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Akroma, Angel of Wrath Avatar
( 0)
Vanguard
(+1/+7)
Whenever a creature you control enters, it gains two abilities chosen at random from among flying, first strike, trample, haste, protection from black, protection from red, and vigilance.
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Arcanis, the Omnipotent Avatar
( 0)
Vanguard
(+1/-3)
, Return a creature you control with mana value X to its owner's hand: Draw a number of cards chosen at random between 0 and X. X can't be 0.
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Arcbound Overseer Avatar
( 0)
Vanguard
(+0/+3)
At the beginning of your upkeep, you may put a +1/+1 counter on target creature you control. At the beginning of your upkeep, you may put a charge counter on target permanent you control.
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Bosh, Iron Golem Avatar
( 0)
Vanguard
(+0/-2)
, Sacrifice an artifact with mana value X: Bosh, Iron Golem Avatar deals X damage to any target.
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Braids, Conjurer Adept Avatar
( 0)
Vanguard
(+0/+3)
: Each player may put a land card from their hand onto the battlefield tapped.
: Each player may put a noncreature artifact card from their hand onto the battlefield.
: Each player may put a creature card from their hand onto the battlefield. Activate only as a sorcery.
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Chronatog Avatar
( 0)
Vanguard
(-1/+1)
You have no maximum hand size. : Draw three cards. You skip your next turn. Activate only once each turn.
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Dakkon Blackblade Avatar
( 0)
Vanguard
(+1/+0)
You may play any colored card from your hand as a copy of a basic land card chosen at random that can produce mana of one of the card's colors.
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Dauntless Escort Avatar
( 0)
Vanguard
(+1/+1)
Creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
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Eight-and-a-Half-Tails Avatar
( 0)
Vanguard
(+2/-3)
: Until end of turn, target permanent you control gains protection from a color chosen at random from colors it doesn't have protection from.
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Elvish Champion Avatar
( 0)
Vanguard
(+0/-5)
You begin the game with a 1/1 green Elf creature token on the battlefield. It has " : Add ."
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Enigma Sphinx Avatar
( 0)
Vanguard
(+0/+5)
Whenever you cast a colored artifact spell for the first time each turn, search your library for a colored artifact card chosen at random whose mana value is less than that spell's mana value. You may play that card without paying its mana cost. If you don't, put that card on the bottom of your library.
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Erhnam Djinn Avatar
( 0)
Vanguard
(+0/+3)
Whenever you cast a creature spell, create a 1/1 green Saproling creature token.
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Fallen Angel Avatar
( 0)
Vanguard
(+0/-5)
Whenever a creature you control dies, target opponent loses 1 life and you gain 1 life.
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Figure of Destiny Avatar
( 0)
Vanguard
(+0/+3)
: Put a +1/+1 counter on target creature with fewer than X +1/+1 counters on it.
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Flametongue Kavu Avatar
( 0)
Vanguard
(+0/-6)
Whenever a nontoken creature you control enters, that creature deals X damage to target creature, where X is a number chosen at random from 0 to 4.
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Frenetic Efreet Avatar
( 0)
Vanguard
(-1/-3)
Each permanent you control has phasing. (It phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your end step, flip a coin. If you win the flip, take an extra turn after this one.
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Grinning Demon Avatar
( 0)
Vanguard
(-1/-2)
Whenever a nontoken creature you control dies, target opponent discards a card.
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Haakon, Stromgald Scourge Avatar
( 0)
Vanguard
(+0/-3)
Pay 1 life: You may cast target creature card in your graveyard this turn. Whenever you cast a creature spell from your graveyard, it becomes a black Zombie Knight. If a Zombie Knight would be put into your graveyard from the battlefield, exile it instead.
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Heartwood Storyteller Avatar
( 0)
Vanguard
(-1/+4)
The first creature spell you cast each turn costs less to cast. The first noncreature spell each opponent casts each turn costs more to cast.
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Hell's Caretaker Avatar
( 0)
Vanguard
(-1/-4)
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield.
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Hermit Druid Avatar
( 0)
Vanguard
(-2/-2)
At the beginning of your upkeep, put a land card from your library chosen at random onto the battlefield.
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Higure, the Still Wind Avatar
( 0)
Vanguard
(-1/+3)
Whenever a nontoken creature you control deals combat damage to an opponent, choose a creature card at random from your library, reveal that card, put it into your hand, then shuffle.
