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Abrade
  ( 2)
Instant
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
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All-Out Assault
    ( 5)
Enchantment
Creatures you control get +1/+1 and have deathtouch. When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
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Bladegraft Aspirant
  ( 3)
Creature — Phyrexian Warrior
(2/3)
Menace Equipment spells you cast cost less to cast. Activated abilities of Equipment you control that target this creature cost less to activate.
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Blossoming Sands
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Hustle // Bustle (Bustle)
   ( 6)
Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.
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Callous Sell-Sword
  ( 2)
Creature — Human Soldier
(2/2)
This creature enters with a +1/+1 counter on it for each creature that died under your control this turn.
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Cultivate
  ( 3)
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Desperate Farmer
  ( 3)
Creature — Human Peasant
(2/2)
Lifelink When another creature you control dies, transform this creature.
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Disciple of Freyalise
    ( 6)
Creature — Elf Druid
(3/3)
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
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Drown in Sorrow
   ( 3)
Sorcery
All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Ego Drain
 ( 1)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you don't control a Faerie, exile a card from your hand.
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Enduring Vitality
   ( 3)
Enchantment Creature — Elk Glimmer
(3/3)
Vigilance Creatures you control have " : Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
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Eshki Dragonclaw
    ( 4)
Legendary Creature — Human Warrior
(4/4)
Vigilance, trample, ward  At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.
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Forest
( 0)
Basic Land — Forest
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Galewind Moose
   ( 6)
Creature — Elemental Elk
(6/6)
Flash Vigilance, reach, trample
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Garden of Freyalise
( 0)
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped. : Add .
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Gilded Goose
 ( 1)
Creature — Bird
(0/2)
Flying When this creature enters, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")  , : Create a Food token.
, Sacrifice a Food: Add one mana of any color.
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Herald of Hadar
  ( 5)
Creature — Human Warlock
(4/4)
Circle of Death —  : Roll a d20. 1–9 | Each opponent loses 2 life. 10–19 | Each opponent loses 2 life and you gain 2 life. 20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens. (They're artifacts with " , Sacrifice this token: Add one mana of any color.")
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Illicit Masquerade
  ( 4)
Enchantment
Flash When this enchantment enters, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.
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Inspiring Paladin
  ( 3)
Creature — Human Knight
(3/3)
During your turn, this creature has first strike. (It deals combat damage before creatures without first strike.) During your turn, creatures you control with +1/+1 counters on them have first strike.
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Into the Night
  ( 4)
Sorcery
It becomes night. Discard any number of cards, then draw that many cards plus one.
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Leonin Surveyor
  ( 2)
Creature — Cat Scout
(2/2)
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) During your turn, this creature has first strike. Max speed — , Exile this card from your graveyard: Draw a card.
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Long River Lurker
  ( 3)
Creature — Frog Scout
(2/3)
Ward  Other Frogs you control have ward . When this creature enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.
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Marsh Flats
( 0)
Land
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
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Naga Fleshcrafter
  ( 4)
Creature — Snake Shapeshifter
(0/0)
You may have this creature enter as a copy of any creature on the battlefield. Renew —  , Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.
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Nasty End
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Draw two cards. If the sacrificed creature was legendary, draw three cards instead.
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Nightwhorl Hermit
  ( 3)
Creature — Rat Rogue
(1/4)
Vigilance Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+0 and can't be blocked.
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Nishoba Brawler
  ( 2)
Creature — Cat Warrior
(*/3)
Trample Domain — Nishoba Brawler's power is equal to the number of basic land types among lands you control.
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Now for Wrath, Now for Ruin!
  ( 4)
Sorcery
Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
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Penumbra Bobcat
  ( 3)
Creature — Cat
(2/1)
When this creature dies, create a 2/1 black Cat creature token.
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Plains
( 0)
Basic Land — Plains
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Press the Enemy
   ( 4)
Instant
Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.
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Prison Sentence
  ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, scry 2. Enchanted creature can't attack or block, and its activated abilities can't be activated.
