"Steve Prescott" (223)
Target artifact or creature becomes a copy of another target artifact or creature.
Attacking creatures get +2/+0 until end of turn.
Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on Twenty-Toed Toad and draw a card.
Whenever Twenty-Toed Toad attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1.
Other Rabbits, Bats, Birds, and Mice you control get +1/+1.
Whenever a Human you control enters, Vigilante Justice deals 1 damage to any target.
Kicker and/or
Vodalian Mindsinger enters with two +1/+1 counters on it for each time it was kicked.
When Vodalian Mindsinger enters, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Trample
Warden of the Chained can't attack unless you control another creature with power 4 or greater.
Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 black Rat creature token with "This creature can't block."
: Warehouse Tabby gains deathtouch until end of turn.
Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."
Whenever Warteye Witch or another creature you control dies, scry 1.
When Well of Ideas enters, draw two cards.
At the beginning of each other player's draw step, that player draws an additional card.
At the beginning of your draw step, draw two additional cards.
Vigilance
When Wily Goblin enters, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Flying
When Woodland Acolyte enters, draw a card.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)
Whenever an artifact you control enters, put a +1/+1 counter on target creature you control.
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Haste
When Zealous Conscripts enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
: Target creature gains flying until end of turn.
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