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Ajani's Presence
( 1)
Instant
Strive — This spell costs more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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Angrath, the Flame-Chained
( 5)
Legendary Planeswalker — Angrath
(4)
+1: Each opponent discards a card and loses 2 life. −3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less. −8: Each opponent loses life equal to the number of cards in their graveyard.
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Animate Library
( 6)
Enchantment — Aura
Enchant your library Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library. If enchanted library would leave the battlefield, exile Animate Library instead.
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Arid Mesa
( 0)
Land
, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
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Ashiok, Nightmare Muse
( 5)
Legendary Planeswalker — Ashiok
(5)
+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library." −3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand. −7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.
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Ashiok, Wicked Manipulator
( 5)
Legendary Planeswalker — Ashiok
(5)
If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead. +1: Look at the top two cards of your library. Exile one of them and put the other into your hand. −2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature." −7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.
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Auger Spree
( 3)
Instant
Target creature gets +4/-4 until end of turn.
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Banefire
( 1)
Sorcery
Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.
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Beledros Witherbloom
( 7)
Legendary Creature — Elder Dragon
(4/4)
Flying At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Pay 10 life: Untap all lands you control. Activate only once each turn.
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Belligerent Sliver
( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)
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Bituminous Blast
( 5)
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Bituminous Blast deals 4 damage to target creature.
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Bloodbraid Elf
( 4)
Creature — Elf Berserker
(3/2)
Haste (This creature can attack and as soon as it comes under your control.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Bloodfire Expert
( 3)
Creature — Efreet Monk
(3/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Boltwing Marauder
( 5)
Creature — Dragon
(5/4)
Flying Whenever another creature you control enters, target creature gets +2/+0 until end of turn.
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Breakthrough
( 1)
Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.
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Brute Suit
( 3)
Artifact — Vehicle
(4/3)
Vigilance Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Burning Vengeance
( 3)
Enchantment
Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target.
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Cabal Therapy
( 1)
Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name. Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Caldera Hellion
( 5)
Creature — Hellion
(3/3)
Devour 1 (As this enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.) When Caldera Hellion enters, it deals 3 damage to each creature.
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Canal Courier
( 6)
Creature — Human Rogue
(3/5)
When Canal Courier enters, you become the monarch. Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat.
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Caustic Crawler
( 5)
Creature — Insect
(4/3)
Landfall — Whenever a land you control enters, you may have target creature get -1/-1 until end of turn.
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Common Bond
( 3)
Instant
Put a +1/+1 counter on target creature. Put a +1/+1 counter on target creature.
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Conduit of Emrakul
( 0)
Creature — Eldrazi Werewolf
(5/4)
Whenever Conduit of Emrakul attacks, add at the beginning of your next main phase this turn.
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Death Grasp
( 2)
Sorcery
Death Grasp deals X damage to any target. You gain X life.
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Deeproot Champion
( 2)
Creature — Merfolk Shaman
(1/1)
Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.
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Defend the Hearth
( 2)
Instant
Prevent all combat damage that would be dealt to players this turn.
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Demolish
( 4)
Sorcery
Destroy target artifact or land.
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Desperate Stand
( 2)
Sorcery
Strive — This spell costs more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
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Devastation Tide
( 5)
Sorcery
Return all nonland permanents to their owners' hands. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Diabolic Revelation
( 5)
Sorcery
Search your library for up to X cards, put those cards into your hand, then shuffle.
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Divine Verdict
( 4)
Instant
Destroy target attacking or blocking creature.
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Domri, Anarch of Bolas
( 3)
Legendary Planeswalker — Domri
(3)
Creatures you control get +1/+0. +1: Add or . Creature spells you cast this turn can't be countered. −2: Target creature you control fights target creature you don't control.
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Doom Blade
( 2)
Instant
Destroy target nonblack creature.
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Dragonmaster Outcast
( 1)
Creature — Human Shaman
(1/1)
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
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Dread Drone
( 5)
Creature — Eldrazi Drone
(4/1)
When Dread Drone enters, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."
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Eidolon of Countless Battles
( 3)
Enchantment Creature — Spirit
(0/0)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
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Elvish Archdruid
( 3)
Creature — Elf Druid
(2/2)
Other Elf creatures you control get +1/+1. : Add for each Elf you control.
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Etali, Primal Storm
( 6)
Legendary Creature — Elder Dinosaur
(6/6)
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
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Faith's Reward
( 4)
Instant
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
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Fell the Mighty
( 5)
Sorcery
Destroy all creatures with power greater than target creature's power.
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Flame Slash
( 1)
Sorcery
Flame Slash deals 4 damage to target creature.
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Galazeth Prismari
( 4)
Legendary Creature — Elder Dragon
(3/4)
Flying When Galazeth Prismari enters, create a Treasure token. Artifacts you control have ": Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."
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Geistblast
( 3)
Instant
Geistblast deals 2 damage to any target. , Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
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Ghostly Flicker
( 3)
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
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Giant Scorpion
( 3)
Creature — Scorpion
(1/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Gleam of Battle
( 6)
Enchantment
Whenever a creature you control attacks, put a +1/+1 counter on it.
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Glorious End
( 3)
Instant
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) At the beginning of your next end step, you lose the game.
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Gnarlwood Dryad
( 1)
Creature — Dryad Horror
(1/1)
Deathtouch Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.
