|
Aboleth Spawn
  ( 3)
Creature — Fish Horror
(2/3)
Flash Ward  <i>Probing Telepathy</i> — Whenever a creature entering the battlefield under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
|
|
|
Bladetusk Boar
  ( 4)
Creature — Boar
(3/2)
Intimidate <i>(This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)</i>
|
|
|
Bloodstained Mire
( 0)
Land
, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
|
|
|
Blossoming Sands
( 0)
Land
Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. : Add or .
|
|
|
Bog Badger
  ( 3)
Creature — Badger
(3/3)
Kicker <i>(You may pay an additional as you cast this spell.)</i> When Bog Badger enters the battlefield, if it was kicked, creatures you control gain menace until end of turn. <i>(A creature with menace can't be blocked except by two or more creatures.)</i>
|
|
|
Cavern of Souls
( 0)
Land
As Cavern of Souls enters the battlefield, choose a creature type. : Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
|
|
|
Cryptic Spires
( 0)
Land
As you create your deck, circle two of the colors below. Cryptic Spires enters the battlefield tapped. : Add one mana of either of the circled colors.
|
|
|
Crystal Carapace
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has ward . Cycling <i>( , Discard this card: Draw a card.)</i>
|
|
|
Deathcap Glade
( 0)
Land
Deathcap Glade enters the battlefield tapped unless you control two or more other lands. : Add or .
|
|
|
Dismal Backwater
( 0)
Land
Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. : Add or .
|
|
|
Dreamroot Cascade
( 0)
Land
Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. : Add or .
|
|
|
Erebos's Emissary
  ( 4)
Enchantment Creature — Snake
(3/3)
Bestow  <i>(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)</i> Discard a creature card: Erebos's Emissary gets +2/+2 until end of turn. If Erebos's Emissary is an Aura, enchanted creature gets +2/+2 until end of turn instead. Enchanted creature gets +3/+3.
|
|
|
Evolving Wilds
( 0)
Land
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
|
|
Forest
( 0)
Basic Land — Forest
|
|
|
Frostboil Snarl
( 0)
Land
As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. : Add or .
|
|
|
Furycalm Snarl
( 0)
Land
As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. : Add or .
|
|
|
Gerrard's Hourglass Pendant
 ( 1)
Legendary Artifact
Flash If a player would begin an extra turn, that player skips that turn instead. , , Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn.
|
|
|
Glorybringer
   ( 5)
Creature — Dragon
(4/4)
Flying, haste You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. <i>(An exerted creature won't untap during your next untap step.)</i>
|
|
|
Heliod's Emissary
  ( 4)
Enchantment Creature — Elk
(3/3)
Bestow  <i>(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)</i> Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls. Enchanted creature gets +3/+3.
|
|
|
Horizon Chimera
   ( 4)
Creature — Chimera
(3/2)
Flash Flying, trample Whenever you draw a card, you gain 1 life.
|
|
|
Island
( 0)
Basic Land — Island
|
|
|
Kirin-Touched Orochi
( 0)
Enchantment Creature — Snake Monk
(1/1)
Whenever Kirin-Touched Orochi attacks, choose one — • Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token. • Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control.
|
|
|
Kodama's Reach
  ( 3)
Sorcery — Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
|
|
|
Lochmere Serpent
   ( 6)
Creature — Serpent
(7/7)
Flash , Sacrifice an Island: Lochmere Serpent can't be blocked this turn.
, Sacrifice a Swamp: You gain 1 life and draw a card.
 : Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate only as a sorcery.
|
|
|
Marsh Flats
( 0)
Land
, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
|
|
|
Misty Rainforest
( 0)
Land
, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
|
|
|
Necroblossom Snarl
( 0)
Land
As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped. : Add or .
|
|
|
Nezahal, Primal Tide
   ( 7)
Legendary Creature — Elder Dinosaur
(7/7)
This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
|
|
|
Nylea's Emissary
  ( 4)
Enchantment Creature — Cat
(3/3)
Bestow  <i>(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)</i> Trample Enchanted creature gets +3/+3 and has trample.
|
|
|
Perilous Vault
 ( 4)
Artifact
, , Exile Perilous Vault: Exile all nonland permanents.
