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"Tom Wänerstrand" (59)

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Adventurers' Guildhouse
Adventurers' Guildhouse (0)
Land

Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Legends (Uncommon)
Arcum's Sleigh
Arcum's Sleigh 1 (1)
Artifact

2, Tap: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land.

Ice Age (Uncommon)
Arcum's Weathervane
Arcum's Weathervane 2 (2)
Artifact

2, Tap: Target snow land is no longer snow.

2, Tap: Target nonsnow basic land becomes snow.

Ice Age (Uncommon)
Arena of the Ancients
Arena of the Ancients 3 (3)
Artifact

Legendary creatures don't untap during their controllers' untap steps.

When Arena of the Ancients enters the battlefield, tap all legendary creatures.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Chronicles (Rare)
Balduvian Trading Post
Balduvian Trading Post (0)
Land

If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.

Tap: Add ColorlessRed.

1, Tap: Balduvian Trading Post deals 1 damage to target attacking creature.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Barl's Cage
Barl's Cage 4 (4)
Artifact

3: Target creature doesn't untap during its controller's next untap step.

Masters Edition III (Rare)
Other Versions
Fifth Edition (Rare)
The Dark (Rare)
Chronicles (Rare)
Blood Moon
Blood Moon 2Red (3)
Enchantment

Nonbasic lands are Mountains.

Chronicles (Rare)
Other Versions
The Dark (Rare)
Bloodrock Cyclops
Bloodrock Cyclops 2Red (3)
Creature — Cyclops (3/3)

Bloodrock Cyclops attacks each combat if able.

Beatdown Box Set (Common)
Other Versions
Weatherlight (Common)
Boiling Seas
Boiling Seas 3Red (4)
Sorcery

Destroy all Islands.

Ninth Edition (Uncommon)
Other Versions
Portal (Uncommon)
Bronze Tablet
Bronze Tablet 6 (6)
Artifact

Remove Bronze Tablet from your deck before playing if you're not playing for ante.

Bronze Tablet enters the battlefield tapped.

4, Tap: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If they do, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.

Fourth Edition (Rare)
Other Versions
Antiquities (Rare)
Brushland
Brushland (0)
Land

Tap: Add Colorless.

Tap: Add Green or White. Brushland deals 1 damage to you.

Classic Sixth Edition (Rare)
Other Versions
Fifth Edition (Rare)
Capsize
Capsize 1BlueBlue (3)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Return target permanent to its owner's hand.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Common)
Chittering Rats
Chittering Rats 1BlackBlack (3)
Creature — Rat (2/2)

When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library.

Darksteel (Common)
City of Brass
City of Brass (0)
Land

Whenever City of Brass becomes tapped, it deals 1 damage to you.

Tap: Add one mana of any color.

Classic Sixth Edition (Rare)
Other Versions
Fifth Edition (Rare)
City of Shadows
City of Shadows (0)
Land

Tap, Exile a creature you control: Put a storage counter on City of Shadows.

Tap: Add Colorless for each storage counter on City of Shadows.

Masters Edition III (Rare)
Other Versions
The Dark (Rare)
Elven Fortress
Elven Fortress Green (1)
Enchantment

1Green: Target blocking creature gets +0/+1 until end of turn.

Fallen Empires (Common)
Emmessi Tome
Emmessi Tome 4 (4)
Artifact

5, Tap: Draw two cards, then discard a card.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Rare)
Energy Vortex
Energy Vortex 3BlueBlue (5)
Enchantment

As Energy Vortex enters the battlefield, choose an opponent.

At the beginning of your upkeep, remove all vortex counters from Energy Vortex.

At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless they pay 1 for each vortex counter on Energy Vortex.

Variable Colorless: Put X vortex counters on Energy Vortex. Activate this ability only during your upkeep.

Mirage (Rare)
Flash Flood
Flash Flood Blue (1)
Instant

Choose one —

• Destroy target red permanent.

