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Deeproot Waters
Deeproot Waters 2Blue (3)
Enchantment

Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Ixalan (Uncommon)
Deeproot Wayfinder
Deeproot Wayfinder 1Green (2)
Creature — Merfolk Scout (2/3)

Whenever Deeproot Wayfinder deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)

March of the Machine (Rare)
Deep-Sea Kraken
Deep-Sea Kraken 7BlueBlueBlue (10)
Creature — Kraken (6/6)

Deep-Sea Kraken can't be blocked.

Suspend 9—2Blue (Rather than cast this card from your hand, you may pay 2Blue and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.

Duel Decks: Mind vs. Might (Rare)
Other Versions
Time Spiral (Rare)
Commander 2014 (Rare)
Deep-Sea Serpent
Deep-Sea Serpent 4BlueBlue (6)
Creature — Serpent (5/5)

Deep-Sea Serpent can't attack unless defending player controls an Island.

Portal (Uncommon)
Deep-Sea Terror
Deep-Sea Terror 4BlueBlue (6)
Creature — Serpent (6/6)

Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.

Magic Origins (Common)
Deep-Slumber Titan
Deep-Slumber Titan 2RedRed (4)
Creature — Giant Warrior (7/7)

Deep-Slumber Titan enters tapped.

Deep-Slumber Titan doesn't untap during your untap step.

Whenever Deep-Slumber Titan is dealt damage, untap it.

Shadowmoor (Rare)
Deeptread Merrow
Deeptread Merrow 1Blue (2)
Creature — Merfolk Rogue (2/1)

Blue: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

Lorwyn (Common)
Deepwater Hypnotist
Deepwater Hypnotist 1Blue (2)
Creature — Merfolk Wizard (2/1)

Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.

Born of the Gods (Common)
Deepwood Denizen
Deepwood Denizen 2Green (3)
Creature — Elf Warrior (3/2)

Vigilance (Attacking doesn't cause this creature to tap.)

5Green, Tap: Draw a card. This ability costs 1 less to activate for each +1/+1 counter on creatures you control.

Modern Horizons 2 (Common)
Deepwood Drummer
Deepwood Drummer 1Green (2)
Creature — Human Spellshaper (1/1)

Green, Tap, Discard a card: Target creature gets +2/+2 until end of turn.

Mercadian Masques (Common)
Deepwood Elder
Deepwood Elder GreenGreen (2)
Creature — Dryad Spellshaper (2/2)

Variable ColorlessGreenGreen, Tap, Discard a card: X target lands become Forests until end of turn.

Mercadian Masques (Rare)
Deepwood Ghoul
Deepwood Ghoul 2Black (3)
Creature — Zombie (2/1)

Pay 2 life: Regenerate Deepwood Ghoul.

Mercadian Masques (Common)
Other Versions
Eighth Edition (Common)
Deepwood Legate
Deepwood Legate 3Black (4)
Creature — Shade (1/1)

If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.

Black: Deepwood Legate gets +1/+1 until end of turn.

Mercadian Masques (Uncommon)
Deepwood Tantiv
Deepwood Tantiv 4Green (5)
Creature — Beast (2/4)

Whenever Deepwood Tantiv becomes blocked, you gain 2 life.

Mercadian Masques (Uncommon)
Deepwood Wolverine
Deepwood Wolverine Green (1)
Creature — Wolverine (1/1)

Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.

Mercadian Masques (Common)
Defabricate
Defabricate 1Blue (2)
Instant

Choose one —

• Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard.

• Counter target activated or triggered ability.

The Brothers' War (Uncommon)
Deface
Deface Red (1)
Sorcery

Choose one —

• Destroy target artifact.

• Destroy target creature with defender.

Ravnica Allegiance (Common)
Painter's Studio // Defaced Gallery (Defaced Gallery)
Painter's Studio // Defaced Gallery (Defaced Gallery) 1Red (2)
Enchantment — Room

Whenever you attack, attacking creatures you control get +1/+0 until end of turn.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Uncommon)
Defang
Defang 1White (2)
Enchantment — Aura

Enchant creature

Prevent all damage that would be dealt by enchanted creature.

