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Aesi, Tyrant of Gyre Strait
   ( 6)
Legendary Creature — Serpent
(5/5)
You may play an additional land on each of your turns. Landfall — Whenever a land you control enters, you may draw a card.
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Aid from the Cowl
   ( 5)
Enchantment
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
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Battle Mastery
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
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Belligerent Regisaur
( 0)
Creature — Dinosaur
(4/3)
Trample Whenever you cast a spell, this creature gains indestructible until end of turn.
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Bitter Revelation
  ( 4)
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
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Bloodwater Entity
   ( 3)
Creature — Elemental
(2/2)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, you may put target instant or sorcery card from your graveyard on top of your library.
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Cavalier of Gales
    ( 5)
Creature — Elemental Knight
(5/5)
Flying When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order. When this creature dies, shuffle it into its owner's library, then scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Cavalier of Night
    ( 5)
Creature — Elemental Knight
(4/5)
Lifelink When this creature enters, you may sacrifice another creature. When you do, destroy target creature an opponent controls. When this creature dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
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Chandra, Dressed to Kill
   ( 3)
Legendary Planeswalker — Chandra
(3)
+1: Add . Chandra deals 1 damage to up to one target player or planeswalker. +1: Exile the top card of your library. If it's red, you may cast it this turn. −7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
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Charix, the Raging Isle
   ( 4)
Legendary Creature — Leviathan Crab
(0/17)
Spells your opponents cast that target Charix cost more to cast. : Charix gets +X/-X until end of turn, where X is the number of Islands you control.
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Cinderheart Giant
   ( 7)
Creature — Giant Berserker
(7/6)
Trample When this creature dies, it deals 7 damage to a creature an opponent controls chosen at random.
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Clash of Titans
   ( 5)
Instant
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
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Convolute
  ( 3)
Instant
Counter target spell unless its controller pays .
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Coralhelm Guide
  ( 2)
Creature — Merfolk Scout Ally
(2/1)
 : Target creature can't be blocked this turn.
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Dagger Caster
  ( 4)
Creature — Lizard Rogue
(2/3)
When this creature enters, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
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Deceiver of Form
  ( 7)
Creature — Eldrazi
(8/8)
( represents colorless mana.) At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than this creature become copies of that card until end of turn. You may put that card on the bottom of your library.
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Den Protector
  ( 2)
Creature — Human Warrior
(2/1)
Creatures with power less than this creature's power can't block it. Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, return target card from your graveyard to your hand.
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Elminster
   ( 5)
Legendary Planeswalker — Elminster
(5)
Whenever you scry, the next instant or sorcery spell you cast this turn costs less to cast, where X is the number of cards looked at while scrying this way. +2: Draw a card, then scry 2. −3: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value. Elminster can be your commander.
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Elusive Spellfist
  ( 2)
Creature — Human Monk
(1/3)
Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn and can't be blocked this turn.
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Emberhorn Minotaur
  ( 4)
Creature — Minotaur Warrior
(4/3)
You may exert this creature as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step. A creature with menace can't be blocked except by two or more creatures.)
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Flame Lash
  ( 4)
Instant
Flame Lash deals 4 damage to any target.
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Flame Sweep
  ( 3)
Instant
Flame Sweep deals 2 damage to each creature except for creatures you control with flying.
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Gideon Blackblade
   ( 3)
Legendary Planeswalker — Gideon
(4)
During your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to Gideon Blackblade during your turn. +1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn. −6: Exile target nonland permanent.
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Gilt-Leaf Winnower
   ( 5)
Creature — Elf Warrior
(4/3)
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you may destroy target non-Elf creature whose power and toughness aren't equal.
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Glorifier of Dusk
   ( 5)
Creature — Vampire Soldier
(4/4)
Pay 2 life: This creature gains flying until end of turn. Pay 2 life: This creature gains vigilance until end of turn.
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Goblin Banneret
 ( 1)
Creature — Goblin Soldier
(1/1)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)  : This creature gets +2/+0 until end of turn.
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Goblin Boom Keg
 ( 4)
Artifact
At the beginning of your upkeep, sacrifice this artifact. When this artifact is put into a graveyard from the battlefield, it deals 3 damage to any target.
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Hardened Berserker
  ( 3)
Creature — Human Berserker
(3/2)
Whenever this creature attacks, the next spell you cast this turn costs less to cast.
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Havoc Devils
   ( 4)
Creature — Devil
(4/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Imperial Lancer
 ( 1)
Creature — Human Knight
(1/1)
This creature has double strike as long as you control a Dinosaur.
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Intrepid Adversary
  ( 2)
Creature — Human Scout
(3/1)
Lifelink When this creature enters, you may pay  any number of times. When you pay this cost one or more times, put that many valor counters on this creature. Creatures you control get +1/+1 for each valor counter on this creature.
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Invasion of Ixalan
  ( 2)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, look at the top five cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Karplusan Hound
  ( 4)
Creature — Dog
(3/3)
Whenever this creature attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target.
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Mardu Runemark
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has first strike as long as you control a white or black permanent.
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Narset's Reversal
  ( 2)
Instant
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
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Nirkana Assassin
  ( 3)
Creature — Vampire Assassin Ally
(2/3)
Whenever you gain life, this creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Outmuscle
  ( 4)
Sorcery
Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.
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Pitiless Horde
  ( 3)
Creature — Orc Berserker
(5/3)
At the beginning of your upkeep, you lose 2 life. Dash   (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Quandrix Command
   ( 3)
Instant
Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library.
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Rakdos, the Showstopper
   ( 6)
Legendary Creature — Demon
(6/6)
Flying, trample When Rakdos enters, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.
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Reckless Racer
  ( 3)
Creature — Human Pilot
(2/3)
First strike Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.
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Roar of Challenge
  ( 3)
Sorcery
All creatures able to block target creature this turn do so. Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.
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Siegecraft
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+4.
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Silverbeak Griffin
  ( 2)
Creature — Griffin
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Soulblade Djinn
   ( 5)
Creature — Djinn
(4/3)
Flying Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
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Spontaneous Artist
  ( 4)
Creature — Human Rogue
(3/3)
When this creature enters, you get (an energy counter). Pay : Target creature gains haste until end of turn.
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Strongarm Monk
  ( 5)
Creature — Human Monk
(3/3)
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
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Swift Warden
   ( 3)
Creature — Merfolk Warrior
(3/3)
Flash When this creature enters, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Swiftblade Vindicator
  ( 2)
Creature — Human Soldier
(1/1)
Double strike (This creature deals both first-strike and regular combat damage.) Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Syndicate Messenger
  ( 4)
Creature — Bird
(2/3)
Flying Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
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Tidespout Tyrant
    ( 8)
Creature — Djinn
(5/5)
Flying Whenever you cast a spell, return target permanent to its owner's hand.
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Trial of Knowledge
  ( 4)
Enchantment
When this enchantment enters, draw three cards, then discard a card. When a Cartouche you control enters, return this enchantment to its owner's hand.
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Unlikely Aid
  ( 2)
Instant
Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Unyielding Krumar
  ( 4)
Creature — Orc Warrior
(3/3)
 : This creature gains first strike until end of turn.
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Verdant Force
    ( 8)
Creature — Elemental
(7/7)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
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Void Attendant
  ( 3)
Creature — Eldrazi Processor
(2/3)
Devoid (This card has no color.)  , Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
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Will of the All-Hunter
  ( 2)
Instant
Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it. Cycling ( , Discard this card: Draw a card.)
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