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Adventurous Impulse
 ( 1)
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Ancient Animus
  ( 2)
Instant
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. <i>(Each deals damage equal to its power to the other.)</i>
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Arch of Orazca
( 0)
Land
Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i> : Add .
, : Draw a card. Activate only if you have the city's blessing.
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Architect of Restoration
( 0)
Enchantment Creature — Fox Monk
(3/4)
Vigilance Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.
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Azorius Guildgate
( 0)
Land — Gate
Azorius Guildgate enters the battlefield tapped. : Add or .
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Beacon Bolt
   ( 3)
Sorcery
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. Jump-start <i>(You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)</i>
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Bitterthorn, Nissa's Animus
 ( 3)
Legendary Artifact — Equipment
Living weapon <i>(When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)</i> Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip 
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Bloodfell Caves
( 0)
Land
Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. : Add or .
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Boros Guildgate
( 0)
Land — Gate
Boros Guildgate enters the battlefield tapped. : Add or .
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Burgeoning
 ( 1)
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
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Canopy Vista
( 0)
Land — Forest Plains
<i>( : Add or .)</i> Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
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Charmed Sleep
   ( 3)
Enchantment — Aura
Enchant creature When Charmed Sleep enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Cinder Barrens
( 0)
Land
Cinder Barrens enters the battlefield tapped. : Add or .
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Cinder Glade
( 0)
Land — Mountain Forest
<i>( : Add or .)</i> Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
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Coastal Breach
  ( 7)
Sorcery
Undaunted <i>(This spell costs less to cast for each opponent.)</i> Return all nonland permanents to their owners' hands.
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Cosmotronic Wave
  ( 4)
Sorcery
Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
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Crop Sigil
 ( 1)
Enchantment
At the beginning of your upkeep, you may mill a card. <i>Delirium</i> —  , Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.
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Daredevil Dragster
 ( 3)
Artifact — Vehicle
(4/4)
At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards. Crew 2 <i>(Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Destructive Tampering
  ( 3)
Sorcery
Choose one — • Destroy target artifact. • Creatures without flying can't block this turn.
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Dusk Legion Dreadnought
 ( 5)
Artifact — Vehicle
(4/6)
Vigilance Crew 2 <i>(Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Endless Atlas
 ( 2)
Artifact
, : Draw a card. Activate only if you control three or more lands with the same name.
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Ensnaring Bridge
 ( 3)
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
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Epiphany at the Drownyard
  ( 1)
Instant
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
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Fell Flagship
 ( 3)
Artifact — Vehicle
(3/3)
Pirates you control get +1/+0. Whenever Fell Flagship deals combat damage to a player, that player discards a card. Crew 3 <i>(Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Forest
( 0)
Basic Land — Forest
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Forge of Heroes
( 0)
Land
: Add .
: Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
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God-Pharaoh's Gift
 ( 7)
Artifact
At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
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Gold-Forged Thopteryx
  ( 2)
Artifact Creature — — Dinosaur Thopter
(1/3)
Flying, lifelink Each legendary permanent you control has ward . <i>(Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)</i>
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Greatsword of Tyr
  ( 2)
Artifact — Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Hadana's Climb
   ( 3)
Legendary Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
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Henge Walker
 ( 3)
Artifact Creature — Golem
(2/2)
<i>Adamant</i> — If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it.
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Implement of Malice
 ( 2)
Artifact
, Sacrifice Implement of Malice: Target player discards a card. Activate only as a sorcery.
When Implement of Malice is put into a graveyard from the battlefield, draw a card.
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Island
( 0)
Basic Land — Island
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Kefnet's Monument
 ( 3)
Legendary Artifact
Blue creature spells you cast cost less to cast. Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
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Luxury Suite
( 0)
Land
Luxury Suite enters the battlefield tapped unless you have two or more opponents. : Add or .
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Molderhulk
   ( 9)
Creature — Fungus Zombie
(6/6)
<i>Undergrowth</i> — This spell costs less to cast for each creature card in your graveyard. When Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield.
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Muse Drake
  ( 4)
Creature — Drake
(1/3)
Flying When Muse Drake enters the battlefield, draw a card.
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Mystic Forge
 ( 4)
Artifact
You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. , Pay 1 life: Exile the top card of your library.
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Netherborn Altar
  ( 2)
Artifact
, Put a soul counter on Netherborn Altar: Put your commander into your hand from the command zone. Then you lose 3 life for each soul counter on Netherborn Altar.