• Return target Mountain to its owner's hand.

Masters Edition III (Uncommon)
Other Versions
Legends (Common)
Chronicles (Common)
Ghost Ship
Ghost Ship 2BlueBlue (4)
Creature — Spirit (2/4)

Flying

BlueBlueBlue: Regenerate Ghost Ship.

Time Spiral "Timeshifted" (Special)
Other Versions
Fourth Edition (Uncommon)
The Dark (Common)
Ghost Town
Ghost Town (0)
Land

Tap: Add Colorless.

0: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn.

Tempest (Uncommon)
Giant Shark
Giant Shark 5Blue (6)
Creature — Fish (4/4)

Giant Shark can't attack unless defending player controls an Island.

Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.

When you control no Islands, sacrifice Giant Shark.

The Dark (Common)
Goblin Flotilla
Goblin Flotilla 2Red (3)
Creature — Goblin (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

At the beginning of each combat, unless you pay Red, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.

Fallen Empires (Rare)
Goblins of the Flarg
Goblins of the Flarg Red (1)
Creature — Goblin Warrior (1/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

When you control a Dwarf, sacrifice Goblins of the Flarg.

Masters Edition (Common)
Other Versions
The Dark (Common)
Chronicles (Common)
Grimclaw Bats
Grimclaw Bats 1Black (2)
Creature — Bat (1/1)

Flying

Black, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.

Darksteel (Common)
Icatian Town
Icatian Town 5White (6)
Sorcery

Create four 1/1 white Citizen creature tokens.

Masters Edition (Uncommon)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Fallen Empires (Rare)
Iron Maiden
Iron Maiden 3 (3)
Artifact

At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in their hand minus 4.

Urza's Legacy (Rare)
Jalum Tome
Jalum Tome 3 (3)
Artifact

2, Tap: Draw a card, then discard a card.

Classic Sixth Edition (Rare)
Other Versions
Fifth Edition (Rare)
Antiquities (Uncommon)
Chronicles (Rare)
Lat-Nam's Legacy
Lat-Nam's Legacy 1Blue (2)
Instant

Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.

Masters Edition II (Common)
Other Versions
Alliances (Common)
Lava Burst
Lava Burst Variable ColorlessRed (1)
Sorcery

Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Common)
Lava Zombie
Lava Zombie 1BlackRed (3)
Creature — Zombie (4/3)

When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand.

2: Lava Zombie gets +1/+0 until end of turn.

Planeshift (Common)
Merchant Ship
Merchant Ship Blue (1)
Creature — Human (0/2)

Merchant Ship can't attack unless defending player controls an Island.

Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.

When you control no Islands, sacrifice Merchant Ship.

Arabian Nights (Uncommon)
Mountain
Mountain (0)
Basic Land — Mountain

R

Unglued (Common)
Other Versions
Ice Age (Land)
Mountain Stronghold
Mountain Stronghold (0)
Land

Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Legends (Uncommon)
Obelisk of Undoing
Obelisk of Undoing 1 (1)
Artifact

6, Tap: Return target permanent you both own and control to your hand.

Masters Edition IV (Rare)
Other Versions
Fifth Edition (Rare)
Antiquities (Rare)
Chronicles (Rare)
Pirate Ship
Pirate Ship 4Blue (5)
Creature — Human Pirate (4/3)

Pirate Ship can't attack unless defending player controls an Island.

Tap: Pirate Ship deals 1 damage to any target.

When you control no Islands, sacrifice Pirate Ship.

Time Spiral "Timeshifted" (Special)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Plains
Plains (0)
Basic Land — Plains

W

Starter 1999 (Land)
Other Versions
Classic Sixth Edition (Land)
Mirage (Land)
Ravenous Rats
Ravenous Rats 1Black (2)
Creature — Rat (1/1)

When Ravenous Rats enters the battlefield, target opponent discards a card.

