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Alpine Meadow
( 0)
Snow Land — Mountain Plains
( : Add or .) Alpine Meadow enters the battlefield tapped.
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Archway Commons
( 0)
Land
Archway Commons enters the battlefield tapped. When Archway Commons enters the battlefield, sacrifice it unless you pay . : Add one mana of any color.
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Virtue of Loyalty (Ardenvale Fealty)
  ( 2)
Instant — Adventure
Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)
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Blue Sun's Twilight
   ( 2)
Sorcery
Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.
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Bountiful Promenade
( 0)
Land
Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. : Add or .
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Churning Reservoir
 ( 1)
Artifact
At the beginning of your upkeep, put an oil counter on another target nontoken artifact or creature you control. , : Create a 1/1 red Phyrexian Goblin creature token. Activate only if an oil counter was removed from a permanent you controlled this turn or a permanent with an oil counter on it was put into a graveyard this turn.
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Collision of Realms
  ( 7)
Sorcery
Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order.
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Crystal Grotto
( 0)
Land
When Crystal Grotto enters the battlefield, scry 1. : Add .
, : Add one mana of any color.
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Deserted Beach
( 0)
Land
Deserted Beach enters the battlefield tapped unless you control two or more other lands. : Add or .
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Dreadhorde Butcher
  ( 2)
Creature — Zombie Warrior
(1/1)
Haste Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher. When Dreadhorde Butcher dies, it deals damage equal to its power to any target.
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Virtue of Courage (Embereth Blaze)
  ( 2)
Instant — Adventure
Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)
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Empowered Autogenerator
 ( 4)
Artifact
Empowered Autogenerator enters the battlefield tapped. : Put a charge counter on Empowered Autogenerator. Add X mana of any one color, where X is the number of charge counters on Empowered Autogenerator.
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Explore the Underdark
  ( 5)
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle. You take the initiative.
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Amethyst Dragon (Explosive Crystal)
  ( 5)
Sorcery — Adventure
Explosive Crystal deals 4 damage divided as you choose among any number of targets. (Then exile this card. You may cast the creature later from exile.)
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Field Trip
  ( 3)
Sorcery
Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Forest
( 0)
Basic Land — — Forest
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Forsaken Monument
 ( 5)
Legendary Artifact
Colorless creatures you control get +2/+2. Whenever you tap a permanent for , add an additional . Whenever you cast a colorless spell, you gain 2 life.
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Virtue of Strength (Garenbrig Growth)
 ( 1)
Sorcery — Adventure
Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)
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Grafted Growth
  ( 3)
Enchantment — Aura
Enchant land When Grafted Growth enters the battlefield, put a +1/+1 counter on target creature or Vehicle you control. Enchanted land has " : Add two mana of any one color."
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Great Intelligence's Plan
   ( 6)
Sorcery
Draw three cards. Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost.
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Green Sun's Twilight
  ( 1)
Sorcery
Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.
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Hallowed Fountain
( 0)
Land — Plains Island
( : Add or .) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Haunted Ridge
( 0)
Land
Haunted Ridge enters the battlefield tapped unless you control two or more other lands. : Add or .
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Idol of Oblivion
 ( 2)
Artifact
: Draw a card. Activate only if you created a token this turn.
, , Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
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Island
( 0)
Basic Land — — Island
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Matzalantli, the Great Door
 ( 3)
Legendary Artifact
: Draw a card, then discard a card.
, : Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
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Mirran Safehouse
 ( 3)
Artifact
As long as Mirran Safehouse is on the battlefield, it has all activated abilities of all land cards in all graveyards.
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Nautiloid Ship
 ( 4)
Artifact — Vehicle
(5/5)
Flying When Nautiloid Ship enters the battlefield, exile target player's graveyard. Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control. Crew 3
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Omen of the Dead
 ( 1)
Enchantment
Flash When Omen of the Dead enters the battlefield, return target creature card from your graveyard to your hand.  , Sacrifice Omen of the Dead: Scry 2.
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Omen of the Forge
  ( 2)
Enchantment
Flash When Omen of the Forge enters the battlefield, it deals 2 damage to any target.  , Sacrifice Omen of the Forge: Scry 2.
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Omen of the Hunt
  ( 3)
Enchantment
Flash When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.  , Sacrifice Omen of the Hunt: Scry 2.
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Omen of the Sea
  ( 2)
Enchantment
Flash When Omen of the Sea enters the battlefield, scry 2, then draw a card.  , Sacrifice Omen of the Sea: Scry 2.
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Omen of the Sun
  ( 3)
Enchantment
Flash When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life.  , Sacrifice Omen of the Sun: Scry 2.
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Plains
( 0)
Basic Land — — Plains
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Pyre of Heroes
 ( 2)
Artifact
, , Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
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Restless Fortress
( 0)
Land
Restless Fortress enters the battlefield tapped. : Add or .
  : Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
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Restless Prairie
( 0)
Land
Restless Prairie enters the battlefield tapped. : Add or .
  : Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
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Rimewood Falls
( 0)
Snow Land — Forest Island
( : Add or .) Rimewood Falls enters the battlefield tapped.
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Rockfall Vale
( 0)
Land
Rockfall Vale enters the battlefield tapped unless you control two or more other lands. : Add or .
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Scroll of Fate
 ( 3)
Artifact
: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Shriekdiver
  ( 3)
Creature — Zombie Bird Warrior
(2/1)
Flying : Shriekdiver gains haste until end of turn.
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Slimefoot's Survey
  ( 5)
Sorcery
Domain — Search your library for up to two land cards that each have a basic land type, put them onto the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.
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Steam Vents
( 0)
Land — Island Mountain
( : Add or .) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Strixhaven Stadium
 ( 3)
Artifact
: Add . Put a point counter on Strixhaven Stadium.
Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium. Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.
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Swamp
( 0)
Basic Land — — Swamp
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Tectonic Hellion
   ( 7)
Creature — Hellion
(8/5)
Haste Whenever Tectonic Hellion attacks, each player who controls the most lands sacrifices two lands.
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Temple Garden
( 0)
Land — Forest Plains
( : Add or .) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Temple of Enlightenment
( 0)
Land
Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. : Add or .
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Temple of Mystery
( 0)
Land
Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. : Add or .
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Temple of Triumph
( 0)
Land
Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. : Add or .
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The Core
( 0)
Legendary Land
(Transforms from Matzalantli.) Fathomless descent — : Add X mana of any one color, where X is the number of permanent cards in your graveyard.
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Underworld Breach
  ( 2)
Enchantment
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach.
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Virtue of Courage
   ( 5)
Enchantment
Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
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Virtue of Knowledge
  ( 5)
Enchantment
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Virtue of Loyalty
   ( 5)
Enchantment
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.
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Virtue of Persistence
   ( 7)
Enchantment
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
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Virtue of Strength
   ( 7)
Enchantment
If you tap a basic land for mana, it produces three times as much of that mana instead.
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