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Anarchy
( 4)
Sorcery
Destroy all white permanents.
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Apathy
( 1)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If the player does, untap that creature.
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Avoid Fate
( 1)
Instant
Counter target instant or Aura spell that targets a permanent you control.
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Bargain
( 3)
Sorcery
Target opponent draws a card. You gain 7 life.
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Bee Sting
( 4)
Sorcery
Bee Sting deals 2 damage to any target.
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Breath of Dreams
( 4)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Green creatures have "Cumulative upkeep ."
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Chaos Warp
( 3)
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
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Cleanse
( 4)
Sorcery
Destroy all black creatures.
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Cloud Pirates
( 1)
Creature — Human Pirate
(1/1)
Flying Cloud Pirates can block only creatures with flying.
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Command of Unsummoning
( 3)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Return one or two target attacking creatures to their owner's hand.
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Conch Horn
( 2)
Artifact
, , Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.
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Cooperation
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Disharmony
( 3)
Instant
Cast this spell only during combat before blockers are declared. Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.
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Dream Cache
( 3)
Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
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Elvish Impersonators
( 4)
Creature — Elves
(*/*)
As Elvish Impersonators enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
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Frog Tongue
( 1)
Enchantment — Aura
Enchant creature When Frog Tongue enters, draw a card. Enchanted creature has reach. (It can block creatures with flying.)
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Fyndhorn Pollen
( 3)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) All creatures get -1/-0. : All creatures get -1/-0 until end of turn.
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Gaseous Form
( 3)
Enchantment — Aura
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
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Goblin Chirurgeon
( 1)
Creature — Goblin Shaman
(0/2)
Sacrifice a Goblin: Regenerate target creature.
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Goblin Digging Team
( 1)
Creature — Goblin
(1/1)
, Sacrifice Goblin Digging Team: Destroy target Wall.
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Goblin King
( 3)
Creature — Goblin
(2/2)
Other Goblins get +1/+1 and have mountainwalk.
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Greed
( 4)
Enchantment
, Pay 2 life: Draw a card.
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Humility
( 4)
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
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Icatian Scout
( 1)
Creature — Human Soldier Scout
(1/1)
, : Target creature gains first strike until end of turn.
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Imposing Visage
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has menace. (It can't be blocked except by two or more creatures.)
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Infernal Darkness
( 4)
Enchantment
Cumulative upkeep—Pay and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces instead of any other type.
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Killer Bees
( 3)
Creature — Insect
(0/1)
Flying : Killer Bees gets +1/+1 until end of turn.
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Lure
( 3)
Enchantment — Aura
Enchant creature All creatures able to block enchanted creature do so.
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Master Decoy
( 2)
Creature — Human Soldier
(1/2)
, : Tap target creature.
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Mirror Universe
( 6)
Artifact
, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate only during your upkeep.
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Orcish Librarian
( 2)
Creature — Orc
(1/1)
, : Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.
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Pit Imp
( 1)
Creature — Imp
(0/1)
Flying : Pit Imp gets +1/+0 until end of turn. Activate no more than twice each turn.
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Recycle
( 6)
Enchantment
Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two.
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Runed Arch
( 3)
Artifact
Runed Arch enters tapped. , , Sacrifice Runed Arch: X target creatures with power 2 or less can't be blocked this turn.
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Sleight of Hand
( 1)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
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Sunstone
( 3)
Artifact
, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
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Taunt
( 1)
Sorcery
During target player's next turn, creatures that player controls attack you if able.
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Tidal Surge
( 2)
Sorcery
Tap up to three target creatures without flying.
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Unlikely Alliance
( 2)
Enchantment
: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
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White Scarab
( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by white creatures. Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
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