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Abundance
( 4)
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
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Ancestral Memories
( 5)
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
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Angelic Page
( 2)
Creature — Angel Spirit
(1/1)
Flying : Target attacking or blocking creature gets +1/+1 until end of turn.
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Angelic Renewal
( 2)
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
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Angelic Wall
( 2)
Creature — Wall
(0/4)
Defender (This creature can't attack.) Flying
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Animate Land
( 1)
Instant
Until end of turn, target land becomes a 3/3 creature that's still a land.
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Asmira, Holy Avenger
( 4)
Legendary Creature — Human Cleric
(2/3)
Flying At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.
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Atalya, Samite Master
( 5)
Legendary Creature — Human Cleric
(2/3)
, : Choose one — • Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X. • You gain X life. Spend only white mana on X.
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Aura Fracture
( 3)
Enchantment
Sacrifice a land: Destroy target enchantment.
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Auramancer
( 3)
Creature — Human Wizard
(2/2)
When Auramancer enters, you may return target enchantment card from your graveyard to your hand.
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Aven Mindcensor
( 3)
Creature — Bird Wizard
(2/1)
Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.
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Bandage
( 1)
Instant
Prevent the next 1 damage that would be dealt to any target this turn. Draw a card.
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Bitterblossom
( 2)
Kindred Enchantment — Faerie
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
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Blessing of Leeches
( 3)
Enchantment — Aura
Flash Enchant creature At the beginning of your upkeep, you lose 1 life. : Regenerate enchanted creature.
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Bloodline Shaman
( 2)
Creature — Elf Wizard Shaman
(1/1)
: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
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Boomerang
( 2)
Instant
Return target permanent to its owner's hand.
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Briar Patch
( 3)
Enchantment
Whenever a creature attacks you, it gets -1/-0 until end of turn.
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Calming Verse
( 4)
Sorcery
Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.
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Carpet of Flowers
( 1)
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
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Channel
( 2)
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .
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Cloak of Feathers
( 1)
Sorcery
Target creature gains flying until end of turn. Draw a card.
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Cloudcrown Oak
( 4)
Creature — Treefolk Warrior
(3/4)
Reach (This creature can block creatures with flying.)
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Commander Eesha
( 4)
Legendary Creature — Bird Soldier
(2/4)
Flying, protection from creatures
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Crackdown
( 3)
Enchantment
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
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Dark Banishing
( 3)
Instant
Destroy target nonblack creature. It can't be regenerated.
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Deathcoil Wurm
( 8)
Creature — Wurm
(7/6)
You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.
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Defense of the Heart
( 4)
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
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Devout Harpist
( 1)
Creature — Human
(1/1)
: Destroy target Aura attached to a creature.
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Diplomatic Escort
( 2)
Creature — Human Spellshaper
(1/1)
, , Discard a card: Counter target spell or ability that targets a creature.
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Drowner of Secrets
( 3)
Creature — Merfolk Wizard
(1/3)
Tap an untapped Merfolk you control: Target player mills a card.
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Dwell on the Past
( 1)
Sorcery
Target player shuffles up to four target cards from their graveyard into their library.
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Elven Cache
( 4)
Sorcery
Return target card from your graveyard to your hand.
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Elvish Lyrist
( 1)
Creature — Elf
(1/1)
, , Sacrifice Elvish Lyrist: Destroy target enchantment.
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Elvish Piper
( 4)
Creature — Elf Shaman
(1/1)
, : You may put a creature card from your hand onto the battlefield.
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Embolden
( 3)
Instant
Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Enchanted Evening
( 5)
Enchantment
All permanents are enchantments in addition to their other types.
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Enslaved Scout
( 3)
Creature — Goblin Scout
(2/2)
: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
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Fecundity
( 3)
Enchantment
Whenever a creature dies, that creature's controller may draw a card.
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Fiddlehead Kami
( 5)
Creature — Spirit
(3/3)
Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami.
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Fog Patch
( 2)
Instant
Cast this spell only during the declare blockers step. Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)
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Forest
( 0)
Basic Land — Forest
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Freewind Equenaut
( 3)
Creature — Human Archer
(2/2)
Flying As long as Freewind Equenaut is enchanted, it has ": Freewind Equenaut deals 2 damage to target attacking or blocking creature."
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Gaea's Balance
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice five lands. Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.
