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Adamaro, First to Desire
   ( 3)
Legendary Creature — Spirit
(*/*)
Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
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Alley Grifters
   ( 3)
Creature — Human Mercenary
(2/2)
Whenever Alley Grifters becomes blocked, defending player discards a card.
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Allied Strategies
  ( 5)
Sorcery
<i>Domain</i> — Target player draws a card for each basic land type among lands they control.
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Ancient Silverback
   ( 6)
Creature — Ape
(6/5)
: Regenerate Ancient Silverback. <i>(The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)</i>
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Angelic Favor
  ( 4)
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Cast this spell only during combat. Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.
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Animist's Might
  ( 3)
Sorcery
This spell costs less to cast if it targets a legendary creature you control. Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.
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Ardent Soldier
  ( 2)
Creature — Human Soldier
(1/2)
Kicker <I>(You may pay an additional </I> <I> as you cast this spell.)</I> Vigilance If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.
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Armadillo Cloak
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.
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Avizoa
  ( 4)
Creature — Jellyfish
(2/2)
Flying : Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate only once each turn.
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Balloon Peddler
  ( 3)
Creature — Human Spellshaper
(2/2)
, , Discard a card: Target creature gains flying until end of turn.
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Blanchwood Armor
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
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Blood Frenzy
  ( 2)
Instant
Cast this spell only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
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Bloodbraid Elf
   ( 4)
Creature — Elf Berserker
(3/2)
Haste Cascade <i>(When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)</i>
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Cho-Arrim Bruiser
  ( 6)
Creature — Ogre Rebel
(3/4)
Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.
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Cobalt Golem
 ( 4)
Artifact Creature — Golem
(2/3)
 : Cobalt Golem gains flying until end of turn.
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Consult the Necrosages
   ( 3)
Sorcery
Choose one — • Target player draws two cards. • Target player discards two cards.
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Conviction
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+3. : Return Conviction to its owner's hand.
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Cremate
 ( 1)
Instant
Exile target card from a graveyard. Draw a card.
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Cunning Bandit
   ( 3)
Creature — Human Warrior
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.
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Daring Leap
   ( 3)
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
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Deep Wood
  ( 2)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures.
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Disrupt
 ( 1)
Instant
Counter target instant or sorcery spell unless its controller pays . Draw a card.
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Elvish Berserker
 ( 1)
Creature — Elf Berserker
(1/1)
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
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Elvish Champion
   ( 3)
Creature — Elf
(2/2)
Other Elf creatures get +1/+1 and have forestwalk. <i>(They can't be blocked as long as defending player controls a Forest.)</i>
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Empyrial Plate
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 for each card in your hand. Equip 
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Excruciator
   ( 8)
Creature — Avatar
(7/7)
Damage that would be dealt by Excruciator can't be prevented.
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Exhaustion
  ( 3)
Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.
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Fallowsage
  ( 4)
Creature — Merfolk Wizard
(2/2)
Whenever Fallowsage becomes tapped, you may draw a card.
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Fend Off
  ( 2)
Instant
Prevent all combat damage that would be dealt by target creature this turn. Cycling <i>( , Discard this card: Draw a card.)</i>
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Fiery Conclusion
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature.
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Fling
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
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Flowstone Armor
 ( 3)
Artifact
You may choose not to untap Flowstone Armor during your untap step. , : Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.
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Flowstone Flood
  ( 4)
Sorcery
Buyback—Pay 3 life, Discard a card at random. <i>(You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)</i> Destroy target land.
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Flowstone Mauler
   ( 6)
Creature — Beast
(4/5)
Trample : Flowstone Mauler gets +1/-1 until end of turn.
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Gaea's Embrace
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has trample. : Regenerate enchanted creature.
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Gaze of Adamaro
   ( 4)
Instant — Arcane
Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand.
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Ghor-Clan Bloodscale
  ( 4)
Creature — Viashino Warrior
(2/1)
First strike  : Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate only once each turn.
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Goblin Fire Fiend
  ( 4)
Creature — Goblin Berserker
(1/1)
Haste Goblin Fire Fiend must be blocked if able. : Goblin Fire Fiend gets +1/+0 until end of turn.
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Godo, Bandit Warlord
  ( 6)
Legendary Creature — Human Barbarian
(3/3)
When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
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Grim Lavamancer
 ( 1)
Creature — Human Wizard
(1/1)
, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
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Hall of the Bandit Lord
( 0)
Legendary Land
Hall of the Bandit Lord enters the battlefield tapped. , Pay 3 life: Add . If that mana is spent on a creature spell, it gains haste.
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Hanabi Blast
   ( 3)
Instant
Hanabi Blast deals 2 damage to any target. Return Hanabi Blast to its owner's hand, then discard a card at random.
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Hematite Golem
 ( 4)
Artifact Creature — Golem
(1/4)
 : Hematite Golem gets +2/+0 until end of turn.
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Hundred-Talon Kami
  ( 5)
Creature — Spirit
(2/3)
Flying Soulshift 4 <i>(When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)</i>
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Hunted Horror
  ( 2)
Creature — Horror
(7/7)
Trample When Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black.
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Incite Hysteria
  ( 3)
Sorcery
<i>Radiance</i> — Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."
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Into the Fray
 ( 1)
Instant — Arcane
Target creature attacks this turn if able. Splice onto Arcane <i>(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)</i>
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Iwamori of the Open Fist
   ( 4)
Legendary Creature — Human Monk
(5/5)
Trample When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from their hand onto the battlefield.
