"Ray Lago" (27)

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Aura Graft
Aura Graft 1Blue (2)

Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.

Tenth Edition (Uncommon)
Other Versions
Odyssey (Uncommon)
Balshan Beguiler
Balshan Beguiler 2Blue (3)
Creature — Human Wizard (1/1)

Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of their library. You choose one of those cards and put it into their graveyard.

Odyssey (Uncommon)
Bloodshot Cyclops
Bloodshot Cyclops 5Red (6)
Creature — Cyclops Giant (4/4)

Tap, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target.

Urza's Destiny (Rare)
Captain Sisay
Captain Sisay 2GreenWhite (4)
Legendary Creature — Human Soldier (2/2)

Tap: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.

Historic Anthology 1 (Mythic Rare)
Other Versions
Invasion (Rare)
From the Vault: Legends (Mythic Rare)
Celestial Convergence
Celestial Convergence 2WhiteWhite (4)

Celestial Convergence enters the battlefield with seven omen counters on it.

At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.

Prophecy (Rare)
Charmed Griffin
Charmed Griffin 3White (4)
Creature — Griffin (3/3)


When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from their hand.

Mercadian Masques (Uncommon)
Dead-Iron Sledge
Dead-Iron Sledge 1 (1)
Artifact — Equipment

Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Mirrodin (Uncommon)
Deepwood Wolverine
Deepwood Wolverine Green (1)
Creature — Wolverine (1/1)

Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.

Mercadian Masques (Common)
Divine Sacrament
Divine Sacrament 1WhiteWhite (3)

White creatures get +1/+1.

Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.

Odyssey (Rare)
Foul Presence
Foul Presence 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1 and has "Tap: Target creature gets -1/-1 until end of turn."

Apocalypse (Uncommon)
Giant Spider
Giant Spider 3Green (4)
Creature — Spider (2/4)

Reach (This creature can block creatures with flying.)

Seventh Edition (Common)
Granite Grip
Granite Grip 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 for each Mountain you control.

Seventh Edition (Common)
Karmic Justice
Karmic Justice 2White (3)

Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.

Commander 2015 (Rare)
Other Versions
Odyssey (Rare)
Lava Axe
Lava Axe 4Red (5)

Lava Axe deals 5 damage to target player or planeswalker.

Seventh Edition (Common)
Longbow Archer
Longbow Archer WhiteWhite (2)
Creature — Human Soldier Archer (2/2)

First strike; reach (This creature can block creatures with flying.)

Seventh Edition (Uncommon)
Merfolk of the Pearl Trident
Merfolk of the Pearl Trident Blue (1)
Creature — Merfolk (1/1)

Magic 2013 (Common)
Other Versions
Seventh Edition (Common)
Nakaya Shade
Nakaya Shade 1Black (2)
Creature — Shade (1/1)

Black: Nakaya Shade gets +1/+1 until end of turn unless any player pays 2.

Prophecy (Uncommon)
Overeager Apprentice
Overeager Apprentice 2Black (3)
Creature — Human Minion (1/2)

Discard a card, Sacrifice Overeager Apprentice: Add BlackBlackBlack.

Duel Decks Anthology, Divine vs. Demonic (Common)
Other Versions
Odyssey (Common)
Duel Decks: Divine vs. Demonic (Common)
Psychic Battle
Psychic Battle 3BlueBlue (5)

Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.

Invasion (Rare)
Putrid Warrior
Putrid Warrior WhiteBlack (2)
Creature — Zombie Soldier Warrior (2/2)

Whenever Putrid Warrior deals damage, choose one —

• Each player loses 1 life.

• Each player gains 1 life.

Apocalypse (Common)
Save Life
Save Life White (1)

Choose one —

• Target player gains 2½ life.

• Prevent the next 2½ damage that would be dealt to target creature this turn.

Gotcha — If an opponent says "save" or "life," you may say "Gotcha" When you do, return Save Life from your graveyard to your hand.

Unhinged (Uncommon)
Second Thoughts
Second Thoughts 4White (5)

Exile target attacking creature.

Draw a card.

Eternal Masters (Common)
Other Versions
Odyssey (Common)
Soul Feast
Soul Feast 3BlackBlack (5)

Target player loses 4 life and you gain 4 life.

Starter 1999 (Uncommon)
Other Versions
Urza's Destiny (Uncommon)
Voice of Reason
Voice of Reason 3White (4)
Creature — Angel (2/2)

Flying, protection from blue

Urza's Destiny (Uncommon)
When Fluffy Bunnies Attack
When Fluffy Bunnies Attack 3Black (4)

Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name.

Unhinged (Common)
Whirlpool Rider
Whirlpool Rider 1Blue (2)
Creature — Merfolk (1/1)

When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.

Apocalypse (Common)
Yavimaya Elder
Yavimaya Elder 1GreenGreen (3)
Creature — Human Druid (2/1)

When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

2, Sacrifice Yavimaya Elder: Draw a card.

Urza's Destiny (Common)
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