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Mana Severance
( 2)
Sorcery
Search your library for any number of land cards, exile them, then shuffle.
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Master Apothecary
( 3)
Creature — Human Cleric
(2/2)
Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn.
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Mercadian Bazaar
( 0)
Land
Mercadian Bazaar enters tapped. : Put a storage counter on Mercadian Bazaar. , Remove any number of storage counters from Mercadian Bazaar: Add for each storage counter removed this way.
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Moonglove Extract
( 3)
Artifact
Sacrifice Moonglove Extract: It deals 2 damage to any target.
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Mother of Runes
( 1)
Creature — Human Cleric
(1/1)
: Target creature you control gains protection from the color of your choice until end of turn.
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Mourning
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-0. : Return Mourning to its owner's hand.
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Natural Order
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card, put it onto the battlefield, then shuffle.
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Nature's Lore
( 2)
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
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Nature's Spiral
( 2)
Sorcery
Return target permanent card from your graveyard to your hand.
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Nimble Mongoose
( 1)
Creature — Mongoose
(1/1)
Shroud (This creature can't be the target of spells or abilities.) Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
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Nyx-Fleece Ram
( 2)
Enchantment Creature — Sheep
(0/5)
At the beginning of your upkeep, you gain 1 life.
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Obstinate Familiar
( 1)
Creature — Lizard
(1/1)
If you would draw a card, you may skip that draw instead.
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Once More with Feeling
( 4)
Sorcery
Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling. DCI ruling — A deck can have only one card named Once More with Feeling.
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Organ Harvest
( 1)
Sorcery
Your team may sacrifice any number of creatures. For each creature sacrificed this way, you add .
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Ovinize
( 2)
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
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Pattern of Rebirth
( 4)
Enchantment — Aura
Enchant creature When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
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Penance
( 3)
Enchantment
Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.
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Pillar Tombs of Aku
( 4)
World Enchantment
At the beginning of each player's upkeep, that player may sacrifice a creature of their choice. If that player doesn't, they lose 5 life and you sacrifice Pillar Tombs of Aku.
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Plains
( 0)
Basic Land — Plains
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Plea for Guidance
( 6)
Sorcery
Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.
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Pollenbright Wings
( 6)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
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Provoke
( 2)
Instant
Untap target creature you don't control. That creature blocks this turn if able. Draw a card.
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Repel
( 4)
Instant
Put target creature on top of its owner's library.
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Rest in Peace
( 2)
Enchantment
When Rest in Peace enters, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.
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Revenant
( 5)
Creature — Spirit
(*/*)
Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
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Rhystic Study
( 3)
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays .
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Rushwood Herbalist
( 3)
Creature — Human Spellshaper
(2/2)
, , Discard a card: Regenerate target creature.
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Sacred Ground
( 2)
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
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Samite Elder
( 3)
Creature — Human Cleric
(1/2)
: Creatures you control gain protection from the colors of target permanent you control until end of turn.
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Saprazzan Heir
( 2)
Creature — Merfolk
(1/1)
Whenever Saprazzan Heir becomes blocked, you may draw three cards.
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Scalding Salamander
( 3)
Creature — Salamander
(2/1)
Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.
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Sealed Fate
( 2)
Sorcery
Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order.
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Secluded Glen
( 0)
Land
As Secluded Glen enters, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters tapped. : Add or .
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Serra's Embrace
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)
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Shattered Perception
( 3)
Sorcery
Discard all the cards in your hand, then draw that many cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Shinewend
( 2)
Creature — Elemental
(0/0)
Flying Shinewend enters with a +1/+1 counter on it. , Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
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Sigardian Priest
( 2)
Creature — Human Cleric
(1/2)
, : Tap target non-Human creature.
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Silverskin Armor
( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and is an artifact in addition to its other types. Equip
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Sinister Strength
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+1 and is black.
