"Ron Spears" (127)
All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
Flying
, Return three lands you control to their owner's hand: Return target creature to its owner's hand.
Spectator Seating enters tapped unless you have two or more opponents.
: Add or .
Spirebluff Canal enters tapped unless you control two or fewer other lands.
: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.
, , Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.
Trample
Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
This spell can't be countered.
Destroy all creatures.
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, put it into your hand, then shuffle.
As Tanglespan Bridgeworks enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
Destroy target attacking creature with power 3 or less.
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
Whenever a player casts a black spell, you may pay . If you do, you gain 1 life.
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.
Creatures of the creature type of your choice get +X/+X until end of turn.
Undergrowth Stadium enters tapped unless you have two or more opponents.
Whenever a player casts a spell, that player may pay . If the player does, they draw a card.
Enchant Forest
As Utopia Sprawl enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's mana value.
Enchant land
Enchanted land has ": Target creature gets +1/+1 until end of turn."
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Prevent the next 3 damage that would be dealt to any target this turn.
Draw a card.
Destroy target creature or land.
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