|
|
|
Plains
( 0)
Basic Land — Plains
|
|
|
Prismatic Vista
( 0)
Land
, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.
|
|
|
Purphoros's Emissary
  ( 4)
Enchantment Creature — Ox
(3/3)
Bestow  <i>(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)</i> Menace <i>(This creature can't be blocked except by two or more creatures.)</i> Enchanted creature gets +3/+3 and has menace.
|
|
|
Racecourse Fury
 ( 1)
Enchantment — Aura
Enchant land Enchanted land has " : Target creature gains haste until end of turn."
|
|
|
Rain of Thorns
   ( 6)
Sorcery
Choose one or more — • Destroy target artifact. • Destroy target enchantment. • Destroy target land.
|
|
|
Restless Vinestalk
( 0)
Land
Restless Vinestalk enters the battlefield tapped. : Add or .
  : Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land.
Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
|
|
|
Sacred Foundry
( 0)
Land — Mountain Plains
<i>( : Add or .)</i> As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
|
Saltwater Stalwart
  ( 4)
Creature — Merfolk Warrior
(2/4)
Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card.
|
|
|
Sea of Clouds
( 0)
Land
Sea of Clouds enters the battlefield tapped unless you have two or more opponents. : Add or .
|
|
|
Secluded Courtyard
( 0)
Land
As Secluded Courtyard enters the battlefield, choose a creature type. : Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type.
|
|
|
Shineshadow Snarl
( 0)
Land
As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. : Add or .
|
|
|
Skygames
  ( 2)
Enchantment — Aura
Enchant land Enchanted land has " : Target creature gains flying until end of turn. Activate only as a sorcery."
|
|
|
Spirespine
  ( 3)
Enchantment Creature — Beast
(4/1)
Bestow  <i>(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)</i> Spirespine blocks each combat if able. Enchanted creature gets +4/+1 and blocks each combat if able.
|
|
|
Structural Collapse
  ( 6)
Sorcery
Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player.
|
|
|
Supreme Verdict
    ( 4)
Sorcery
This spell can't be countered. Destroy all creatures.
|
|
|
Swamp
( 0)
Basic Land — Swamp
|
|
|
Taiga
( 0)
Land — Mountain Forest
|
|
|
Tayam, Luminous Enigma
    ( 4)
Legendary Creature — Nightmare Beast
(3/3)
Each other creature you control enters the battlefield with an additional vigilance counter on it. , Remove three counters from among creatures you control: Mill three cards, then return a permanent card with mana value 3 or less from your graveyard to the battlefield.
|
|
|
Teachings of the Kirin
  ( 2)
Enchantment — Saga
<i>(As this Saga enters and after your draw step, add a lore counter.)</i> I — Mill three cards. Create a 1/1 colorless Spirit creature token. II — Put a +1/+1 counter on target creature you control. III — Exile this Saga, then return it to the battlefield transformed under your control.
|
|
|
Temple of Malice
( 0)
Land
Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. : Add or .
|
|
|
Thassa's Emissary
  ( 4)
Enchantment Creature — Crab
(3/3)
Bestow  <i>(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)</i> Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card. Enchanted creature gets +3/+3.
|
|
|
The Great Aurora
    ( 9)
Sorcery
Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
|
|
|
The Ozolith
 ( 1)
Legendary Artifact
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
|
|
|
Thornwood Falls
( 0)
Land
Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. : Add or .
|
|
|
Tranquil Expanse
( 0)
Land
Tranquil Expanse enters the battlefield tapped. : Add or .
|
|
|
Uchuulon
  ( 4)
Creature — Crab Ooze Horror
(*/4)
Uchuulon's power is equal to the number of Crabs, Oozes, and/or Horrors you control. <i>Horrific Symbiosis</i> — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, create a token that's a copy of Uchuulon.
|
|
|
Ugin's Nexus
 ( 5)
Legendary Artifact
If a player would begin an extra turn, that player skips that turn instead. If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.
|
|
|
Vineglimmer Snarl
( 0)
Land
As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. : Add or .
|
|
|
Zendikar's Roil
   ( 5)
Enchantment
<i>Landfall</i> — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
|
|
|