblin Warrior
(4/2)
When this creature enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
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Wary Watchdog
( 2)
Creature — Dog
(3/1)
When Wary Watchdog enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Ettercap (Web Shot)
( 3)
Instant — Adventure
Destroy target creature with flying. (Then exile this card. You may cast the creature later from exile.)
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