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Alert Heedbonder
   ( 3)
Creature — Human Scout
(2/4)
Vigilance At the beginning of your end step, you gain 1 life for each creature you control with vigilance.
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Allosaurus Shepherd
 ( 1)
Creature — Elf Shaman
(1/1)
Allosaurus Shepherd can't be countered. Green spells you control can't be countered.   : Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
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Apprentice Necromancer
  ( 2)
Creature — Zombie Wizard
(1/1)
, , Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
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Avacyn, Angel of Hope
    ( 8)
Legendary Creature — Angel
(8/8)
Flying, vigilance, indestructible Other permanents you control have indestructible.
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Bogardan Dragonheart
  ( 3)
Creature — Human Shaman
(2/2)
Sacrifice another creature: Until end of turn, Bogardan Dragonheart becomes a Dragon with base power and toughness 4/4, flying, and haste.
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Bounty Agent
  ( 2)
Creature — Human Soldier
(2/2)
Vigilance , Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.
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Burning Sun's Avatar
    ( 6)
Creature — Dinosaur Avatar
(6/6)
When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
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Bushmeat Poacher
  ( 4)
Creature — Human Soldier
(2/4)
, , Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. Draw a card.
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Captain Vargus Wrath
  ( 2)
Legendary Creature — Orc Pirate
(1/1)
Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game.
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Channeled Force
   ( 4)
Instant
As an additional cost to cast this spell, discard X cards. Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.
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Charming Prince
  ( 2)
Creature — Human Noble
(2/2)
When Charming Prince enters the battlefield, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
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Coercive Recruiter
  ( 5)
Creature — Orc Pirate
(4/3)
Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
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Colossal Majesty
  ( 3)
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
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Elvish Fury
 ( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn.
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Embereth Paladin
  ( 4)
Creature — Human Knight
(4/1)
Haste Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it.
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Eyeblight Cullers
  ( 5)
Creature — Elf Warrior
(3/3)
When Eyeblight Cullers dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards. (Put the top three cards of your library into your graveyard.)
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Fierce Guardianship
  ( 3)
Instant
If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.
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Force of Vigor
   ( 4)
Instant
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments.
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Frenzied Goblin
 ( 1)
Creature — Goblin Berserker
(1/1)
Whenever Frenzied Goblin attacks, you may pay . If you do, target creature can't block this turn.
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Frilled Mystic
    ( 4)
Creature — Elf Lizard Wizard
(3/2)
Flash When Frilled Mystic enters the battlefield, you may counter target spell.
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Gavi, Nest Warden
    ( 5)
Legendary Creature — Human Shaman
(2/5)
You may pay rather than pay the cycling cost of the first card you cycle each turn. Whenever you draw your second card each turn, create a 2/2 red and white Dinosaur Cat creature token.
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Goryo's Vengeance
  ( 2)
Instant — Arcane
Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Splice onto Arcane  (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Gravitic Punch
  ( 4)
Sorcery
Target creature you control deals damage equal to its power to target player. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Grimdancer
   ( 3)
Creature — Nightmare
(3/3)
Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink.
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Huatli's Raptor
  ( 2)
Creature — Dinosaur
(2/3)
Vigilance When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Huatli's Snubhorn
  ( 2)
Creature — Dinosaur
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
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Invigorating Surge
  ( 3)
Instant
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
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Kabira Plateau
( 0)
Land
Kabira Plateau enters the battlefield tapped. : Add .
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Kabira Takedown
  ( 2)
Instant
Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
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Kangee's Lieutenant
  ( 3)
Creature — Bird Soldier
(1/1)
Flying Whenever Kangee's Lieutenant attacks, attacking creatures with flying get +1/+1 until end of turn. Encore  ( , Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
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Krav, the Unredeemed
  ( 5)
Legendary Creature — Demon
(3/3)
Partner with Regna, the Redeemer (When this creature enters the battlefield, target player may put Regna into their hand from their library, then shuffle.) , Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav, the Unredeemed.
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Lethal Sting
  ( 3)
Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Destroy target creature.
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Majestic Myriarch
  ( 5)
Creature — Chimera
(*/*)
Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
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Malevolent Noble
  ( 2)
Creature — Human Noble
(2/2)
, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble.
