|
Allied Strategies
( 5)
Sorcery
Domain — Target player draws a card for each basic land type among lands they control.
|
|
|
Armadillo Cloak
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.
|
|
|
Balduvian Warlord
( 4)
Creature — Human Barbarian
(3/2)
: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate only during the declare blockers step.
|
|
|
Barter in Blood
( 4)
Sorcery
Each player sacrifices two creatures of their choice.
|
|
|
Benalish Cavalry
( 2)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
|
|
|
Benalish Commander
( 4)
Creature — Human Soldier
(*/*)
Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X—. X can't be 0. Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token.
|
|
|
Big Winner
( 4)
Creature — Ogre Warrior Guest
(5/2)
Big Winner has trample as long as you control a stickered permanent.
|
|
|
Blanchwood Armor
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
|
|
|
Conviction
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+3. : Return Conviction to its owner's hand.
|
|
|
Elvish Berserker
( 1)
Creature — Elf Berserker
(1/1)
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
|
|
|
Emblem of the Warmind
( 2)
Enchantment — Aura
Enchant creature you control Creatures you control have haste.
|
|
|
Empyrial Plate
( 2)
Artifact — Equipment
Equipped creature gets +1/+1 for each card in your hand. Equip
|
|
|
Fallowsage
( 4)
Creature — Merfolk Wizard
(2/2)
Whenever Fallowsage becomes tapped, you may draw a card.
|
|
|
Fiery Conclusion
( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature.
|
|
|
Fling
( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
|
|
|
Flowstone Mauler
( 6)
Creature — Beast
(4/5)
Trample : Flowstone Mauler gets +1/-1 until end of turn.
|
|
|
Fury Sliver
( 6)
Creature — Sliver
(3/3)
All Sliver creatures have double strike.
|
|
|
Gaea's Embrace
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has trample. : Regenerate enchanted creature.
|
|
|
Garza's Assassin
( 3)
Creature — Human Assassin
(2/2)
Sacrifice Garza's Assassin: Destroy target nonblack creature. Recover—Pay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
|
|
|
Gathan Raiders
( 5)
Creature — Human Warrior
(3/3)
Hellbent — Gathan Raiders gets +2/+2 as long as you have no cards in hand. Morph—Discard a card. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|
Glory of Warfare
( 4)
Enchantment
During your turn, creatures you control get +2/+0. During turns other than yours, creatures you control get +0/+2.
|
|
|
Godo, Bandit Warlord
( 6)
Legendary Creature — Human Barbarian
(3/3)
When Godo, Bandit Warlord enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
|
|
|
Gorger Wurm
( 5)
Creature — Wurm
(5/5)
Devour 1 (As this enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.)
|
|
|
Haze of Rage
( 2)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Creatures you control get +1/+0 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
|
|
|
Hedge Troll
( 3)
Creature — Troll Cleric
(2/2)
Hedge Troll gets +1/+1 as long as you control a Plains. : Regenerate Hedge Troll.
|
|
|
Iwamori of the Open Fist
( 4)
Legendary Creature — Human Monk
(5/5)
Trample When Iwamori of the Open Fist enters, each opponent may put a legendary creature card from their hand onto the battlefield.
|
|
|
Jagged-Scar Archers
( 3)
Creature — Elf Archer
(*/*)
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. : Jagged-Scar Archers deals damage equal to its power to target creature with flying.
|
|
|
Keldon Halberdier
( 5)
Creature — Human Warrior
(4/1)
First strike Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
|
|
|
Line Cutter
( 4)
Creature — Human Rogue Guest
(3/4)
When Line Cutter enters, roll to visit your Attractions.
|
|
|
Minamo Scrollkeeper
( 2)
Creature — Human Wizard
(2/3)
Defender Your maximum hand size is increased by one.
|
|
|
Mogg Salvage
( 3)
Instant
If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost. Destroy target artifact.
|
|
|
Mosstodon
( 5)
Creature — Plant Elephant
(5/3)
: Target creature with power 5 or greater gains trample until end of turn.
|
|
|
Murmurs from Beyond
( 3)
Instant — Arcane
Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.
|
|
|
Mystic Zealot
( 4)
Creature — Human Nomad Mystic
(2/4)
Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.
|
|
|
Nacatl Savage
( 2)
Creature — Cat Warrior
(2/1)
Protection from artifacts
|
|
|
Nightshade Schemers
( 5)
Creature — Faerie Wizard
(3/2)
Flying Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.
|
|
|
Ogre Savant
( 5)
Creature — Ogre Wizard
(3/2)
When Ogre Savant enters, if was spent to cast it, return target creature to its owner's hand.
|
|
|
Ogre Shaman
( 5)
Creature — Ogre Shaman
(3/3)
, Discard a card at random: Ogre Shaman deals 2 damage to any target.
|
|
|
Sadistic Hypnotist
( 5)
Creature — Human Minion
(2/2)
Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.
|
|
|
Saltblast
( 5)
Sorcery
Destroy target nonwhite permanent.
|
|
|
Shard Phoenix
( 5)
Creature — Phoenix
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying. : Return Shard Phoenix from your graveyard to your hand. Activate only during your upkeep.
|
|
|
Shatterstorm
( 4)
Sorcery
Destroy all artifacts. They can't be regenerated.
|
|
|
Smash
( 3)
Instant
Destroy target artifact. Draw a card.
|
|
|
Soultether Golem
( 2)
Artifact Creature — Golem
(3/3)
Vanishing 1 (This creature enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever another creature you control enters, put a time counter on Soultether Golem.
|
|
|
Thing from the Deep
( 9)
Creature — Leviathan
(9/9)
Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.
|
|
|
Waterfront Bouncer
( 2)
Creature — Merfolk Spellshaper
(1/1)
, , Discard a card: Return target creature to its owner's hand.
|
|
|
Wood Sage
( 2)
Creature — Human Druid
(1/1)
: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
|
|
|
Wren's Run Vanquisher
( 2)
Creature — Elf Warrior
(3/3)
As an additional cost to cast this spell, reveal an Elf card from your hand or pay . Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
|
|
|