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"Stuart Griffin" (17)

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Afiya Grove
Afiya Grove 1Green (2)
Enchantment

Afiya Grove enters the battlefield with three +1/+1 counters on it.

At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.

When Afiya Grove has no +1/+1 counters on it, sacrifice it.

Mirage (Rare)
Aladdin's Ring
Aladdin's Ring 8 (8)
Artifact

8, Tap: Aladdin's Ring deals 4 damage to any target.

Classic Sixth Edition (Rare)
Other Versions
Fifth Edition (Rare)
Daraja Griffin
Daraja Griffin 3White (4)
Creature — Griffin (2/2)

Flying

Sacrifice Daraja Griffin: Destroy target black creature.

Classic Sixth Edition (Uncommon)
Other Versions
Visions (Uncommon)
Disrupting Scepter
Disrupting Scepter 3 (3)
Artifact

3, Tap: Target player discards a card. Activate this ability only during your turn.

Ninth Edition (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Eighth Edition (Rare)
Erg Raiders
Erg Raiders 1Black (2)
Creature — Human Warrior (2/3)

At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

Fifth Edition (Common)
Griffin Canyon
Griffin Canyon (0)
Land

Tap: Add Colorless.

Tap: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.

Visions (Rare)
Gustcloak Cavalier
Gustcloak Cavalier 3WhiteWhite (5)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Whenever Gustcloak Cavalier attacks, you may tap target creature.

Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.

Time Spiral (Uncommon)
Havenwood Wurm
Havenwood Wurm 6Green (7)
Creature — Wurm (5/6)

Flash (You may cast this spell any time you could cast an instant.)

Trample

Time Spiral (Common)
Jamuraan Lion
Jamuraan Lion 2White (3)
Creature — Cat (3/1)

White, Tap: Target creature can't block this turn.

Visions (Common)
Maro
Maro 2GreenGreen (4)
Creature — Elemental (*/*)

Maro's power and toughness are each equal to the number of cards in your hand.

Ninth Edition (Rare)
Other Versions
Classic Sixth Edition (Rare)
Eighth Edition (Rare)
Mirage (Rare)
Mtenda Lion
Mtenda Lion Green (1)
Creature — Cat (2/1)

Whenever Mtenda Lion attacks, defending player may pay Blue. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.

Mirage (Common)
Scarwood Treefolk
Scarwood Treefolk 3Green (4)
Creature — Treefolk (3/5)

Scarwood Treefolk enters the battlefield tapped.

Time Spiral (Common)
Screeching Sliver
Screeching Sliver Blue (1)
Creature — Sliver (1/1)

All Slivers have "Tap: Target player puts the top card of their library into their graveyard."

Time Spiral (Common)
Seedling Charm
Seedling Charm Green (1)
Instant

Choose one —

• Return target Aura attached to a creature to its owner's hand.

• Regenerate target green creature.

• Target creature gains trample until end of turn.

Mirage (Common)
Tolarian Serpent
Tolarian Serpent 5BlueBlue (7)
Creature — Serpent (7/7)

At the beginning of your upkeep, put the top seven cards of your library into your graveyard.

Weatherlight (Rare)
Zhalfirin Commander
Zhalfirin Commander 2White (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1WhiteWhite: Target Knight creature gets +1/+1 until end of turn.

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Mirage (Uncommon)
Time Spiral "Timeshifted" (Special)
Zombie Master
Zombie Master 1BlackBlack (3)
Creature — Zombie (2/3)

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have "Black: Regenerate this permanent."

Fifth Edition (Rare)