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Black Dragon Gate
( 0)
Land — Gate
Black Dragon Gate enters tapped. As Black Dragon Gate enters, choose a color other than black. : Add or one mana of the chosen color.
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Commercial District
( 0)
Land — Mountain Forest
(: Add or .) Commercial District enters tapped. When Commercial District enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Copperline Gorge
( 0)
Land
Copperline Gorge enters tapped unless you control two or fewer other lands. : Add or .
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Darksteel Monolith
( 8)
Artifact
Indestructible Once each turn, you may pay rather than pay the mana cost for a colorless spell you cast from your hand.
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Meat Locker // Drowned Diner (Drowned Diner)
( 5)
Enchantment — Room
When you unlock this door, draw three cards, then discard a card. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Elegant Parlor
( 0)
Land — Mountain Plains
(: Add or .) Elegant Parlor enters tapped. When Elegant Parlor enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Expand the Sphere
( 4)
Sorcery
Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Forest
( 0)
Basic Land — Forest
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Glassworks // Shattered Yard (Glassworks)
( 3)
Enchantment — Room
When you unlock this door, this Room deals 4 damage to target creature an opponent controls. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Hedge Maze
( 0)
Land — Forest Island
(: Add or .) Hedge Maze enters tapped. When Hedge Maze enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Island
( 0)
Basic Land — Island
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Leyline of Hope
( 4)
Enchantment
If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield. If you would gain life, you gain that much life plus 1 instead. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
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Leyline of Resonance
( 4)
Enchantment
If Leyline of Resonance is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.
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Leyline of the Void
( 4)
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.
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Leyline of Transformation
( 4)
Enchantment
If Leyline of Transformation is in your opening hand, you may begin the game with it on the battlefield. As Leyline of Transformation enters, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
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Lush Portico
( 0)
Land — Forest Plains
(: Add or .) Lush Portico enters tapped. When Lush Portico enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Malady Invoker
( 0)
Creature — Phyrexian Treefolk
(3/3)
When this creature transforms into Malady Invoker, target creature an opponent controls gets -0/-X until end of turn, where X is Malady Invoker's power.
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Meat Locker // Drowned Diner (Meat Locker)
( 3)
Enchantment — Room
When you unlock this door, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Meticulous Archive
( 0)
Land — Plains Island
(: Add or .) Meticulous Archive enters tapped. When Meticulous Archive enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Monumental Corruption
( 5)
Sorcery
Target player draws X cards and loses X life, where X is the number of artifacts you control.
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Plains
( 0)
Basic Land — Plains
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Raucous Theater
( 0)
Land — Swamp Mountain
(: Add or .) Raucous Theater enters tapped. When Raucous Theater enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Rebuild the City
( 6)
Sorcery
Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)
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Restless Bivouac
( 0)
Land
Restless Bivouac enters tapped. : Add or . : Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land. Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.
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Restless Cottage
( 0)
Land
Restless Cottage enters tapped. : Add or . : Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land. Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.
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Restless Spire
( 0)
Land
Restless Spire enters tapped. : Add or . : Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land. Whenever Restless Spire attacks, scry 1.
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Restless Vinestalk
( 0)
Land
Restless Vinestalk enters tapped. : Add or . : Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land. Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
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Shadowy Backstreet
( 0)
Land — Plains Swamp
(: Add or .) Shadowy Backstreet enters tapped. When Shadowy Backstreet enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Glassworks // Shattered Yard (Shattered Yard)
( 5)
Enchantment — Room
At the beginning of your end step, this Room deals 1 damage to each opponent. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Swamp
( 0)
Basic Land — Swamp
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Thran Golem
( 5)
Artifact Creature — Golem
(3/3)
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
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Thundering Falls
( 0)
Land — Island Mountain
(: Add or .) Thundering Falls enters tapped. When Thundering Falls enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Undercity Sewers
( 0)
Land — Island Swamp
(: Add or .) Undercity Sewers enters tapped. When Undercity Sewers enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Underground Mortuary
( 0)
Land — Swamp Forest
(: Add or .) Underground Mortuary enters tapped. When Underground Mortuary enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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