Avacyn Restored (Common)
Defeat
Defeat 1Black (2)
Sorcery

Destroy target creature with power 2 or less.

Dragons of Tarkir (Common)
Defective Detective
Defective Detective 2Blue (3)
Creature — Human Spy (2/1)

Defective Detective can't be blocked.

When Defective Detective enters, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.

Unstable (Common)
Defend the Campus
Defend the Campus 3White (4)
Instant

Choose one —

• Creatures you control get +1/+1 until end of turn.

• Destroy target creature with power 4 or greater.

Strixhaven: School of Mages (Common)
Defend the Celestus
Defend the Celestus 2GreenGreen (4)
Instant

Distribute three +1/+1 counters among one, two, or three target creatures you control.

Innistrad: Midnight Hunt (Uncommon)
Defend the Hearth
Defend the Hearth 1Green (2)
Instant

Prevent all combat damage that would be dealt to players this turn.

Theros (Common)
Defender en-Vec
Defender en-Vec 3White (4)
Creature — Human Cleric (2/4)

Fading 4 (This creature enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.

Nemesis (Common)
Defender of Chaos
Defender of Chaos 2Red (3)
Creature — Human Knight (2/1)

Flash

Protection from white

Urza's Legacy (Common)
Defender of Law
Defender of Law 2White (3)
Creature — Human Knight (2/1)

Flash

Protection from red

Urza's Legacy (Common)
Defender of the Order
Defender of the Order 3White (4)
Creature — Human Cleric (2/4)

Morph WhiteWhite (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.

Legions (Rare)
Defender of the Queue (playtest)
Defender of the Queue (playtest) 3White (4)
Creature — — Centaur Soldier (3/3)

Positioning (As this creature enters, lock your creatures in order from left to right for as long as you control a creature with positioning. Each time a creature enters or comes under your control, position it to the left or right of another creature you control.)

Adjacent creatures to the left and right of Defender of the Queue get +1/+1 and have vigilance.

Mystery Booster 2: Convention Edition (Rare)
Defenders of Humanity
Defenders of Humanity Variable Colorless2White (3)
Enchantment

When Defenders of Humanity enters, create X 2/2 white Astartes Warrior creature tokens with vigilance.

Variable Colorless2White, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.

Warhammer 40,000 Commander (Rare)
Defenestrate
Defenestrate 2Black (3)
Instant

Destroy target creature without flying.

Innistrad: Midnight Hunt (Common)
Defenestrated Phantom
Defenestrated Phantom 4WhiteWhite (6)
Creature — Spirit (4/3)

Flying

Disguise 4White (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

Murders at Karlov Manor (Common)
Defense Grid
Defense Grid 2 (2)
Artifact

Each spell costs 3 more to cast except during its controller's turn.

The Brothers' War Retro Artifacts (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Urza's Legacy (Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Defense of the Heart
Defense of the Heart 3Green (4)
Enchantment

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.

Wilds of Eldraine Enchanting Tales (Mythic Rare)
Other Versions
Urza's Legacy (Rare)
Defensive Formation
Defensive Formation White (1)
Enchantment

Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.

Urza's Saga (Uncommon)
Defensive Maneuvers
Defensive Maneuvers 3White (4)
Instant

Creatures of the creature type of your choice get +0/+4 until end of turn.

Onslaught (Common)
Defensive Stance
Defensive Stance Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/+1.

New Phyrexia (Common)
Defiant Bloodlord
Defiant Bloodlord 5BlackBlack (7)
Creature — Vampire (4/5)

Flying

Whenever you gain life, target opponent loses that much life.

Commander 2021 (Rare)
Other Versions
Battle for Zendikar (Rare)
Defiant Elf
Defiant Elf Green (1)
Creature — Elf (1/1)

Trample

Legions (Common)
Defiant Falcon
Defiant Falcon 1White (2)
Creature — Rebel Bird (1/1)

Flying

4, Tap: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Nemesis (Common)
Defiant Greatmaw
Defiant Greatmaw 2Green (3)
Creature — Hippo (4/5)

When Defiant Greatmaw enters, put two -1/-1 counters on target creature you control.

Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Defiant Khenra
Defiant Khenra 1Red (2)
Creature — Jackal Warrior (2/2)

Hour of Devastation (Common)
Defiant Ogre
Defiant Ogre 5Red (6)
Creature — Ogre Warrior (3/5)

When Defiant Ogre enters, choose one —

• Put a +1/+1 counter on Defiant Ogre.

• Destroy target artifact.

Fate Reforged (Common)
Defiant Salvager
Defiant Salvager 2Black (3)
Creature — Aetherborn Artificer (2/2)

Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate only as a sorcery.

Kaladesh Remastered (Common)
Other Versions
Aether Revolt (Common)
Double Masters (Common)
Commander Legends (Common)
Defiant Stand
Defiant Stand 1White (2)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Target creature gets +1/+3 until end of turn. Untap that creature.

Portal (Uncommon)
Defiant Strike
Defiant Strike White (1)
Instant

Target creature gets +1/+0 until end of turn.

Draw a card.

Strixhaven Mystical Archive (Uncommon)
Other Versions
Khans of Tarkir (Common)
War of the Spark (Common)
Core Set 2021 (Common)
Defiant Survivor
Defiant Survivor 2Green (3)
Creature — Human Survivor (3/2)

Survival — At the beginning of your second main phase, if Defiant Survivor is tapped, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Duskmourn: House of Horror (Uncommon)
Defiant Thundermaw
Defiant Thundermaw (0)
Creature — Dragon (4/4)

Flying, trample

Whenever a Dragon you control attacks, it deals 2 damage to any target.

March of the Machine (Mythic Rare)
Defiant Vanguard
Defiant Vanguard 2White (3)
Creature — Human Rebel (2/2)

When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.

5, Tap: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.

Time Spiral "Timeshifted" (Special)
Other Versions
Nemesis (Uncommon)
Defile
Defile Black (1)
Instant

Target creature gets -1/-1 until end of turn for each Swamp you control.

Warhammer 40,000 Commander (Uncommon)
Other Versions
Modern Horizons (Common)
Defiled Crypt // Cadaver Lab (Defiled Crypt)
Defiled Crypt // Cadaver Lab (Defiled Crypt) 3Black (4)
Enchantment — Room

Whenever one or more cards leave your graveyard, create a 2/2 black Horror enchantment creature token. This ability triggers only once each turn.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Uncommon)
Defiler of Dreams
Defiler of Dreams 3BlueBlue (5)
Creature — Phyrexian Sphinx (4/3)

Flying

As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost Blue less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.

Whenever you cast a blue permanent spell, draw a card.

Dominaria United (Rare)
Defiler of Faith
Defiler of Faith 3WhiteWhite (5)
Creature — Phyrexian Human (5/5)

Vigilance

As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost White less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.

Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.

Dominaria United (Rare)
Defiler of Flesh
Defiler of Flesh 2BlackBlack (4)
Creature — Phyrexian Horror (4/4)

Menace

As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost Black less to cast if you paid life this way. This effect reduces only the amount of black mana you pay.

Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn.

Dominaria United (Rare)
Defiler of Instinct
Defiler of Instinct 2RedRed (4)
Creature — Phyrexian Kavu (4/4)

First strike

As an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost Red less to cast if you paid life this way. This effect reduces only the amount of red mana you pay.

Whenever you cast a red permanent spell, Defiler of Instinct deals 1 damage to any target.

Dominaria United (Rare)
Defiler of Souls
Defiler of Souls 3BlackBlackRed (6)
Creature — Demon (5/5)

Flying

At the beginning of each player's upkeep, that player sacrifices a monocolored creature of their choice.

Alara Reborn (Mythic Rare)
Defiler of Vigor
Defiler of Vigor 3GreenGreen (5)
Creature — Phyrexian Wurm (6/6)

Trample

As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost Green less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.

Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.