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Keldon Arsonist
  ( 3)
Creature — Human Soldier
(1/1)
, Sacrifice two lands: Destroy target land.
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Keldon Berserker
  ( 4)
Creature — Human Soldier Berserker
(2/3)
Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.
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Krark-Clan Ogre
   ( 5)
Creature — Ogre
(3/3)
, Sacrifice an artifact: Target creature can't block this turn.
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Kyoki, Sanity's Eclipse
   ( 6)
Legendary Creature — Demon Spirit
(6/4)
Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from their hand.
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Lashknife Barrier
  ( 3)
Enchantment
When Lashknife Barrier enters the battlefield, draw a card. If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
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Leyline of Lightning
   ( 4)
Enchantment
If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast a spell, you may pay . If you do, Leyline of Lightning deals 1 damage to target player or planeswalker.
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Lieutenant Kirtar
   ( 3)
Legendary Creature — Bird Soldier
(2/2)
Flying  , Sacrifice Lieutenant Kirtar: Exile target attacking creature.
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Lightbringer
  ( 3)
Creature — Kor Rebel
(2/2)
, Sacrifice Lightbringer: Exile target black creature.
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Loam Dweller
  ( 2)
Creature — Spirit
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.
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Loxodon Stalwart
   ( 5)
Creature — Elephant Soldier
(3/3)
Vigilance : Loxodon Stalwart gets +0/+1 until end of turn.
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Lunar Avenger
 ( 7)
Artifact Creature — Golem
(2/2)
Sunburst <i>(This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)</i> Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn.
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Malachite Golem
 ( 6)
Artifact Creature — Golem
(5/3)
 : Malachite Golem gains trample until end of turn.
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Masticore
 ( 4)
Artifact Creature — Masticore
(4/4)
At the beginning of your upkeep, sacrifice Masticore unless you discard a card. : Masticore deals 1 damage to target creature.
: Regenerate Masticore.
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Megatherium
  ( 3)
Creature — Beast
(4/4)
Trample When Megatherium enters the battlefield, sacrifice it unless you pay for each card in your hand.
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Metathran Soldier
  ( 2)
Creature — Metathran Soldier
(1/1)
Metathran Soldier can't be blocked.
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Minamo Scrollkeeper
  ( 2)
Creature — Human Wizard
(2/3)
Defender Your maximum hand size is increased by one.
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Mindwarper
   ( 4)
Creature — Spirit
(0/0)
Mindwarper enters the battlefield with three +1/+1 counters on it.  , Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate only as a sorcery.
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Misdirection
   ( 5)
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target.
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Mogg Salvage
  ( 3)
Instant
If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost. Destroy target artifact.
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Murmurs from Beyond
  ( 3)
Instant — Arcane
Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.
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Mycosynth Golem
 ( 11)
Artifact Creature — Golem
(4/5)
Affinity for artifacts <i>(This spell costs less to cast for each artifact you control.)</i> Artifact creature spells you cast have affinity for artifacts. <i>(They cost less to cast for each artifact you control.)</i>
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Mystic Zealot
  ( 4)
Creature — Human Nomad Mystic
(2/4)
<i>Threshold</i> — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.
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Needlebug
 ( 4)
Artifact Creature — Insect
(2/2)
Flash Protection from artifacts
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Ogre Savant
  ( 5)
Creature — Ogre Wizard
(3/2)
When Ogre Savant enters the battlefield, if was spent to cast it, return target creature to its owner's hand.
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Ogre Shaman
   ( 5)
Creature — Ogre Shaman
(3/3)
, Discard a card at random: Ogre Shaman deals 2 damage to any target.
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Onslaught
 ( 1)
Enchantment
Whenever you cast a creature spell, tap target creature.
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Opal Titan
   ( 4)
Enchantment
When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors.
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Pewter Golem
 ( 5)
Artifact Creature — Golem
(4/2)
 : Regenerate Pewter Golem.
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Pulse of the Dross
   ( 3)
Sorcery
Target player reveals three cards from their hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.
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Pulse of the Fields
   ( 3)
Instant
You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
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Pulse of the Forge
   ( 3)
Instant
Pulse of the Forge deals 4 damage to target player or planeswalker. Then if that player or that planeswalker's controller has more life than you, return Pulse of the Forge to its owner's hand.
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Rally the Horde
  ( 6)
Sorcery
Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land card, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way.
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Reckless Ogre
  ( 4)
Creature — Ogre
(3/2)
Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn.
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Ronin Cavekeeper
  ( 6)
Creature — Human Samurai
(4/3)
Bushido 2 <i>(Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)</i>
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Rootwater Shaman
  ( 3)
Creature — Merfolk Shaman
(2/2)
You may cast Aura spells with enchant creature as though they had flash.
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Sadistic Hypnotist
   ( 5)
Creature — Human Minion
(2/2)
Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.
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Sanctum Custodian
  ( 3)
Creature — Human Cleric
(1/2)
: Prevent the next 2 damage that would be dealt to any target this turn.
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Serene Offering
  ( 2)
Instant
Destroy target enchantment. You gain life equal to its mana value.
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Shard Phoenix
  ( 5)
Creature — Phoenix
(2/2)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i> Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying.   : Return Shard Phoenix from your graveyard to your hand. Activate only during your upkeep.
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