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Affa Guard Hound
  ( 3)
Creature — Dog
(2/2)
Flash (You may cast this spell any time you could cast an instant.) When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
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Angel of Destiny
   ( 5)
Creature — Angel Cleric
(2/6)
Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
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Archon of Emeria
  ( 3)
Creature — Archon
(2/3)
Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter the battlefield tapped.
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Arena Rector
  ( 4)
Creature — Human Cleric
(1/2)
When Arena Rector dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library.
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Arlinn, Voice of the Pack
   ( 6)
Legendary Planeswalker — Arlinn
(7)
Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it. −2: Create a 2/2 green Wolf creature token.
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Atemsis, All-Seeing
    ( 6)
Legendary Creature — Sphinx
(4/5)
Flying  , : Draw two cards, then discard a card.
Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different converted mana costs are revealed this way, that player loses the game.
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Ayara, First of Locthwain
   ( 3)
Legendary Creature — Elf Noble
(2/3)
Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. , Sacrifice another black creature: Draw a card.
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Bar the Door
  ( 3)
Instant
Creatures you control get +0/+4 until end of turn.
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Barrin, Tolarian Archmage
   ( 3)
Legendary Creature — Human Wizard
(2/2)
When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand. At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
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Benalish Honor Guard
  ( 2)
Creature — Human Knight
(2/2)
Benalish Honor Guard gets +1/+0 for each legendary creature you control.
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Brass Squire
 ( 3)
Artifact Creature — Myr
(1/3)
: Attach target Equipment you control to target creature you control.
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Claustrophobia
   ( 3)
Enchantment — Aura
Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Convincing Mirage
  ( 2)
Enchantment — Aura
Enchant land As Convincing Mirage enters the battlefield, choose a basic land type. Enchanted land is the chosen type.
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Crusher Zendikon
  ( 3)
Enchantment — Aura
Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land dies, return that card to its owner's hand.
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Dalakos, Crafter of Wonders
   ( 3)
Legendary Creature — Merfolk Artificer
(2/4)
: Add  . Spend this mana only to cast artifact spells or activate abilities of artifacts.
Equipped creatures you control have flying and haste.
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Deadeye Harpooner
  ( 3)
Creature — Dwarf Warrior
(2/2)
Revolt — When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.
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Demon-Possessed Witch
( 0)
Creature — Human Shaman
(4/3)
When this creature transforms into Demon-Possessed Witch, you may destroy target creature.
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Diregraf Escort
 ( 1)
Creature — Human Cleric
(1/1)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies.
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Downsize
 ( 1)
Instant
Target creature you don't control gets -4/-0 until end of turn. Overload  (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
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Dramatic Rescue
  ( 2)
Instant
Return target creature to its owner's hand. You gain 2 life.
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Dwindle
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets -6/-0. When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)
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Escaped Null
  ( 4)
Creature — Zombie Berserker
(1/2)
Lifelink Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.
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Eureka
   ( 4)
Sorcery
Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
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Faerie Invaders
  ( 5)
Creature — Faerie Rogue
(3/3)
Flash (You may cast this spell any time you could cast an instant.) Flying
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Fathom Mage
   ( 4)
Creature — Human Wizard
(1/1)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.
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Forest
( 0)
Basic Land — Forest
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General Kudro of Drannith
   ( 3)
Legendary Creature — Human Soldier
(3/3)
Other Humans you control get +1/+1. Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard. , Sacrifice two Humans: Destroy target creature with power 4 or greater.
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Gift of Paradise
  ( 3)
Enchantment — Aura
Enchant land When Gift of Paradise enters the battlefield, you gain 3 life. Enchanted land has " : Add two mana of any one color."
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Glimmerpoint Stag
   ( 4)
Creature — Elk
(3/3)
Vigilance When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Glint-Sleeve Artisan
  ( 3)
Creature — Dwarf Artificer
(2/2)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Grazing Gladehart
  ( 3)
Creature — Antelope
(2/2)
Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.
