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Aerial Guide
  ( 3)
Creature — Drake
(2/2)
Flying Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.
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Aether Inspector
  ( 4)
Creature — Dwarf Artificer
(2/3)
Vigilance When Aether Inspector enters the battlefield, you get  (two energy counters). Whenever Aether Inspector attacks, you may pay  . If you do, create a 1/1 colorless Servo artifact creature token.
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Ajani's Influence
   ( 4)
Sorcery
Put two +1/+1 counters on target creature. Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Ajani's Pridemate
  ( 2)
Creature — Cat Soldier
(2/2)
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
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Applied Biomancy
  ( 2)
Instant
Choose one or both — • Target creature gets +1/+1 until end of turn. • Return target creature to its owner's hand.
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Azure Fleet Admiral
  ( 4)
Creature — Human Pirate
(3/3)
When Azure Fleet Admiral enters the battlefield, you become the monarch. Azure Fleet Admiral can't be blocked by creatures the monarch controls.
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Blindblast
  ( 3)
Instant
Blindblast deals 1 damage to target creature. That creature can't block this turn. Draw a card.
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Bloodsoaked Altar
   ( 6)
Artifact
, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate this ability only any time you could cast a sorcery.
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Boarding Party
  ( 6)
Creature — Human Pirate
(6/3)
Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
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Camaraderie
   ( 6)
Sorcery
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
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Crimson Fleet Commodore
  ( 4)
Creature — Ogre Pirate
(5/2)
Trample When Crimson Fleet Commodore enters the battlefield, you become the monarch.
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Daring Archaeologist
  ( 4)
Creature — Human Artificer
(3/3)
When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand. Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.)
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Dawnfeather Eagle
  ( 5)
Creature — Bird
(3/3)
Flying When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
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Deface
 ( 1)
Sorcery
Choose one — • Destroy target artifact. • Destroy target creature with defender.
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Demon of Catastrophes
   ( 4)
Creature — Demon
(6/6)
As an additional cost to cast this spell, sacrifice a creature. Flying, trample
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Demonic Embrace
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types. You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
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Disrupt Decorum
   ( 4)
Sorcery
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
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Drill Bit
  ( 3)
Sorcery
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Target player reveals their hand. You choose a nonland card from it. That player discards that card.
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Dukhara Scavenger
  ( 6)
Creature — Crocodile
(4/6)
When Dukhara Scavenger enters the battlefield, you may put target artifact or creature card from your graveyard on top of your library.
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Embraal Bruiser
  ( 2)
Creature — Human Warrior
(3/1)
Embraal Bruiser enters the battlefield tapped. Embraal Bruiser has menace as long as you control an artifact.
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Fathom Fleet Boarder
  ( 3)
Creature — Orc Pirate
(3/3)
When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.
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Fen Hauler
  ( 7)
Creature — Insect
(5/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Fen Hauler can't be blocked by artifact creatures.
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Full Flowering
   ( 1)
Sorcery
Populate X times. (To populate, create a token that's a copy of a creature token you control. Do this X times.)
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Garrison Cat
 ( 1)
Creature — Cat
(1/1)
When Garrison Cat dies, create a 1/1 white Human Soldier creature token.
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Gods' Hall Guardian
  ( 6)
Creature — Cat
(3/6)
Vigilance Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Guild Summit
  ( 3)
Enchantment
When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way. Whenever a Gate enters the battlefield under your control, draw a card.
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Hullbreacher
  ( 3)
Creature — Merfolk Pirate
(3/2)
Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")
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Ice Over
  ( 2)
Enchantment — Aura
Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step.
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Kitesail Skirmisher
  ( 4)
Creature — Human Pirate
(3/1)
Flying Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn. Encore  ( , Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
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Knight of Grace
  ( 2)
Creature — Human Knight
(2/2)
First strike Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) Knight of Grace gets +1/+0 as long as any player controls a black permanent.
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Knight of Malice
  ( 2)
Creature — Human Knight
(2/2)
First strike Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.) Knight of Malice gets +1/+0 as long as any player controls a white permanent.
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Legion Conquistador
  ( 3)
Creature — Vampire Soldier
(2/2)
When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle your library.
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Long Road Home
  ( 2)
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
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Mass Mutiny
   ( 5)
Sorcery
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
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Midnight Reaper
  ( 3)
Creature — Zombie Knight
(3/2)
Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
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Mighty Leap
  ( 2)
Instant
Target creature gets +2/+2 and gains flying until end of turn.
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Mob
  ( 5)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy target creature.
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Pestilent Haze
   ( 3)
Sorcery
Choose one — • All creatures get -2/-2 until end of turn. • Remove two loyalty counters from each planeswalker.
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Plains
( 0)
Basic Land — Plains
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Plummet
  ( 2)
Instant
Destroy target creature with flying.
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Pouncing Lynx
  ( 2)
Creature — Cat
(2/1)
As long as it's your turn, Pouncing Lynx has first strike.
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Rampage of the Clans
  ( 4)
Instant
Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
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Reaver Ambush
  ( 3)
Instant
Exile target creature with power 3 or less.
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Reverent Hoplite
  ( 5)
Creature — Human Soldier
(1/2)
When Reverent Hoplite enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
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Roots of Wisdom
  ( 2)
Sorcery
Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)
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Satyr Enchanter
   ( 3)
Creature — Satyr Druid
(2/2)
Whenever you cast an enchantment spell, draw a card.
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Sleeper Dart
 ( 2)
Artifact
When Sleeper Dart enters the battlefield, draw a card. , Sacrifice Sleeper Dart: Target creature doesn't untap during its controller's next untap step.
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Soaring Show-Off
  ( 3)
Creature — Bird Warrior
(2/2)
Flying When Soaring Show-Off enters the battlefield, each player draws a card.
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Stadium Vendors
  ( 4)
Creature — Goblin
(3/3)
When Stadium Vendors enters the battlefield, choose a player. That player adds two mana of any one color they choose.
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Storm Sculptor
  ( 4)
Creature — Merfolk Wizard
(3/2)
Storm Sculptor can't be blocked. When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.
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Szat's Will
  ( 5)
Instant
Choose one. If you control a commander as you cast this spell, you may choose both. • Each opponent sacrifices a creature they control with the greatest power. • Exile all cards from all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
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Topple the Statue
  ( 3)
Instant
Tap target permanent. If it's an artifact, destroy it. Draw a card.
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Vastwood Thicket
( 0)
Land
Vastwood Thicket enters the battlefield tapped. : Add .
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Vraska's Conquistador
  ( 2)
Creature — Vampire Soldier
(2/1)
Whenever Vraska's Conquistador attacks or blocks, if you control a Vraska planeswalker, target opponent loses 2 life and you gain 2 life.
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Wild Wanderer
  ( 4)
Creature — Elf Druid
(3/2)
When Wild Wanderer enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Wingspan Mentor
  ( 3)
Creature — Human Wizard
(1/3)
When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control.  , : Put a +1/+1 counter on each creature you control with flying.
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