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Adventurous Impulse
 ( 1)
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Ancient Animus
  ( 2)
Instant
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Arch of Orazca
( 0)
Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) : Add .
, : Draw a card. Activate only if you have the city's blessing.
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Azorius Guildgate
( 0)
Land — Gate
Azorius Guildgate enters the battlefield tapped. : Add or .
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Beacon Bolt
   ( 3)
Sorcery
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Bloodfell Caves
( 0)
Land
Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. : Add or .
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Boros Guildgate
( 0)
Land — Gate
Boros Guildgate enters the battlefield tapped. : Add or .
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Burgeoning
 ( 1)
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
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Canopy Vista
( 0)
Land — Forest Plains
( : Add or .) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
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Charmed Sleep
   ( 3)
Enchantment — Aura
Enchant creature When Charmed Sleep enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Cinder Barrens
( 0)
Land
Cinder Barrens enters the battlefield tapped. : Add or .
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Cinder Glade
( 0)
Land — Mountain Forest
( : Add or .) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
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Coastal Breach
  ( 7)
Sorcery
Undaunted (This spell costs less to cast for each opponent.) Return all nonland permanents to their owners' hands.
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Cosmotronic Wave
  ( 4)
Sorcery
Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
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Crop Sigil
 ( 1)
Enchantment
At the beginning of your upkeep, you may mill a card. Delirium —  , Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.
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Daredevil Dragster
 ( 3)
Artifact — Vehicle
(4/4)
At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Destructive Tampering
  ( 3)
Sorcery
Choose one — • Destroy target artifact. • Creatures without flying can't block this turn.
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Dusk Legion Dreadnought
 ( 5)
Artifact — Vehicle
(4/6)
Vigilance Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Endless Atlas
 ( 2)
Artifact
, : Draw a card. Activate only if you control three or more lands with the same name.
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Ensnaring Bridge
 ( 3)
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
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Epiphany at the Drownyard
  ( 1)
Instant
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
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Fell Flagship
 ( 3)
Artifact — Vehicle
(3/3)
Pirates you control get +1/+0. Whenever Fell Flagship deals combat damage to a player, that player discards a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Forest
( 0)
Basic Land — Forest
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Forge of Heroes
( 0)
Land
: Add .
: Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
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God-Pharaoh's Gift
 ( 7)
Artifact
At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
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Hadana's Climb
   ( 3)
Legendary Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
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Henge Walker
 ( 3)
Artifact Creature — Golem
(2/2)
Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it.
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Implement of Malice
 ( 2)
Artifact
, Sacrifice Implement of Malice: Target player discards a card. Activate only as a sorcery.
When Implement of Malice is put into a graveyard from the battlefield, draw a card.
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Island
( 0)
Basic Land — Island
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Kefnet's Monument
 ( 3)
Legendary Artifact
Blue creature spells you cast cost less to cast. Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
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Molderhulk
   ( 9)
Creature — Fungus Zombie
(6/6)
Undergrowth — This spell costs less to cast for each creature card in your graveyard. When Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield.
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Muse Drake
  ( 4)
Creature — Drake
(1/3)
Flying When Muse Drake enters the battlefield, draw a card.
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Mystic Forge
 ( 4)
Artifact
You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. , Pay 1 life: Exile the top card of your library.
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Netherborn Altar
  ( 2)
Artifact
, Put a soul counter on Netherborn Altar: Put your commander into your hand from the command zone. Then you lose 3 life for each soul counter on Netherborn Altar.
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Pact of Negation
 ( 0)
Instant
Counter target spell. At the beginning of your next upkeep, pay   . If you don't, you lose the game.
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Plains
( 0)
Basic Land — Plains
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Polluted Delta
( 0)
Land
, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
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Prairie Stream
( 0)
Land — Plains Island
( : Add or .) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
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Primordial Mist
  ( 5)
Enchantment
At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
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Prophet of the Peak
 ( 6)
Artifact Creature — Cat
(5/5)
When Prophet of the Peak enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Resourceful Return
  ( 2)
Sorcery
Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.
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Ringwarden Owl
   ( 5)
Creature — Bird
(3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Rise of the Dread Marn
  ( 3)
Instant
Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Roc Charger
  ( 3)
Creature — Bird
(1/3)
Flying Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn.
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Sanctuary Blade
 ( 2)
Artifact — Equipment
As Sanctuary Blade becomes attached to a creature, choose a color. Equipped creature gets +2/+0 and has protection from the last chosen color. Equip 
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Scion of Glaciers
   ( 4)
Creature — Elemental
(2/5)
: Scion of Glaciers gets +1/-1 until end of turn.
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Servo Schematic
 ( 2)
Artifact
When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
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Shimmerdrift Vale
( 0)
Snow Land
Shimmerdrift Vale enters the battlefield tapped. As Shimmerdrift Vale enters the battlefield, choose a color. : Add one mana of the chosen color.
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Shredded Sails
  ( 2)
Instant
Choose one — • Destroy target artifact. • Shredded Sails deals 4 damage to target creature with flying. Cycling ( , Discard this card: Draw a card.)
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Smoldering Marsh
( 0)
Land — Swamp Mountain
( : Add or .) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
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Sphinx of Foresight
   ( 4)
Creature — Sphinx
(4/4)
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.
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Spire Garden
( 0)
Land
Spire Garden enters the battlefield tapped unless you have two or more opponents. : Add or .
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Spire Winder
  ( 4)
Creature — Snake
(2/3)
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Spire Winder gets +1/+1 as long as you have the city's blessing.
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Sulfurous Mire
( 0)
Snow Land — Swamp Mountain
( : Add or .) Sulfurous Mire enters the battlefield tapped.
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Sunder
   ( 5)
Instant
Return all lands to their owners' hands.
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Sunken Hollow
( 0)
Land — Island Swamp
( : Add or .) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
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Swamp
( 0)
Basic Land — Swamp
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Teferi's Sentinel
 ( 5)
Artifact Creature — Golem
(2/6)
As long as you control a Teferi planeswalker, Teferi's Sentinel gets +4/+0.
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Temple Garden
( 0)
Land — Forest Plains
( : Add or .) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Temple of Malady
( 0)
Land
Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. : Add or .
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Terrarion
 ( 1)
Artifact
Terrarion enters the battlefield tapped. , , Sacrifice Terrarion: Add two mana in any combination of colors.
When Terrarion is put into a graveyard from the battlefield, draw a card.
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Thriving Moor
( 0)
Land
Thriving Moor enters the battlefield tapped. As Thriving Moor enters the battlefield, choose a color other than black. : Add or one mana of the chosen color.
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Throne of the God-Pharaoh
 ( 2)
Legendary Artifact
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
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Treacherous Terrain
   ( 8)
Sorcery
Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Warded Battlements
  ( 3)
Creature — Wall
(0/3)
Defender (This creature can't attack.) Attacking creatures you control get +1/+0.
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Wildwood Tracker
 ( 1)
Creature — Elf Warrior
(1/1)
Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn.
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Wind-Scarred Crag
( 0)
Land
Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. : Add or .
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Witch's Vengeance
   ( 3)
Sorcery
Creatures of the creature type of your choice get -3/-3 until end of turn.
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Woodland Chasm
( 0)
Snow Land — Swamp Forest
( : Add or .) Woodland Chasm enters the battlefield tapped.
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Wrath of God
   ( 4)
Sorcery
Destroy all creatures. They can't be regenerated.
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