|
Arboria
   ( 4)
World Enchantment
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
|
|
|
Aurora Champion
  ( 3)
Creature — Elf Warrior
(3/2)
Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature.
|
|
|
Baithook Angler
  ( 2)
Creature — Human Peasant
(2/1)
Disturb  <i>(You may cast this card from your graveyard transformed for its disturb cost.)</i>
|
|
|
Balor
   ( 5)
Creature — Demon
(5/5)
Flying Whenever Balor attacks or dies, choose one or more. Each mode must target a different player. • Target opponent draws three cards, then discards three cards at random. • Target opponent sacrifices a nontoken artifact. • Balor deals damage to target opponent equal to the number of cards in their hand.
|
|
|
Bramblefort Fink
  ( 2)
Creature — Ouphe
(2/2)
: Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate only if you control an Oko planeswalker.
|
|
|
Brimaz, Blight of Oreskos
   ( 4)
Legendary Creature — Phyrexian Cat
(3/4)
Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. <i>(Create an Incubator token with X +1/+1 counters on it and " : Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)</i> At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.
|
|
|
Burrowing Razormaw
  ( 3)
Creature — Beast
(4/2)
When Burrowing Razormaw dies, mill four cards. <i>(Put the top four cards of your library into your graveyard.)</i>
|
|
|
Cemetery Illuminator
   ( 3)
Creature — Spirit
(2/3)
Flying Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard. You may look at the top card of your library any time. Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.
|
|
|
Cephalid Facetaker
  ( 3)
Creature — Cephalid Rogue
(1/4)
Cephalid Facetaker can't be blocked. At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked."
|
|
|
Chaos Balor
   ( 5)
Creature — — Demon
(4/5)
Flying Whenever Chaos Balor attacks or dies, choose two. Each mode must target a different player. • Target player discards all the cards in their hand, then seeks that many nonland cards. • Chaos Balor deals 2 damage to target player and they create two Treasure tokens. • Chaos Balor deals 2 damage to each creature target player controls. Those creatures perpetually get +2/+0.
|
|
|
Converter Beast
  ( 4)
Creature — Phyrexian Beast
(0/1)
When Converter Beast enters the battlefield, incubate 5. <i>(Create an Incubator token with five +1/+1 counters on it and " : Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)</i>
|
|
|
Curse of Leeches
  ( 3)
Enchantment — Aura Curse
Enchant player As this permanent transforms into Curse of Leeches, attach it to a player. At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life. Daybound <i>(If a player casts no spells during their own turn, it becomes night next turn.)</i>
|
|
|
Defabricate
  ( 2)
Instant
Choose one — • Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard. • Counter target activated or triggered ability.
|
|
|
Eye Collector
 ( 1)
Creature — Faerie
(1/1)
Flying Whenever Eye Collector deals combat damage to a player, each player mills a card.
|
|
|
Flamescroll Celebrant
  ( 2)
Creature — Human Shaman
(2/1)
Whenever an opponent activates an ability that isn't a mana ability, Flamescroll Celebrant deals 1 damage to that player.  : Flamescroll Celebrant gets +2/+0 until end of turn.
|
|
|
Frost Trickster
  ( 3)
Creature — Bird Wizard
(2/2)
Flying When Frost Trickster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
|
|
|
Grime Gorger
   ( 4)
Creature — Horror
(3/3)
Menace Whenever Grime Gorger attacks, exile up to one card of each card type from defending player's graveyard. Put a +1/+1 counter on Grime Gorger for each card exiled this way.
|
|
|
Hooded Blightfang
  ( 3)
Creature — Snake
(1/4)
Deathtouch Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life. Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.
|
|
|
Hook-Haunt Drifter
( 0)
Creature — Spirit
(1/2)
Flying If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.
|
|
|
Ivy Elemental
  ( 1)
Creature — Elemental
(0/0)
Ivy Elemental enters the battlefield with X +1/+1 counters on it.
|
|
|
Kasmina's Transmutation
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1.
|
|
|
Leeching Lurker
( 0)
Creature — Leech Horror
(4/4)
Lifelink Nightbound <i>(If a player casts at least two spells during their own turn, it becomes day next turn.)</i>
|
|
|
Markov Retribution
  ( 3)
Sorcery
Choose one or both — • Creatures you control get +1/+0 until end of turn. • Target Vampire you control deals damage equal to its power to another target creature.