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Gaea's Blessing
( 2)
Sorcery
Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
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Greenseeker
( 1)
Creature — Elf Spellshaper
(1/1)
, , Discard a card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Hair-Strung Koto
( 6)
Artifact
Tap an untapped creature you control: Target player mills a card.
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Hana Kami
( 1)
Creature — Spirit
(1/1)
, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.
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Haru-Onna
( 4)
Creature — Spirit
(2/1)
When Haru-Onna enters, draw a card. Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand.
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Heartmender
( 4)
Creature — Elemental
(2/2)
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Heartwood Dryad
( 2)
Creature — Dryad
(2/1)
Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.
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Holistic Wisdom
( 3)
Enchantment
, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, battle, creature, enchantment, kindred, instant, land, planeswalker, and sorcery are card types.)
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Hush
( 4)
Sorcery
Destroy all enchantments. Cycling (, Discard this card: Draw a card.)
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Invigorating Falls
( 4)
Sorcery
You gain life equal to the number of creature cards in all graveyards.
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Island
( 0)
Basic Land — Island
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Joyous Respite
( 4)
Sorcery — Arcane
You gain 1 life for each land you control.
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Kaysa
( 5)
Legendary Creature — Elf Druid
(2/3)
Green creatures you control get +1/+1.
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Keldon Mantle
( 2)
Enchantment — Aura
Enchant creature : Regenerate enchanted creature. : Enchanted creature gets +1/+0 until end of turn. : Enchanted creature gains trample until end of turn.
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Kithkin Healer
( 3)
Creature — Kithkin Cleric
(2/2)
: Prevent the next 1 damage that would be dealt to any target this turn.
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Lace with Moonglove
( 3)
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) Draw a card.
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Lynx
( 2)
Creature — Cat
(2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Mana Breach
( 3)
Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
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Mana Maze
( 2)
Enchantment
Players can't cast spells that share a color with the spell most recently cast this turn.
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Memory Lapse
( 2)
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
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Mind Knives
( 2)
Sorcery
Target opponent discards a card at random.
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Mobilize
( 1)
Sorcery
Untap all creatures you control.
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Moment's Peace
( 2)
Instant
Prevent all combat damage that would be dealt this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Mulch
( 2)
Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
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Nantuko Shrine
( 3)
Enchantment
Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.
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Nature's Chosen
( 1)
Enchantment — Aura
Enchant creature you control : Untap enchanted creature. Activate only during your turn and only once each turn. Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
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Nature's Cloak
( 3)
Sorcery
Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)
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Noble Steeds
( 3)
Enchantment
: Target creature gains first strike until end of turn.
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Norwood Archers
( 4)
Creature — Elf Archer
(3/3)
Reach (This creature can block creatures with flying.)
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Norwood Riders
( 4)
Creature — Elf
(3/3)
Norwood Riders can't be blocked by more than one creature.
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Norwood Warrior
( 3)
Creature — Elf Warrior
(2/2)
Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.
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Oboro Breezecaller
( 2)
Creature — Moonfolk Wizard
(1/1)
Flying , Return a land you control to its owner's hand: Untap target land.
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Oona's Grace
( 3)
Instant
Target player draws a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Orchard Warden
( 6)
Creature — Treefolk Shaman
(4/6)
Whenever another Treefolk creature you control enters, you may gain life equal to that creature's toughness.
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Peppersmoke
( 1)
Kindred Instant — Faerie
Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
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Perish
( 3)
Sorcery
Destroy all green creatures. They can't be regenerated.
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Petalmane Baku
( 2)
Creature — Spirit
(1/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku. , Remove X ki counters from Petalmane Baku: Add X mana of any one color.
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Plains
( 0)
Basic Land — Plains
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Planeswalker's Favor
( 3)
Enchantment
: Target opponent reveals a card at random from their hand. Target creature gets +X/+X until end of turn, where X is the revealed card's mana value.
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Predict
( 2)
Instant
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
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Pride of the Clouds
( 2)
Creature — Elemental Cat
(1/1)
Flying Pride of the Clouds gets +1/+1 for each other creature on the battlefield with flying. Forecast — , Reveal Pride of the Clouds from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate only during your upkeep and only once each turn.)
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Priest of Titania
( 2)
Creature — Elf Druid
(1/1)
: Add for each Elf on the battlefield.
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Protective Sphere
( 3)
Enchantment
, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. <I>(Colorless mana prevents no damage.)</I>
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Psychic Trance
( 4)
Instant
Until end of turn, Wizards you control gain ": Counter target spell."
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