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Guardian of the Ages
 ( 7)
Artifact Creature — Golem
(7/7)
Defender (This creature can't attack.) When a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample.
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Haktos the Unscarred
    ( 4)
Legendary Creature — Human Warrior
(6/1)
Haktos the Unscarred attacks each combat if able. As Haktos enters the battlefield, choose 2, 3, or 4 at random. Haktos has protection from each converted mana cost other than the chosen number.
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Hans Eriksson
   ( 4)
Legendary Creature — Human Scout
(1/4)
Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.
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Harald Unites the Elves
   ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. II — Put a +1/+1 counter on each Elf you control. III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.
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Heartless Act
  ( 2)
Instant
Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature.
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Hunted Ghoul
 ( 1)
Creature — Zombie
(1/2)
Hunted Ghoul can't block Humans.
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Inventor's Apprentice
 ( 1)
Creature — Human Artificer
(1/2)
Inventor's Apprentice gets +1/+1 as long as you control an artifact.
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Ironclad Slayer
  ( 3)
Creature — Human Warrior
(3/2)
When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.
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Jwar Isle Avenger
  ( 5)
Creature — Sphinx
(3/3)
Surge  (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Flying
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Kaheera, the Orphanguard
   ( 3)
Legendary Creature — Cat Beast
(3/2)
Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) Vigilance Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.
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Khalni Garden
( 0)
Land
Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token. : Add .
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Kindly Stranger
  ( 3)
Creature — Human
(2/3)
Delirium —  : Transform Kindly Stranger. Activate this ability only if there are four or more card types among cards in your graveyard.
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Kindred Summons
   ( 7)
Instant
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
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Knight of Autumn
   ( 3)
Creature — Dryad Knight
(2/1)
When Knight of Autumn enters the battlefield, choose one — • Put two +1/+1 counters on Knight of Autumn. • Destroy target artifact or enchantment. • You gain 4 life.
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Kor Cartographer
  ( 4)
Creature — Kor Scout
(2/2)
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
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Kor Scythemaster
  ( 3)
Creature — Kor Soldier Ally
(3/1)
Kor Scythemaster has first strike as long as it's attacking.
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Lambholt Butcher
( 0)
Creature — Werewolf
(4/4)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher.
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Lambholt Pacifist
  ( 2)
Creature — Human Shaman Werewolf
(3/3)
Lambholt Pacifist can't attack unless you control a creature with power 4 or greater. At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.
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Leovold's Operative
  ( 3)
Creature — Elf Rogue
(3/2)
Draft Leovold's Operative face up. As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.)
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Leyline of Sanctity
   ( 4)
Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
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Linden, the Steadfast Queen
   ( 3)
Legendary Creature — Human Noble
(3/3)
Vigilance Whenever a white creature you control attacks, you gain 1 life.
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Loyal Cathar
  ( 2)
Creature — Human Soldier
(2/2)
Vigilance When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step.
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Martyr's Bond
   ( 6)
Enchantment
Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.
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Master of the Pearl Trident
  ( 2)
Creature — Merfolk
(2/2)
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
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Mind Control
   ( 5)
Enchantment — Aura
Enchant creature You control enchanted creature.
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Mistcutter Hydra
  ( 1)
Creature — Hydra
(0/0)
This spell can't be countered. Haste, protection from blue Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
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Mox Tantalite
( 0)
Artifact
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) : Add one mana of any color.
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Myr Propagator
 ( 3)
Artifact Creature — Myr
(1/1)
, : Create a token that's a copy of Myr Propagator.
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Negate
  ( 2)
Instant
Counter target noncreature spell.
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Nemesis Trap
   ( 6)
Instant — Trap
If a white creature is attacking, you may pay  rather than pay this spell's mana cost. Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.
