"Ray Lago" (27)
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
Whenever this creature deals combat damage to a player, that player reveals the top two cards of their library. You choose one of those cards and put it into their graveyard.
, Sacrifice a creature: This creature deals damage equal to the sacrificed creature's power to any target.
: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
This enchantment enters with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from this enchantment. If there are no omen counters on this enchantment, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
Flying
When this creature enters, each other player may put an artifact or enchantment card onto the battlefield from their hand.
Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Whenever this creature becomes blocked, it gets +2/+0 until end of turn.
White creatures get +1/+1.
Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
Enchant creature
Enchanted creature gets -1/-1 and has ": Target creature gets -1/-1 until end of turn."
Reach (This creature can block creatures with flying.)
Enchanted creature gets +1/+0 for each Mountain you control.
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Lava Axe deals 5 damage to target player or planeswalker.
First strike; reach (This creature can block creatures with flying.)
: This creature gets +1/+1 until end of turn unless any player pays .
Discard a card, Sacrifice this creature: Add .
Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the greatest mana value may change the target or targets. If two or more cards are tied for greatest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
Whenever this creature deals damage, choose one —
• Each player loses 1 life.
• Each player gains 1 life.
Choose one —
• Target player gains 2½ life.
• Prevent the next 2½ damage that would be dealt to target creature this turn.
Gotcha — If an opponent says "save" or "life," you may say "Gotcha" When you do, return Save Life from your graveyard to your hand.
Exile target attacking creature.
Draw a card.
Target player loses 4 life and you gain 4 life.
Flying, protection from blue
Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name.
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
, Sacrifice this creature: Draw a card.
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