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Marit Lage's Slumber
  ( 2)
Legendary Snow Enchantment
Whenever Marit Lage's Slumber or another snow permanent enters the battlefield under your control, scry 1. At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
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Mausoleum Harpy
  ( 5)
Creature — Harpy
(3/3)
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy.
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Meteoric Mace
   ( 6)
Artifact — Equipment
Equipped creature gets +4/+0 and has trample. Equip  Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
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Mirror Image
  ( 3)
Creature — Shapeshifter
(0/0)
You may have Mirror Image enter the battlefield as a copy of a creature you control.
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Mystic Sanctuary
( 0)
Land — Island
( : Add .) Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
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Nadier's Nightblade
  ( 3)
Creature — Elf Warrior
(1/3)
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
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Necrotic Wound
 ( 1)
Instant
Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
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Portal of Sanctuary
  ( 3)
Artifact
, : Return target creature you control and each Aura attached to it to their owners' hands. Activate this ability only during your turn.
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Predatory Impetus
  ( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
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Primal Might
  ( 1)
Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
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Ragefire
  ( 2)
Sorcery
Ragefire deals 3 damage to target creature.
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Regna, the Redeemer
  ( 6)
Legendary Creature — Angel
(4/4)
Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.) Flying At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.
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Rotting Regisaur
  ( 3)
Creature — Zombie Dinosaur
(7/6)
At the beginning of your upkeep, discard a card.
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Runic Armasaur
   ( 3)
Creature — Dinosaur
(2/5)
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
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Sabertooth Mauler
  ( 4)
Creature — Cat
(3/3)
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it.
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Season of Growth
  ( 2)
Enchantment
Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Whenever you cast a spell that targets a creature you control, draw a card.
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Sigiled Contender
  ( 4)
Creature — Human Warrior
(3/3)
Sigiled Contender has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.)
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Silundi Isle
( 0)
Land
Silundi Isle enters the battlefield tapped. : Add .
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Silundi Vision
  ( 3)
Instant
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Skeleton Archer
  ( 4)
Creature — Skeleton Archer
(3/3)
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
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Slaughter the Strong
   ( 3)
Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
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So Tiny
 ( 1)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.
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Soul Diviner
  ( 2)
Creature — Zombie Wizard
(2/3)
, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.
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Sparkhunter Masticore
 ( 3)
Artifact Creature — Masticore
(3/4)
As an additional cost to cast this spell, discard a card. Protection from planeswalkers : Sparkhunter Masticore deals 1 damage to target planeswalker.
: Sparkhunter Masticore gains indestructible until end of turn.
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Speaker of the Heavens
 ( 1)
Creature — Human Cleric
(1/1)
Vigilance, lifelink : Create a 4/4 white Angel creature token with flying. Activate this ability only if you have at least 7 life more than your starting life total and only any time you could cast a sorcery.
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Survivors' Bond
  ( 2)
Sorcery
Choose one or both — • Return target Human creature card from your graveyard to your hand. • Return target non-Human creature card from your graveyard to your hand.
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Tale's End
  ( 2)
Instant
Counter target activated ability, triggered ability, or legendary spell.
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Tangled Vale
( 0)
Land
Tangled Vale enters the battlefield tapped. : Add .
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Tetsuko Umezawa, Fugitive
  ( 2)
Legendary Creature — Human Rogue
(1/3)
Creatures you control with power or toughness 1 or less can't be blocked.
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Through the Breach
  ( 5)
Instant — Arcane
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. Splice onto Arcane   (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Tome Raider
  ( 3)
Creature — Faerie
(1/1)
Flying When Tome Raider enters the battlefield, draw a card.
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Treetop Ambusher
  ( 2)
Creature — Elf Berserker
(2/1)
Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Whenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn.
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Turntimber Symbiosis
    ( 7)
Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has converted mana cost 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
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Turntimber, Serpentine Wood
( 0)
Land
As Turntimber, Serpentine Wood enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add .
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Unbreakable Bond
  ( 5)
Sorcery
Return target creature card from your graveyard to the battlefield with a lifelink counter on it.
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Unlikely Aid
  ( 2)
Instant
Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Vow of Lightning
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control.
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Woodland Champion
  ( 2)
Creature — Elf Scout
(2/2)
Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion.
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Yarok's Wavecrasher
  ( 4)
Creature — Elemental
(4/4)
When Yarok's Wavecrasher enters the battlefield, return another creature you control to its owner's hand.
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