Dominaria United (Rare)
Defiling Tears
Defiling Tears 2Black (3)
Instant

Until end of turn, target creature becomes black, gets +1/-1, and gains "Black: Regenerate this creature."

Invasion (Uncommon)
Deflecting Palm
Deflecting Palm RedWhite (2)
Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

Murders at Karlov Manor Commander (Rare)
Other Versions
Khans of Tarkir (Rare)
Commander Legends (Rare)
Deflecting Swat
Deflecting Swat 2Red (3)
Instant

If you control a commander, you may cast this spell without paying its mana cost.

You may choose new targets for target spell or ability.

Commander Masters (Rare)
Other Versions
Ikoria Commander (Rare)
Deflection
Deflection 3Blue (4)
Instant

Change the target of target spell with a single target.

Ice Age (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Defossilize
Defossilize 4Black (5)
Sorcery

Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)

The Lost Caverns of Ixalan (Uncommon)
Deft Dismissal
Deft Dismissal 3White (4)
Instant

Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.

Aether Revolt (Uncommon)
Deft Duelist
Deft Duelist WhiteBlue (2)
Creature — Human Rogue (2/1)

First strike

Shroud (This creature can't be the target of spells or abilities.)

Shards of Alara (Common)
Deftblade Elite
Deftblade Elite White (1)
Creature — Human Soldier (1/1)

Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

1White: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.

Vintage Masters (Common)
Other Versions
Legions (Common)
Defy Death
Defy Death 3WhiteWhite (5)
Sorcery

Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.

Jumpstart 2022 (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Defy Gravity
Defy Gravity Blue (1)
Instant

Target creature gains flying until end of turn.

Flashback Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Ultimate Masters (Common)
Other Versions
Judgment (Common)
Dega Disciple
Dega Disciple White (1)
Creature — Human Wizard (1/1)

Black, Tap: Target creature gets -2/-0 until end of turn.

Red, Tap: Target creature gets +2/+0 until end of turn.

Apocalypse (Common)
Dega Sanctuary
Dega Sanctuary 2White (3)
Enchantment

At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.

Apocalypse (Uncommon)
Degavolver
Degavolver 1White (2)
Creature — Volver (1/1)

Kicker 1Black and/or Red (You may pay an additional 1Black and/or Red as you cast this spell.)

If Degavolver was kicked with its 1Black kicker, it enters with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver."

If Degavolver was kicked with its Red kicker, it enters with a +1/+1 counter on it and with first strike.

Apocalypse (Rare)
Deglamer
Deglamer 1Green (2)
Instant

Choose target artifact or enchantment. Its owner shuffles it into their library.

Morningtide (Common)
Dehydration
Dehydration 3Blue (4)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.

Tenth Edition (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Mercadian Masques (Common)
Deicide
Deicide 1White (2)
Instant

Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.

Journey into Nyx (Rare)
Deification
Deification 1White (2)
Enchantment

As Deification enters, choose a planeswalker type.

Planeswalkers you control of the chosen type have hexproof.

As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.

March of the Machine: The Aftermath (Rare)
Deity of Scars
Deity of Scars Black or GreenBlack or GreenBlack or GreenBlack or GreenBlack or Green (5)
Creature — Spirit Avatar (7/7)

Trample

Deity of Scars enters with two -1/-1 counters on it.

Black or Green, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.

Eventide (Rare)
Déjà Vu
Déjà Vu 2Blue (3)
Sorcery

Return target sorcery card from your graveyard to your hand.

Portal Second Age (Common)
Other Versions
Portal (Common)
Delay
Delay 1Blue (2)
Instant

Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

Time Spiral Remastered (Uncommon)
Other Versions
Future Sight (Uncommon)
Delayed Blast Fireball
Delayed Blast Fireball 1RedRed (3)
Instant

Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.

Foretell 4RedRed (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Commander Legends: Battle for Baldur's Gate (Rare)
Delaying Shield
Delaying Shield 3White (4)
Enchantment

If damage would be dealt to you, put that many delay counters on Delaying Shield instead.

At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay 1White.

