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Mindsparker
( 3)
Creature — Elemental
(3/2)
First strike (This creature deals combat damage before creatures without first strike.) Whenever an opponent casts a white or blue instant or sorcery spell, this creature deals 2 damage to that player.
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Mizzium Tank
( 3)
Artifact — Vehicle
(3/2)
Trample Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Nath's Elite
( 5)
Creature — Elf Warrior
(4/2)
All creatures able to block Nath's Elite do so. When Nath's Elite enters, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Nivix Cyclops
( 3)
Creature — Cyclops
(1/4)
Defender Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
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Oakenform
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3.
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Ol' Buzzbark
( 2)
Legendary Creature — Goblin Warrior
(3/3)
When Ol' Buzzbark enters, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.
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Oona's Prowler
( 2)
Creature — Faerie Rogue
(3/1)
Flying Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.
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Overwhelm
( 7)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Creatures you control get +3/+3 until end of turn.
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Phantasmal Dragon
( 4)
Creature — Dragon Illusion
(5/5)
Flying When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.
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Pirate's Pillage
( 4)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Piston-Fist Cyclops
( 3)
Creature — Cyclops
(4/3)
Defender As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender.
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Primalcrux
( 6)
Creature — Elemental
(*/*)
Trample Chroma — Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
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Rafiq of the Many
( 4)
Legendary Creature — Human Knight
(3/3)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn.
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Raiders' Spoils
( 4)
Enchantment
Creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.
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Return to Dust
( 4)
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
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Sacellum Godspeaker
( 3)
Creature — Elf Druid
(2/2)
: Reveal any number of creature cards with power 5 or greater from your hand. Add for each card revealed this way.
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Savage Stomp
( 3)
Sorcery
This spell costs less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Scorn Effigy
( 3)
Artifact Creature — Scarecrow
(2/3)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Searslicer Goblin
( 2)
Creature — Goblin Warrior
(2/1)
Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
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Shipwreck Looter
( 2)
Creature — Human Pirate
(2/1)
Raid — When Shipwreck Looter enters, if you attacked this turn, you may draw a card. If you do, discard a card.
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Shirei, Shizo's Caretaker
( 5)
Legendary Creature — Spirit
(2/2)
Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield.
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Silence
( 1)
Instant
Your opponents can't cast spells this turn.
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Skeletal Vampire
( 6)
Creature — Vampire Skeleton
(3/3)
Flying When Skeletal Vampire enters, create two 1/1 black Bat creature tokens with flying. , Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying. Sacrifice a Bat: Regenerate Skeletal Vampire.
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Skyspear Cavalry
( 5)
Creature — Human Soldier
(2/2)
Flying Double strike (This creature deals both first-strike and regular combat damage.)
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Soulblast
( 6)
Instant
As an additional cost to cast this spell, sacrifice all creatures you control. Soulblast deals damage to any target equal to the total power of the sacrificed creatures.
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Soul's Fire
( 3)
Instant
Target creature you control deals damage equal to its power to any target.
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Spirit Loop
( 2)
Enchantment — Aura
Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
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Spring-Loaded Sawblades
( 2)
Artifact
Flash When Spring-Loaded Sawblades enters, it deals 5 damage to target tapped creature an opponent controls. Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
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Stingscourger
( 2)
Creature — Goblin Warrior
(2/2)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Stingscourger enters, return target creature an opponent controls to its owner's hand.
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Stormfront Riders
( 5)
Creature — Human Soldier
(4/3)
Flying When Stormfront Riders enters, return two creatures you control to their owner's hand. Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.
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Sudden Impact
( 4)
Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
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Swamp
( 0)
Basic Land — Swamp
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Tariel, Reckoner of Souls
( 7)
Legendary Creature — Angel
(4/7)
Flying, vigilance : Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.
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Tempered Steel
( 3)
Enchantment
Artifact creatures you control get +2/+2.
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Terminate
( 2)
Instant
Destroy target creature. It can't be regenerated.
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Thoughtweft Trio
( 4)
Creature — Kithkin Soldier
(5/5)
First strike, vigilance Champion a Kithkin (When this enters, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.) Thoughtweft Trio can block any number of creatures.
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Throttle
( 5)
Instant
Target creature gets -4/-4 until end of turn.
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Thunder Strike
( 2)
Instant
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Ticking Gnomes
( 3)
Artifact Creature — Gnome
(3/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice Ticking Gnomes: It deals 1 damage to any target.
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Tide of War
( 6)
Enchantment
Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.
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Time to Feed
( 3)
Sorcery
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
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Turntimber Ranger
( 5)
Creature — Elf Scout Ranger Ally
(2/2)
Whenever Turntimber Ranger or another Ally you control enters, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on Turntimber Ranger.
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Twist Allegiance
( 7)
Sorcery
You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.
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Unnatural Speed
( 1)
Instant — Arcane
Target creature gains haste until end of turn.
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Vaultbreaker
( 4)
Creature — Orc Rogue
(4/2)
Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Vindictive Mob
( 6)
Creature — Human Berserker
(5/5)
When Vindictive Mob enters, sacrifice a creature. Vindictive Mob can't be blocked by Saprolings.
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Volcano Hellion
( 4)
Creature — Hellion
(6/5)
Volcano Hellion has echo , where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Volcano Hellion enters, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.
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Voracious Hydra
( 2)
Creature — Hydra
(0/1)
Trample Voracious Hydra enters with X +1/+1 counters on it. When Voracious Hydra enters, choose one — • Double the number of +1/+1 counters on Voracious Hydra. • Voracious Hydra fights target creature you don't control.
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Vow of Duty
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
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Wall of Reverence
( 4)
Creature — Spirit Wall
(1/6)
Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control.
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Wandering Archaic
( 5)
Creature — Avatar
(4/4)
Whenever an opponent casts an instant or sorcery spell, they may pay . If they don't, you may copy that spell. You may choose new targets for the copy.
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Warren Pilferers
( 5)
Creature — Goblin Rogue
(3/3)
When Warren Pilferers enters, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.
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Waterknot
( 3)
Enchantment — Aura
Enchant creature When Waterknot enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Weathered Bodyguards
( 6)
Creature — Human Soldier
(2/5)
As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Wild Nacatl
( 1)
Creature — Cat Warrior
(1/1)
Wild Nacatl gets +1/+1 as long as you control a Mountain. Wild Nacatl gets +1/+1 as long as you control a Plains.
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Will of the Naga
( 6)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .) Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
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Wreak Havoc
( 4)
Sorcery
This spell can't be countered. Destroy target artifact or land.
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Xathrid Demon
( 6)
Creature — Demon
(7/7)
Flying, trample At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.
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Zhur-Taa Goblin
( 2)
Creature — Goblin Berserker
(2/2)
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
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Zo-Zu the Punisher
( 3)
Legendary Creature — Goblin Warrior
(2/2)
Whenever a land enters, Zo-Zu the Punisher deals 2 damage to that land's controller.
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