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Apprentice Necromancer
  ( 2)
Creature — Zombie Wizard
(1/1)
, , Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
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Bogardan Dragonheart
  ( 3)
Creature — Human Shaman
(2/2)
Sacrifice another creature: Until end of turn, Bogardan Dragonheart becomes a Dragon with base power and toughness 4/4, flying, and haste.
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Bounty Agent
  ( 2)
Creature — Human Soldier
(2/2)
Vigilance , Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.
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Burning Sun's Avatar
    ( 6)
Creature — Dinosaur Avatar
(6/6)
When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
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Charming Prince
  ( 2)
Creature — Human Noble
(2/2)
When Charming Prince enters the battlefield, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
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Colossal Majesty
  ( 3)
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
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Elvish Fury
 ( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn.
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Embereth Paladin
  ( 4)
Creature — Human Knight
(4/1)
Haste Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it.
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Force of Vigor
   ( 4)
Instant
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments.
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Frenzied Goblin
 ( 1)
Creature — Goblin Berserker
(1/1)
Whenever Frenzied Goblin attacks, you may pay . If you do, target creature can't block this turn.
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Frilled Mystic
    ( 4)
Creature — Elf Lizard Wizard
(3/2)
Flash When Frilled Mystic enters the battlefield, you may counter target spell.
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Goryo's Vengeance
  ( 2)
Instant — Arcane
Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Splice onto Arcane  (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Gravitic Punch
  ( 4)
Sorcery
Target creature you control deals damage equal to its power to target player. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Huatli's Raptor
  ( 2)
Creature — Dinosaur
(2/3)
Vigilance When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Huatli's Snubhorn
  ( 2)
Creature — Dinosaur
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
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Krav, the Unredeemed
  ( 5)
Legendary Creature — Demon
(3/3)
Partner with Regna, the Redeemer (When this creature enters the battlefield, target player may put Regna into their hand from their library, then shuffle.) , Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav, the Unredeemed.
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Lethal Sting
  ( 3)
Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Destroy target creature.
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Majestic Myriarch
  ( 5)
Creature — Chimera
(*/*)
Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
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Malevolent Noble
  ( 2)
Creature — Human Noble
(2/2)
, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble.
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Marit Lage's Slumber
  ( 2)
Legendary Snow Enchantment
Whenever Marit Lage's Slumber or another snow permanent enters the battlefield under your control, scry 1. At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
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Mausoleum Harpy
  ( 5)
Creature — Harpy
(3/3)
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy.
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Mirror Image
  ( 3)
Creature — Shapeshifter
(0/0)
You may have Mirror Image enter the battlefield as a copy of any creature you control.
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Mystic Sanctuary
( 0)
Land — Island
( : Add .) Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
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Necrotic Wound
 ( 1)
Instant
Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
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Portal of Sanctuary
  ( 3)
Artifact
, : Return target creature you control and each Aura attached to it to their owners' hands. Activate this ability only during your turn.
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Ragefire
  ( 2)
Sorcery
Ragefire deals 3 damage to target creature.
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Regna, the Redeemer
  ( 6)
Legendary Creature — Angel
(4/4)
Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.) Flying At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.
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Rotting Regisaur
  ( 3)
Creature — Zombie Dinosaur
(7/6)
At the beginning of your upkeep, discard a card.
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Runic Armasaur
   ( 3)
Creature — Dinosaur
(2/5)
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
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Season of Growth
  ( 2)
Enchantment
Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Whenever you cast a spell that targets a creature you control, draw a card.
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Skeleton Archer
  ( 4)
Creature — Skeleton Archer
(3/3)
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
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Slaughter the Strong
   ( 3)
Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
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So Tiny
 ( 1)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.
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Soul Diviner
  ( 2)
Creature — Zombie Wizard
(2/3)
, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.
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Tale's End
  ( 2)
Instant
Counter target activated ability, triggered ability, or legendary spell.
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Tetsuko Umezawa, Fugitive
  ( 2)
Legendary Creature — Human Rogue
(1/3)
Creatures you control with power or toughness 1 or less can't be blocked.
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Through the Breach
  ( 5)
Instant — Arcane
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. Splice onto Arcane   (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Tome Raider
  ( 3)
Creature — Faerie
(1/1)
Flying When Tome Raider enters the battlefield, draw a card.
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Treetop Ambusher
  ( 2)
Creature — Elf Berserker
(2/1)
Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Whenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn.
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Woodland Champion
  ( 2)
Creature — Elf Scout
(2/2)
Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion.
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Yarok's Wavecrasher
  ( 4)
Creature — Elemental
(4/4)
When Yarok's Wavecrasher enters the battlefield, return another creature you control to its owner's hand.
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