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Act of Authority
( 3)
Enchantment
When Act of Authority enters, you may exile target artifact or enchantment. At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.
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Arcanist's Owl
( 4)
Artifact Creature — Bird
(3/3)
Flying When Arcanist's Owl enters, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Bloodstained Mire
( 0)
Land
, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
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Celestial Force
( 8)
Creature — Elemental
(7/7)
At the beginning of each upkeep, you gain 3 life.
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Demystify
( 1)
Instant
Destroy target enchantment.
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Embodiment of Flame
( 0)
Creature — Elemental Wizard
(3/3)
Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame. , Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.
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Fearsome Awakening
( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.
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Flame Channeler
( 2)
Creature — Human Wizard
(2/2)
When a spell you control deals damage, transform Flame Channeler.
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Flooded Strand
( 0)
Land
, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
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Forest
( 0)
Basic Land — Forest
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Into the Wilds
( 4)
Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
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Island
( 0)
Basic Land — Island
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Mysteries of the Deep
( 5)
Instant
Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
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Plains
( 0)
Basic Land — Plains
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Polluted Delta
( 0)
Land
, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
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Raffine, Scheming Seer
( 3)
Legendary Creature — Sphinx Demon
(1/4)
Flying, ward Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
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Rogue Class
( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled. : Level 2 //Level_2// Creatures you control have menace. : Level 3 //Level_3// You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.
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Sizzling Soloist
( 4)
Creature — Human Citizen
(3/2)
Alliance — Whenever another creature you control enters, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.
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Snap
( 2)
Instant
Return target creature to its owner's hand. Untap up to two lands.
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Summit Apes
( 4)
Creature — Ape
(5/2)
As long as you control a Mountain, Summit Apes has menace. (It can't be blocked except by two or more creatures.)
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Swamp
( 0)
Basic Land — Swamp
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Thrull
( 0)
Creature — Thrull
(0/1)
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Windswept Heath
( 0)
Land
, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
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Wooded Foothills
( 0)
Land
, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
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Wrap in Flames
( 4)
Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
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Yawning Fissure
( 5)
Sorcery
Each opponent sacrifices a land of their choice.
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