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Sonic Seizure
( 1)
Instant
As an additional cost to cast this spell, discard a card at random. Sonic Seizure deals 3 damage to any target.
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Spell Burst
( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell with mana value X.
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Spiritual Guardian
( 5)
Creature — Spirit
(3/4)
When Spiritual Guardian enters, you gain 4 life.
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Stalking Tiger
( 4)
Creature — Cat
(3/3)
Stalking Tiger can't be blocked by more than one creature.
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Static Orb
( 3)
Artifact
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
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Stun
( 2)
Instant
Target creature can't block this turn. Draw a card.
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Sturmgeist
( 5)
Creature — Spirit
(*/*)
Flying Sturmgeist's power and toughness are each equal to the number of cards in your hand. Whenever Sturmgeist deals combat damage to a player, draw a card.
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Surveilling Sprite
( 2)
Creature — Faerie Rogue
(1/1)
Flying When Surveilling Sprite dies, you may draw a card.
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Swords to Plowshares
( 1)
Instant
Exile target creature. Its controller gains life equal to its power.
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Sydri, Galvanic Genius
( 3)
Legendary Creature — Human Artificer
(2/2)
: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. : Target artifact creature gains deathtouch and lifelink until end of turn.
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Tangle Spider
( 6)
Creature — Spider
(3/4)
Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.)
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Team Spirit
( 3)
Instant
Creatures target player's team controls get +1/+1 until end of turn.
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Thromok the Insatiable
( 5)
Legendary Creature — Hellion
(0/0)
Devour X, where X is the number of creatures devoured this way (As this enters, you may sacrifice any number of creatures. This creature enters with X +1/+1 counters on it for each of those creatures.)
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Troubled Healer
( 3)
Creature — Human Cleric
(1/2)
Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.
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Undo
( 3)
Sorcery
Return two target creatures to their owners' hands.
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Unholy Strength
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1.
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Unnerve
( 4)
Sorcery
Each opponent discards two cards.
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Unstable Shapeshifter
( 4)
Creature — Shapeshifter
(0/1)
Whenever another creature enters, Unstable Shapeshifter becomes a copy of that creature, except it has this ability.
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Urza, Academy Headmaster
( 5)
Legendary Planeswalker — Urza
(4)
+1: Head to AskUrza.com and click +1. -1: Head to AskUrza.com and click -1. -6: Head to AskUrza.com and click -6.
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Venerable Monk
( 3)
Creature — Human Monk Cleric
(2/2)
When Venerable Monk enters, you gain 2 life.
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Victual Sliver
( 2)
Creature — Sliver
(2/2)
All Slivers have ", Sacrifice this permanent: You gain 4 life."
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Visions of Beyond
( 1)
Instant
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
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Voidstone Gargoyle
( 5)
Creature — Gargoyle
(3/3)
Flying As Voidstone Gargoyle enters, choose a nonland card name. Spells with the chosen name can't be cast. Activated abilities of sources with the chosen name can't be activated.
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Voracious Cobra
( 4)
Creature — Snake
(2/2)
First strike Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.
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Wall of Nets
( 3)
Creature — Wall
(0/7)
Defender (This creature can't attack.) At end of combat, exile all creatures blocked by Wall of Nets. When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.
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War Dance
( 1)
Enchantment
At the beginning of your upkeep, you may put a verse counter on War Dance. Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.
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Wild Dogs
( 1)
Creature — Dog
(2/1)
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs. Cycling (, Discard this card: Draw a card.)
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Wooden Sphere
( 1)
Artifact
Whenever a player casts a green spell, you may pay . If you do, you gain 1 life.
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Yavimaya Enchantress
( 3)
Creature — Human Druid
(2/2)
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
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Zombie Mob
( 4)
Creature — Zombie
(2/0)
Zombie Mob enters with a +1/+1 counter on it for each creature card in your graveyard. When Zombie Mob enters, exile all creature cards from your graveyard.
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