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Prophetic Prism
 ( 2)
Artifact
When this artifact enters, draw a card. , : Add one mana of any color.
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Quirion Beastcaller
  ( 2)
Creature — Dryad Warrior
(2/2)
Whenever you cast a creature spell, put a +1/+1 counter on this creature. When this creature dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on this creature.
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Sab-Sunen, Luxa Embodied
   ( 5)
Legendary Creature — God
(6/6)
Reach, trample, indestructible Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.) At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
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Sanguine Savior
   ( 3)
Creature — Vampire Cleric
(2/1)
Flying, lifelink Disguise  (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When this creature is turned face up, another target creature you control gains lifelink until end of turn.
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Savior of the Sleeping
  ( 3)
Creature — Human Knight
(2/3)
Vigilance Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
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Savvy Hunter
   ( 3)
Creature — Human Warrior
(3/3)
Whenever this creature attacks or blocks, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.") Sacrifice two Foods: Draw a card.
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Seeker's Folly
  ( 3)
Sorcery
Choose one — • Target opponent discards two cards. • Creatures your opponents control get -1/-1 until end of turn.
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Shadowfax, Lord of Horses
   ( 5)
Legendary Creature — Horse
(4/4)
Horses you control have haste. (They can attack and as soon as they come under your control.) Whenever Shadowfax attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.
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Shepherd of the Clouds
  ( 5)
Creature — Pegasus
(4/3)
Flying, vigilance When this creature enters, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.
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Sphinx of Clear Skies
   ( 5)
Creature — Sphinx
(5/5)
Flying, ward  Domain — Whenever this creature deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
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Springheart Nantuko
  ( 2)
Enchantment Creature — Insect Monk
(1/1)
Bestow   Enchanted creature gets +1/+1. Landfall — Whenever a land you control enters, you may pay  if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
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Star Charter
  ( 4)
Creature — Bat Cleric
(3/1)
Flying At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Stern Scolding
 ( 1)
Instant
Counter target creature spell with power or toughness 2 or less.
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Suppressor Skyguard
   ( 4)
Creature — Human Knight
(2/4)
Flying Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat.
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Survivor's Med Kit
 ( 1)
Artifact
, : Choose one that hasn't been chosen —
• Stimpak — Draw a card. • Fancy Lads Snack Cakes — Create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.") • RadAway — Target player loses all rad counters. Sacrifice this artifact.
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Sylvan Offering
  ( 1)
Sorcery
Choose an opponent. You and that player each create an X/X green Treefolk creature token. Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
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Temporal Mastery
   ( 7)
Sorcery
Take an extra turn after this one. Exile Temporal Mastery. Miracle  (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Temur Battlecrier
   ( 3)
Creature — Orc Ranger
(4/3)
During your turn, spells you cast cost less to cast for each creature you control with power 4 or greater.
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Tomik, Wielder of Law
   ( 3)
Legendary Creature — Human Advisor
(2/4)
Affinity for planeswalkers (This spell costs less to cast for each planeswalker you control.) Flying, vigilance Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card.
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Ureni of the Unwritten
    ( 7)
Legendary Creature — Spirit Dragon
(7/7)
Flying, trample Whenever Ureni enters or attacks, look at the top eight cards of your library. You may put a Dragon creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Valley Rotcaller
  ( 2)
Creature — Squirrel Warlock
(1/3)
Menace Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.
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Vinereap Mentor
  ( 2)
Creature — Squirrel Druid
(3/2)
When this creature enters or dies, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Voja, Jaws of the Conclave
    ( 5)
Legendary Creature — Wolf
(5/5)
Vigilance, trample, ward  Whenever Voja attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control.
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Wingsteed Trainer
  ( 4)
Creature — — Human
(2/3)
When Wingsteed Trainer enters the battlefield or attacks, conjure a card named Stormfront Pegasus into your hand.
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Zealous Conscripts
  ( 5)
Creature — Human Warrior
(3/3)
Haste When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
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