Eighth Edition (Common)
Other Versions
Invasion (Common)
Reef Pirates
Reef Pirates 1BlueBlue (3)
Creature — Zombie Pirate (2/2)

Whenever Reef Pirates deals damage to an opponent, that player puts the top card of their library into their graveyard.

Fifth Edition (Common)
Other Versions
Homelands (Common)
Relentless Assault
Relentless Assault 2RedRed (4)
Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Portal Second Age (Rare)
Royal Assassin
Royal Assassin 1BlackBlack (3)
Creature — Human Assassin (1/1)

Tap: Destroy target tapped creature.

Fourth Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Samite Alchemist
Samite Alchemist 3White (4)
Creature — Human Cleric (0/2)

WhiteWhite, Tap: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.

Homelands (Common)
Samite Healer
Samite Healer 1White (2)
Creature — Human Cleric (1/1)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Starter 2000 (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seafarer's Quay
Seafarer's Quay (0)
Land

Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Legends (Uncommon)
Skull of Orm
Skull of Orm 3 (3)
Artifact

5, Tap: Return target enchantment card from your graveyard to your hand.

The Dark (Uncommon)
Snow-Covered Mountain
Snow-Covered Mountain (0)
Basic Snow Land — Mountain

R

Masters Edition II (Land)
Other Versions
Ice Age (Land)
Thallid Germinator
Thallid Germinator 2Green (3)
Creature — Fungus (2/2)

At the beginning of your upkeep, put a spore counter on Thallid Germinator.

Remove three spore counters from Thallid Germinator: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.

Time Spiral (Common)
Thunderclap
Thunderclap 2Red (3)
Instant

You may sacrifice a Mountain rather than pay this spell's mana cost.

Thunderclap deals 3 damage to target creature.

Mercadian Masques (Common)
Tidal Influence
Tidal Influence 2Blue (3)
Enchantment

Cast this spell only if no permanents named Tidal Influence are on the battlefield.

Tidal Influence enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Tidal Influence.

As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.

As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.

Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it.

Fallen Empires (Uncommon)
Unyaro Bees
Unyaro Bees GreenGreenGreen (3)
Creature — Insect (0/1)

Flying

Green: Unyaro Bees gets +1/+1 until end of turn.

3Green, Sacrifice Unyaro Bees: It deals 2 damage to any target.

Time Spiral (Rare)
Urza's Blueprints
Urza's Blueprints 6 (6)
Artifact

Echo 6 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Tap: Draw a card.

Urza's Legacy (Rare)
Venom
Venom 1GreenGreen (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.

Fifth Edition (Common)
Other Versions
Fourth Edition (Common)
The Dark (Common)
Venomous Dragonfly
Venomous Dragonfly 3Green (4)
Creature — Insect (1/1)

Flying

Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.

Mercadian Masques (Common)
Volcanic Dragon
Volcanic Dragon 4RedRed (6)
Creature — Dragon (4/4)

Flying

Haste (This creature can attack and Tap as soon as it comes under your control.)

Portal (Rare)
War Barge
War Barge 4 (4)
Artifact

3: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)

Time Spiral "Timeshifted" (Special)
Other Versions
The Dark (Uncommon)
Well of Life
Well of Life 4 (4)
Artifact

At the beginning of your end step, if you control no untapped lands, you gain 2 life.

Prophecy (Uncommon)
Wind Drake
Wind Drake 2Blue (3)
Creature — Drake (2/2)

Flying

Ninth Edition (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Wintermoon Mesa
Wintermoon Mesa (0)
Land

Wintermoon Mesa enters the battlefield tapped.

Tap: Add Colorless.

2, Tap, Sacrifice Wintermoon Mesa: Tap two target lands.

Prophecy (Rare)
Winter's Grasp
Winter's Grasp 1GreenGreen (3)
Sorcery

Destroy target land.

Tempest (Uncommon)