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Ink-Eyes, Servant of Oni Avatar
( 0)
Vanguard
(+0/-3)
At the beginning of the game, look at target opponent's hand and choose a nonland card from it. That player discards that card. , Pay X life: Put target creature card with mana value X from an opponent's graveyard onto the battlefield under your control.
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Jaya Ballard Avatar
( 0)
Vanguard
(+0/+1)
: Jaya Ballard Avatar deals an amount of damage chosen at random from 0 to X to any target. Activate only once each turn.
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Jhoira of the Ghitu Avatar
( 0)
Vanguard
(+1/+0)
, Discard a card: Copy three instant cards chosen at random. You may cast one of the copies without paying its mana cost.
, Discard a card: Copy three sorcery cards chosen at random. You may cast one of the copies without paying its mana cost. Activate only as a sorcery.
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Karona, False God Avatar
( 0)
Vanguard
(-1/+8)
At the beginning of your upkeep, exchange control of a permanent you control chosen at random and a permanent target opponent controls chosen at random.
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Kresh the Bloodbraided Avatar
( 0)
Vanguard
(+1/-3)
Whenever a creature you control is devoured, create an X/X green Ooze creature token, where X is the devoured creature's power.
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Lyzolda, the Blood Witch Avatar
( 0)
Vanguard
(-1/-1)
Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. Hellbent — At the beginning of your end step, if you have no cards in hand, each of your opponents discards a card.
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Maelstrom Archangel Avatar
( 0)
Vanguard
(+0/+5)
At end of combat, for each creature you controlled at the time it dealt combat damage to a player this turn, copy a random card with the same mana cost as that creature. You may pay . If you do, choose one of those copies. If a copy of a permanent card is chosen, you may create a token that's a copy of that card. If a copy of an instant or sorcery card is chosen, you may cast the copy without paying its mana cost.
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Malfegor Avatar
( 0)
Vanguard
(+2/-2)
Whenever a creature you control enters, if it was unearthed, it gets +3/+0. Whenever a creature you control is exiled, if it was unearthed, shuffle that card into its owner's library.
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Maralen of the Mornsong Avatar
( 0)
Vanguard
(+0/-3)
At the beginning of the game, you may pay any amount of life. You can't draw cards. At the beginning of your draw step, look at the top X cards of your library, where X is the amount of life paid with Maralen of the Mornsong Avatar. Put one of them into your hand, then shuffle.
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Maro Avatar
( 0)
Vanguard
(+2/-7)
Tap an untapped creature you control, Discard a card: Target creature you control gets +X/+X until end of turn, where X is the number of cards in your hand.
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Master of the Wild Hunt Avatar
( 0)
Vanguard
(+1/+3)
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) : Create a green creature token that's a 2/2 Wolf, a 2/3 Antelope with forestwalk, a 3/2 Cat with shroud, or a 4/4 Rhino with trample, chosen at random.
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Mayael the Anima Avatar
( 0)
Vanguard
(+1/+5)
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card with power 5 or greater, put it into your hand. Otherwise, you may put it on the bottom of your library.
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Mirri the Cursed Avatar
( 0)
Vanguard
(-2/-3)
Creatures you control have " : Another target creature gets -1/-1 until end of turn. Put a +1/+1 counter on this creature."
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Mirror Entity Avatar
( 0)
Vanguard
(+1/-2)
: Choose a creature type. Until end of turn, creatures you control of the chosen type have base power and toughness X/X and gain all creature types.
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Momir Vig, Simic Visionary Avatar
( 0)
Vanguard
(+0/+4)
, Discard a card: Create a token that's a copy of a creature card with mana value X chosen at random. Activate only as a sorcery and only once each turn.
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Morinfen Avatar
( 0)
Vanguard
(+0/+30)
At the beginning of your upkeep, you lose 1 life for each permanent you control.
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Murderous Redcap Avatar
( 0)
Vanguard
(+0/-2)
Whenever a creature you control enters with a counter on it, you may have it deal damage equal to its power to any target.
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Necropotence Avatar
( 0)
Vanguard
(+0/+4)
Skip your draw step. At the beginning of your end step, if it's not the first turn of the game, put a death counter on Necropotence Avatar. You draw X cards and you lose X life, where X is the number of death counters on Necropotence Avatar.
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Nekrataal Avatar
( 0)
Vanguard
(-1/-4)
Creature spells you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
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Oni of Wild Places Avatar
( 0)
Vanguard
(+0/-2)
Creatures you control have haste. At the beginning of your upkeep, return a creature you control to its owner's hand.
