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"Viko Menezes" (15)

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Angel of the Ruins
Angel of the Ruins 5WhiteWhite (7)
Artifact Creature — Angel (5/7)

Flying

When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.

Plainscycling 2 <i>(2, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)</i>

Commander 2021 (Rare)
Belt of Giant Strength
Belt of Giant Strength 1Green (2)
Artifact — Equipment

Equipped creature has base power and toughness 10/10.

Equip 10. This ability costs Variable Colorless less to activate, where X is the power of the creature it targets.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Adventures in the Forgotten Realms Commander (Rare)
Brokers Initiate
Brokers Initiate White (1)
Creature — Cat Citizen (0/4)

4Green or Blue: Brokers Initiate has base power and toughness 5/5 until end of turn.

Streets of New Capenna (Common)
Candlelit Cavalry
Candlelit Cavalry 4Green (5)
Creature — Human Knight (5/5)

<i>Coven</i> — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.

Innistrad: Midnight Hunt (Common)
Capenna Express
Capenna Express 3Green (4)
Artifact — Vehicle (6/6)

Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn.

Crew 3 <i>(Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)</i>

Streets of New Capenna (Common)
Chainflail Centipede
Chainflail Centipede 2Black (3)
Artifact Creature — Equipment Insect (2/2)

Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn.

Reconfigure 2 <i>(2: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)</i>

Kamigawa: Neon Dynasty (Common)
Consuming Tide
Consuming Tide 2BlueBlue (4)
Sorcery

Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.

Innistrad: Crimson Vow (Rare)
Gutter Shortcut
Gutter Shortcut (0)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked as long as it's attacking alone.

If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Uncommon)
Gutter Skulker
Gutter Skulker 3Blue (4)
Creature — Spirit (3/3)

Gutter Skulker can't be blocked as long as it's attacking alone.

Disturb 3Blue <i>(You may cast this card from your graveyard transformed for its disturb cost.)</i>

Innistrad: Crimson Vow (Uncommon)
Keen-Eared Sentry
Keen-Eared Sentry 1White (2)
Creature — Human Soldier (2/1)

You have hexproof. <i>(You can't be the target of spells or abilities your opponents control.)</i>

Each opponent can't venture into the dungeon more than once each turn.

Adventures in the Forgotten Realms (Uncommon)
Network Disruptor
Network Disruptor Blue (1)
Artifact Creature — Moonfolk Rogue (1/1)

Flying

When Network Disruptor enters the battlefield, tap target permanent.

Kamigawa: Neon Dynasty (Common)
Ogre-Head Helm
Ogre-Head Helm 1Red (2)
Artifact Creature — Equipment Ogre (2/2)

Equipped creature gets +2/+2.

Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.

Reconfigure 3 <i>(3: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)</i>

Kamigawa: Neon Dynasty (Rare)
Replication Technique
Replication Technique 4Blue (5)
Sorcery

Demonstrate <i>(When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)</i>

Create a token that's a copy of target permanent you control.

Commander 2021 (Rare)
You Come to a River
You Come to a River 1Blue (2)
Instant

Choose one —

• <i>Fight the Current</i> — Return target nonland permanent to its owner's hand.

• <i>Find a Crossing</i> — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Ziatora's Proving Ground
Ziatora's Proving Ground (0)
Land — Swamp Mountain Forest

<i>(Tap: Add Black, Red, or Green.)</i>

Ziatora's Proving Ground enters the battlefield tapped.

Cycling 3 <i>(3, Discard this card: Draw a card.)</i>

Streets of New Capenna (Rare)

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