Odyssey (Rare)
Delete
Delete Variable ColorlessRedRed (2)
Sorcery

Delete deals X damage to each nonartifact creature and each player.

Doctor Who Commander (Rare)
Deliberate
Deliberate 1Blue (2)
Instant

Scry 2, then draw a card.

Zendikar Rising (Common)
Delif's Cone
Delif's Cone 0 (0)
Artifact

Tap, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.

Fallen Empires (Common)
Delif's Cube
Delif's Cube 1 (1)
Artifact

2, Tap: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube.

2, Remove a cube counter from Delif's Cube: Regenerate target creature.

Fallen Empires (Rare)
Delighted Halfling
Delighted Halfling Green (1)
Creature — Halfling Citizen (1/2)

Tap: Add Colorless.

Tap: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.

The Lord of the Rings: Tales of Middle Earth (Rare)
Delighted Killbot
Delighted Killbot 2 (2)
Artifact Creature — Killbot (2/1)

Unstable (Common)
Delina, Wild Mage
Delina, Wild Mage 3Red (4)
Legendary Creature — Elf Shaman (3/2)

Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20.

1–14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature."

15–20 | Create one of those tokens. You may roll again.

Adventures in the Forgotten Realms (Rare)
Delirium
Delirium 1BlackRed (3)
Instant

Cast this spell only during an opponent's turn.

Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.

Mirage (Uncommon)
Delirium Skeins
Delirium Skeins 2Black (3)
Sorcery

Each player discards three cards.

Modern Masters 2017 Edition (Common)
Other Versions
Dissension (Common)
Stand // Deliver (Deliver)
Stand // Deliver (Deliver) 2Blue (3)
Instant

Return target permanent to its owner's hand.

Dominaria Remastered (Uncommon)
Other Versions
Invasion (Uncommon)
Deliver Unto Evil
Deliver Unto Evil 2Black (3)
Sorcery

Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand.

Exile Deliver Unto Evil.

War of the Spark (Rare)
Delney, Streetwise Lookout
Delney, Streetwise Lookout 2White (3)
Legendary Creature — Human Scout (2/2)

Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.

If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.

Murders at Karlov Manor (Mythic Rare)
Delraich
Delraich 6Black (7)
Creature — Horror (6/6)

You may sacrifice three black creatures rather than pay this spell's mana cost.

Trample

Mercadian Masques (Rare)
Deluge
Deluge 2Blue (3)
Instant

Tap all creatures without flying.

Tenth Edition (Uncommon)
Other Versions
Odyssey (Uncommon)
Deluge of Doom
Deluge of Doom 2Black (3)
Sorcery

All creatures get -X/-X until end of turn, where X is the number of card types among cards in your graveyard.

Duskmourn: House of Horror Commander (Rare)
Deluge of the Dead
Deluge of the Dead (0)
Enchantment

When Deluge of the Dead enters, create two 2/2 black Zombie creature tokens.

2Black: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token.

March of the Machine (Mythic Rare)
Delusions of Mediocrity
Delusions of Mediocrity 3Blue (4)
Enchantment

When Delusions of Mediocrity enters, you gain 10 life.

When Delusions of Mediocrity leaves the battlefield, you lose 10 life.

Urza's Legacy (Rare)
Other Versions
Seventh Edition (Rare)
Deluxe Dragster
Deluxe Dragster 4Blue (5)
Artifact — Vehicle (4/3)

Deluxe Dragster can't be blocked except by Vehicles.

Whenever Deluxe Dragster deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

Crew 2

March of the Machine Commander (Rare)
Delver of Secrets
Delver of Secrets Blue (1)
Creature — Human Wizard (1/1)

At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.

Innistrad: Midnight Hunt (Uncommon)
Other Versions
Innistrad (Common)
From the Vault: Transform (Mythic Rare)
Delver's Torch
Delver's Torch 1White (2)
Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Adventures in the Forgotten Realms (Common)
Supply // Demand (Demand)
Supply // Demand (Demand) 1WhiteBlue (3)
Sorcery

Search your library for a multicolored card, reveal it, put it into your hand, then shuffle.

Dissension (Uncommon)
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