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Pact of Negation
 ( 0)
Instant
Counter target spell. At the beginning of your next upkeep, pay   . If you don't, you lose the game.
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Perilous Vault
 ( 4)
Artifact
, , Exile Perilous Vault: Exile all nonland permanents.
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Plains
( 0)
Basic Land — Plains
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Polluted Delta
( 0)
Land
, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
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Prairie Stream
( 0)
Land — Plains Island
<i>( : Add or .)</i> Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
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Primordial Mist
  ( 5)
Enchantment
At the beginning of your end step, you may manifest the top card of your library. <i>(Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)</i> Exile a face-down permanent you control face up: You may play that card this turn. <i>(You still pay its costs. Timing rules still apply.)</i>
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Prophet of the Peak
 ( 6)
Artifact Creature — Cat
(5/5)
When Prophet of the Peak enters the battlefield, scry 2. <i>(Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)</i>
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Relic of Legends
 ( 3)
Artifact
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
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Resourceful Return
  ( 2)
Sorcery
Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.
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Ringwarden Owl
   ( 5)
Creature — Bird
(3/3)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i> Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>
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Rise of the Dread Marn
  ( 3)
Instant
Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. Foretell <i>(During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)</i>
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Roc Charger
  ( 3)
Creature — Bird
(1/3)
Flying Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn.
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Sanctuary Blade
 ( 2)
Artifact — Equipment
As Sanctuary Blade becomes attached to a creature, choose a color. Equipped creature gets +2/+0 and has protection from the last chosen color. Equip 
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Scion of Glaciers
   ( 4)
Creature — Elemental
(2/5)
: Scion of Glaciers gets +1/-1 until end of turn.
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Servo Schematic
 ( 2)
Artifact
When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
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Shield-Wall Sentinel
 ( 4)
Artifact Creature — Golem
(1/3)
Defender When Shield-Wall Sentinel enters the battlefield, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.
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Shimmerdrift Vale
( 0)
Snow Land
Shimmerdrift Vale enters the battlefield tapped. As Shimmerdrift Vale enters the battlefield, choose a color. : Add one mana of the chosen color.
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Shredded Sails
  ( 2)
Instant
Choose one — • Destroy target artifact. • Shredded Sails deals 4 damage to target creature with flying. Cycling <i>( , Discard this card: Draw a card.)</i>
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Smoldering Marsh
( 0)
Land — Swamp Mountain
<i>( : Add or .)</i> Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
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Sphinx of Foresight
   ( 4)
Creature — Sphinx
(4/4)
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.
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Spire Garden
( 0)
Land
Spire Garden enters the battlefield tapped unless you have two or more opponents. : Add or .
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Spire Winder
  ( 4)
Creature — Snake
(2/3)
Flying Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i> Spire Winder gets +1/+1 as long as you have the city's blessing.
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Sulfurous Mire
( 0)
Snow Land — Swamp Mountain
<i>( : Add or .)</i> Sulfurous Mire enters the battlefield tapped.
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Sunder
   ( 5)
Instant
Return all lands to their owners' hands.
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Sunder the Gateway
  ( 2)
Sorcery
Choose one — • Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2. <i>(Create an Incubator token with two +1/+1 counters on it and " : Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)</i> • Incubate 2, then transform an Incubator token you control.
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Sunken Hollow
( 0)
Land — Island Swamp
<i>( : Add or .)</i> Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
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Swamp
( 0)
Basic Land — Swamp
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Teferi's Sentinel
 ( 5)
Artifact Creature — Golem
(2/6)
As long as you control a Teferi planeswalker, Teferi's Sentinel gets +4/+0.
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Temple Garden
( 0)
Land — Forest Plains
<i>( : Add or .)</i> As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Temple of Malady
( 0)
Land
Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. : Add or .
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Terrarion
 ( 1)
Artifact
Terrarion enters the battlefield tapped. , , Sacrifice Terrarion: Add two mana in any combination of colors.
When Terrarion is put into a graveyard from the battlefield, draw a card.
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The Restoration of Eiganjo
  ( 3)
Enchantment — Saga
<i>(As this Saga enters and after your draw step, add a lore counter.)</i> I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Thriving Moor
( 0)
Land
Thriving Moor enters the battlefield tapped. As Thriving Moor enters the battlefield, choose a color other than black. : Add or one mana of the chosen color.
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Throne of the God-Pharaoh
 ( 2)
Legendary Artifact
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
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