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Goblin Razerunners
( 4)
Creature — Goblin Warrior
(3/4)
, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.
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Hands of Binding
( 2)
Sorcery
Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Harness the Storm
( 3)
Enchantment
Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
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Hazoret's Favor
( 3)
Enchantment
At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.
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Heroes' Bane
( 5)
Creature — Hydra
(0/0)
This creature enters with four +1/+1 counters on it. : Put X +1/+1 counters on this creature, where X is its power.
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Hour of Revelation
( 6)
Sorcery
This spell costs less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents.
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Incendiary Flow
( 2)
Sorcery
Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
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Into the Maw of Hell
( 6)
Sorcery
Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
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Joint Assault
( 1)
Instant
Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.
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Kaya, Geist Hunter
( 3)
Legendary Planeswalker — Kaya
(3)
+1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. −2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. −6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.
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Kozilek's Sentinel
( 2)
Creature — Eldrazi Drone
(1/4)
Devoid (This card has no color.) Whenever you cast a colorless spell, Kozilek's Sentinel gets +1/+0 until end of turn.
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Kresh the Bloodbraided
( 5)
Legendary Creature — Human Warrior
(3/3)
Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.
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Kuldotha Flamefiend
( 6)
Creature — Elemental
(4/4)
When Kuldotha Flamefiend enters, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of targets.
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Kytheon's Tactics
( 3)
Sorcery
Creatures you control get +2/+1 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)
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Lens of Clarity
( 1)
Artifact
You may look at the top card of your library and at face-down creatures you don't control any time.
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Lightning Helix
( 2)
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
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Lightning Runner
( 5)
Creature — Human Warrior
(2/2)
Double strike, haste Whenever Lightning Runner attacks, you get (two energy counters), then you may pay eight . If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.
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Lust for War
( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller. Enchanted creature attacks each combat if able.
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Magma Phoenix
( 5)
Creature — Phoenix
(3/3)
Flying When Magma Phoenix dies, it deals 3 damage to each creature and each player. : Return Magma Phoenix from your graveyard to your hand.
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Mana Drain
( 2)
Instant
Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.
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Marrow Shards
( 1)
Instant
( can be paid with either or 2 life.) Marrow Shards deals 1 damage to each attacking creature.
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Martial Glory
( 2)
Instant
Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn.
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Mitotic Slime
( 5)
Creature — Ooze
(4/4)
When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens."
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Molten Nursery
( 3)
Enchantment
Devoid (This card has no color.) Whenever you cast a colorless spell, Molten Nursery deals 1 damage to any target.
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Morgue Burst
( 6)
Sorcery
Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.
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Mycoloth
( 5)
Creature — Fungus
(4/4)
Devour 2 (As this enters, you may sacrifice any number of creatures. This creature enters with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.
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Necrogen Scudder
( 3)
Creature — Phyrexian Horror
(3/3)
Flying When Necrogen Scudder enters, you lose 3 life.
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Nicol Bolas, Dragon-God
( 5)
Legendary Planeswalker — Bolas
(4)
Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield. +1: You draw a card. Each opponent exiles a card from their hand or a permanent they control. −3: Destroy target creature or planeswalker. −8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
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Nicol Bolas, God-Pharaoh
( 7)
Legendary Planeswalker — Bolas
(7)
+2: Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost. +1: Each opponent exiles two cards from their hand. −4: Nicol Bolas, God-Pharaoh deals 7 damage to target opponent, creature an opponent controls, or planeswalker an opponent controls. −12: Exile each nonland permanent your opponents control.
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Nissa, Voice of Zendikar
( 3)
Legendary Planeswalker — Nissa
(3)
+1: Create a 0/1 green Plant creature token. −2: Put a +1/+1 counter on each creature you control. −7: You gain X life and draw X cards, where X is the number of lands you control.
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Niv-Mizzet Reborn
( 5)
Legendary Creature — Dragon Avatar
(6/6)
Flying When Niv-Mizzet Reborn enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
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Niv-Mizzet, Visionary
( 6)
Legendary Creature — Dragon Wizard
(5/5)
Flying You have no maximum hand size. Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
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Nyxathid
( 3)
Creature — Elemental
(7/7)
As Nyxathid enters, choose an opponent. Nyxathid gets -1/-1 for each card in the chosen player's hand.
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Ob Nixilis Reignited
( 5)
Legendary Planeswalker — Nixilis
(5)
+1: You draw a card and you lose 1 life. −3: Destroy target creature. −8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
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Omenpath Journey
( 4)
Enchantment
When Omenpath Journey enters, search your library for up to five land cards that have different names, exile them, then shuffle. At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped.
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Oracle's Insight
( 4)
Enchantment — Aura
Enchant creature Enchanted creature has ": Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
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Pact of the Titan
( 0)
Instant
Create a 4/4 red Giant creature token. At the beginning of your next upkeep, pay . If you don't, you lose the game.
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Planar Bridge
( 6)
Legendary Artifact
, : Search your library for a permanent card, put it onto the battlefield, then shuffle.
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Predator Dragon
( 6)
Creature — Dragon
(4/4)
Flying, haste Devour 2 (As this enters, you may sacrifice any number of creatures. This creature enters with twice that many +1/+1 counters on it.)
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Predatory Advantage
( 5)
Enchantment
At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, create a 2/2 green Lizard creature token.
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