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Nikya of the Old Ways
   ( 5)
Legendary Creature — Centaur Druid
(5/5)
You can't cast noncreature spells. Whenever you tap a land for mana, add one mana of any type that land produced.
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Outland Colossus
   ( 5)
Creature — Giant
(6/6)
Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.) Outland Colossus can't be blocked by more than one creature.
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Pharagax Giant
  ( 5)
Creature — Giant
(3/3)
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.) When Pharagax Giant enters the battlefield, if tribute wasn't paid, Pharagax Giant deals 5 damage to each opponent.
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Plague Stinger
  ( 2)
Creature — Insect Horror
(1/1)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Plains
( 0)
Basic Land — Plains
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Prey Upon
 ( 1)
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Psychic Spiral
  ( 5)
Instant
Shuffle all cards from your graveyard into your library. Target player mills that many cards.
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Ranger of Eos
  ( 4)
Creature — Human Soldier
(3/2)
When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.
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Ranger-Captain of Eos
   ( 3)
Creature — Human Soldier
(3/3)
When Ranger-Captain of Eos enters the battlefield, you may search your library for a creature card with converted mana cost 1 or less, reveal it, put it into your hand, then shuffle your library. Sacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn.
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Reinforced Bulwark
 ( 3)
Artifact Creature — Wall
(0/4)
Defender : Prevent the next 1 damage that would be dealt to you this turn.
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Resplendent Marshal
   ( 3)
Creature — Angel Warrior
(3/3)
Flying When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.
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Ripjaw Raptor
   ( 4)
Creature — Dinosaur
(4/5)
Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card.
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River Hoopoe
  ( 2)
Creature — Bird
(1/3)
Flying   : You gain 2 life and draw a card.
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Saheeli, the Gifted
   ( 4)
Legendary Planeswalker — Saheeli
(4)
+1: Create a 1/1 colorless Servo artifact creature token. +1: The next spell you cast this turn costs less to cast for each artifact you control as you cast it. −7: For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step. Saheeli, the Gifted can be your commander.
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Sailor of Means
  ( 3)
Creature — Human Pirate
(1/4)
When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")
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Sejiri Refuge
( 0)
Land
Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. : Add or .
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Shared Discovery
 ( 1)
Sorcery
As an additional cost to cast this spell, tap four untapped creatures you control. Draw three cards.
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Smallpox
  ( 2)
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
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Sparring Mummy
  ( 4)
Creature — Zombie
(3/3)
When Sparring Mummy enters the battlefield, untap target creature.
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Spire Barrage
  ( 5)
Sorcery
Spire Barrage deals damage to any target equal to the number of Mountains you control.
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Wear // Tear (Tear)
 ( 1)
Instant
Destroy target enchantment. Fuse (You may cast one or both halves of this card from your hand.)
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Thatcher Revolt
  ( 3)
Sorcery
Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
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Thunderbreak Regent
   ( 4)
Creature — Dragon
(4/4)
Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.
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Titanic Growth
  ( 2)
Instant
Target creature gets +4/+4 until end of turn.
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Tolsimir, Friend to Wolves
    ( 5)
Legendary Creature — Elf Scout
(3/3)
When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token. Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control.
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Treasure Mage
  ( 3)
Creature — Human Wizard
(2/2)
When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.
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Ugin, the Spirit Dragon
 ( 8)
Legendary Planeswalker — Ugin
(7)
+2: Ugin, the Spirit Dragon deals 3 damage to any target. −X: Exile each permanent with converted mana cost X or less that's one or more colors. −10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
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Unbridled Growth
 ( 1)
Enchantment — Aura
Enchant land Enchanted land has " : Add one mana of any color." Sacrifice Unbridled Growth: Draw a card.
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Unburial Rites
  ( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Unruly Mob
  ( 2)
Creature — Human
(1/1)
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
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Vanguard's Shield
 ( 2)
Artifact — Equipment
Equipped creature gets +0/+3 and can block an additional creature each combat. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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