|
|
|
Mogis's Favor
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-1. Escape— , Exile two other cards from your graveyard. <i>(You may cast this card from your graveyard for its escape cost.)</i>
|
|
|
Nightveil Sprite
  ( 2)
Creature — Faerie Rogue
(1/2)
Flying Whenever Nightveil Sprite attacks, surveil 1. <i>(Look at the top card of your library. You may put that card into your graveyard.)</i>
|
|
|
Revel in Silence
  ( 2)
Instant
Your opponents can't cast spells or activate planeswalkers' loyalty abilities this turn. Exile Revel in Silence.
|
|
|
Sewer Nemesis
  ( 4)
Creature — Horror
(*/*)
As Sewer Nemesis enters the battlefield, choose a player. Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. Whenever the chosen player casts a spell, that player mills a card.
|
|
|
Skirge Familiar
  ( 5)
Creature — Phyrexian Imp
(3/2)
Flying Discard a card: Add .
|
|
|
Skullslither Worm
  ( 4)
Creature — Worm
(3/3)
When Skullslither Worm enters the battlefield, each opponent discards a card. For each opponent who can't, put two +1/+1 counters on Skullslither Worm.
|
|
|
Smoke Spirits' Aid
  ( 1)
Sorcery
For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."
|
|
|
Spectral Adversary
  ( 2)
Creature — Spirit
(2/1)
Flash Flying When Spectral Adversary enters the battlefield, you may pay  any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.
|
|
|
Spectral Hunt-Caller
  ( 5)
Creature — Wolf Spirit
(4/4)
 : Creatures you control get +1/+1 and gain trample until end of turn.
|
|
|
Spelleater Wolverine
  ( 3)
Creature — Wolverine
(3/2)
Spelleater Wolverine has double strike as long as there are three or more instant and/or sorcery cards in your graveyard.
|
|
|
Splendid Reclamation
  ( 4)
Sorcery
Return all land cards from your graveyard to the battlefield tapped.
|
|
|
Sprouting Goblin
  ( 2)
Creature — Goblin Druid
(2/2)
Kicker <i>(You may pay an additional as you cast this spell.)</i> When Sprouting Goblin enters the battlefield, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. , , Sacrifice a land: Draw a card.
|
|
|
Stonerise Spirit
  ( 2)
Creature — Spirit Bird
(1/2)
Flying , Exile a card from your graveyard: Target creature gains flying until end of turn.
|
|
|
Talons of Wildwood
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has trample. <i>(It can deal excess combat damage to the player or planeswalker it's attacking.)</i>  : Return Talons of Wildwood from your graveyard to your hand.
|
|
|
Thorn Lieutenant
  ( 2)
Creature — Elf Warrior
(2/3)
Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.  : Thorn Lieutenant gets +4/+4 until end of turn.
|
|
|
Tidal Barracuda
  ( 4)
Creature — Fish
(3/4)
Any player may cast spells as though they had flash. Your opponents can't cast spells during your turn.
|
|
|
Twilight Panther
 ( 1)
Creature — Cat Spirit
(1/2)
: Twilight Panther gains deathtouch until end of turn.
|
|
|
Victory Chimes
 ( 3)
Artifact
Untap Victory Chimes during each other player's untap step. : A player of your choice adds .
|
|
|
Vigilant Baloth
   ( 5)
Creature — Beast
(5/5)
Vigilance <i>(Attacking doesn't cause this creature to tap.)</i>
|
|
|
Vine Gecko
  ( 2)
Creature — Elemental Lizard
(2/2)
The first kicked spell you cast each turn costs less to cast. Whenever you cast a kicked spell, put a +1/+1 counter on Vine Gecko.
|
|
|
Voda Sea Scavenger
  ( 3)
Creature — Merfolk Rogue
(3/2)
<i>Domain</i> — When Voda Sea Scavenger enters the battlefield, look at the top X cards of your library, where X is the number of basic land types among lands you control. You may put one of those cards on top of your library. Put the rest on the bottom of your library in a random order.
|
|
|
Wild Endeavor
   ( 6)
Sorcery
Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.
|
|
|
Windcaller Aven
   ( 6)
Creature — Bird Wizard
(4/3)
Flying Cycling <i>( , Discard this card: Draw a card.)</i> When you cycle Windcaller Aven, target creature gains flying until end of turn.
|
|
|