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Orcish Squatters Avatar
( 0)
Vanguard
(-1/-1)
At the beginning of your first main phase, add for each land target opponent controls.
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Peacekeeper Avatar
( 0)
Vanguard
(+0/+9)
: For each opponent who controls a creature, create a token that's a copy of a card named Arrest and attach it to a creature that player controls chosen at random.
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Phage the Untouchable Avatar
( 0)
Vanguard
(+0/-5)
Pay 1 life: Until end of turn, whenever a creature deals combat damage to you, destroy that creature. Pay 1 life: Until end of turn, whenever target creature you control deals combat damage to a creature, destroy the damaged creature.
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Platinum Angel Avatar
( 0)
Vanguard
(-1/-2)
If you control an artifact, a creature, an enchantment, and a land, you can't lose the game and your opponents can't win the game.
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Prodigal Sorcerer Avatar
( 0)
Vanguard
(+0/+5)
At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.
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Raksha Golden Cub Avatar
( 0)
Vanguard
(+1/+9)
Creatures you control get +0/+1. Equipped creatures you control get +1/+0 and have first strike.
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Reaper King Avatar
( 0)
Vanguard
(-2/-5)
Each creature you control gets +1/+1 for each of its colors.
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Rith, the Awakener Avatar
( 0)
Vanguard
(+0/+6)
Whenever a creature you control deals combat damage to a player, you may pay . If you do, create a 5/5 red Dragon creature token with flying.
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Royal Assassin Avatar
( 0)
Vanguard
(-2/+0)
At the beginning of your upkeep, you draw a card and you lose 1 life.
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Rumbling Slum Avatar
( 0)
Vanguard
(+1/+1)
At the beginning of your upkeep, Rumbling Slum Avatar deals 1 damage to each opponent.
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Seshiro the Anointed Avatar
( 0)
Vanguard
(+0/-1)
At the beginning of the game, choose a creature type. Creatures you control, creature spells you control, and creature cards you own in any zone other than the battlefield or the stack have the chosen type in addition to their other types.
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Sisters of Stone Death Avatar
( 0)
Vanguard
(+1/-5)
Each creature you control must be blocked if able. : Exile target creature that's blocking a creature you control.
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Sliver Queen Avatar
( 0)
Vanguard
(+0/+7)
Whenever you cast a non-Sliver creature spell, exile that spell. If you do, create a token that's a copy of a random non-Shapeshifter Sliver creature card with the same mana value as that spell.
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Squee, Goblin Nabob Avatar
( 0)
Vanguard
(+3/-4)
: Prevent the next 1 damage that would be dealt to target creature you control this turn.
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Stalking Tiger Avatar
( 0)
Vanguard
(+0/+2)
Whenever you cast a creature spell, you may pay . If you do, draw a card.
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Stonehewer Giant Avatar
( 0)
Vanguard
(+1/-5)
Whenever a creature you control enters, create a token that's a copy of a random Equipment card with mana value less than that creature's mana value. Attach that Equipment to that creature.
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Stuffy Doll Avatar
( 0)
Vanguard
(+0/-6)
: If damage would be dealt to you this turn by a source of your choice, prevent that damage. Stuffy Doll Avatar deals damage to you and target opponent or planeswalker equal to half the damage prevented this way, rounded up. Activate only once each turn.
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Teysa, Orzhov Scion Avatar
( 0)
Vanguard
(+0/-2)
Whenever a nontoken creature dies, create a 1/1 white Spirit creature token with flying.
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Tradewind Rider Avatar
( 0)
Vanguard
(+1/+4)
: Each player returns a permanent they control to its owner's hand unless they pay 2 life.
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Two-Headed Giant of Foriys Avatar
( 0)
Vanguard
(+1/-4)
Creatures you control have menace. (They can't be blocked except by two or more creatures.) Each creature you control can block an additional creature each combat.
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Vampire Nocturnus Avatar
( 0)
Vanguard
(-1/-2)
Play with the top card of your library revealed. As long as the top card of your library is black, black creatures you control get +2/+1.
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Viridian Zealot Avatar
( 0)
Vanguard
(+0/+2)
, Sacrifice a creature: Destroy target artifact or enchantment. Search your library for a card with the same name as the sacrificed creature, reveal that card, put it into your hand, then shuffle.
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