|
Agent Frank Horrigan
( 7)
Legendary Creature — Mutant Warrior
(8/6)
Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Agonizing Remorse
( 2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
|
|
|
Antique Collector
( 2)
Creature — — Human Rogue
(2/2)
Antique Collector can't be blocked by creatures with power 2 or less. When Antique Collector enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate." (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")
|
|
|
Archivist of Gondor
( 3)
Creature — Human Advisor
(2/3)
When your commander deals combat damage to a player, if there is no monarch, you become the monarch. At the beginning of the monarch's end step, that player draws a card.
|
|
|
Attended Healer
( 4)
Creature — Kor Cleric
(2/3)
Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. : Another target Cleric gains lifelink until end of turn.
|
|
|
Canoptek Spyder
( 5)
Artifact Creature — Spider
(4/4)
Flying Fabricator Claw Array — Whenever another nontoken artifact creature or Vehicle you control enters, draw a card.
|
|
|
Cinderslash Ravager
( 6)
Creature — Phyrexian Warrior
(5/5)
This spell costs less to cast for each permanent you control with oil counters on it. Vigilance When Cinderslash Ravager enters, it deals 1 damage to each creature your opponents control.
|
|
|
Citizen's Arrest
( 3)
Enchantment
When Citizen's Arrest enters, exile target creature or planeswalker an opponent controls until Citizen's Arrest leaves the battlefield.
|
|
|
Creeping Chill
( 4)
Sorcery
Creeping Chill deals 3 damage to each opponent and you gain 3 life. When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
|
|
|
Dancing Sword
( 2)
Artifact — Equipment
Equipped creature gets +2/+1. When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward . If you do, it isn't an Equipment. Equip
|
|
|
Daring Waverider
( 6)
Creature — Otter Wizard
(4/4)
When Daring Waverider enters, you may cast target instant or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
|
|
|
Delina, Wild Mage
( 4)
Legendary Creature — Elf Shaman
(3/2)
Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20. 1–14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature." 15–20 | Create one of those tokens. You may roll again.
|
|
|
Elderfang Ritualist
( 3)
Creature — Elf Cleric
(3/1)
When Elderfang Ritualist dies, return another target Elf card from your graveyard to your hand.
|
|
|
Frenzied Saddlebrute
( 5)
Creature — Orc Warrior
(5/4)
Haste All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.
|
|
|
Garruk's Uprising
( 3)
Enchantment
When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.
|
|
|
General's Enforcer
( 2)
Creature — Human Soldier
(2/3)
Legendary Humans you control have indestructible. : Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.
|
|
|
Gorex, the Tombshell
( 8)
Legendary Creature — Zombie Turtle
(4/4)
As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs less to cast for each card exiled this way. Deathtouch Whenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.
|
|
|
Hamza, Guardian of Arashin
( 6)
Legendary Creature — Elephant Warrior
(5/5)
This spell costs less to cast for each creature you control with a +1/+1 counter on it. Creature spells you cast cost less to cast for each creature you control with a +1/+1 counter on it.
|
|
|
Hero of the Pride
( 2)
Creature — Cat Soldier
(2/2)
Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn.
|
|
|
Hornbash Mentor
( 3)
Creature — Human Warrior
(3/3)
When Hornbash Mentor enters, put a trample counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with trample.
|
|
|
Iymrith, Desert Doom
( 5)
Legendary Creature — Dragon
(5/5)
Flying Iymrith, Desert Doom has ward as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
|
|
|
Karametra's Blessing
( 1)
Instant
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
|
|
|
Karn, the Great Creator
( 4)
Legendary Planeswalker — Karn
(5)
Activated abilities of artifacts your opponents control can't be activated. +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. −2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
|
|
|
Kemba's Banner
( 4)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +1/+1 for each creature you control. Equip
|
|
|
Knight of Dusk's Shadow
( 2)
Creature — Human Knight
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) Your opponents can't gain life. : Knight of Dusk's Shadow gets +1/+1 until end of turn.
|
|
|
Korvold, Fae-Cursed King
( 5)
Legendary Creature — Dragon Noble
(4/4)
Flying Whenever Korvold, Fae-Cursed King enters or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
|
|
|
Laelia, the Blade Reforged
( 3)
Legendary Creature — Spirit Warrior
(2/2)
Haste Whenever Laelia, the Blade Reforged attacks, exile the top card of your library. You may play that card this turn. Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
|
|
|
Lazav, Wearer of Faces
( 2)
Legendary Creature — Shapeshifter Detective
(2/3)
Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn.
|
|
|
Lesser Masticore
( 2)
Artifact Creature — Masticore
(2/2)
As an additional cost to cast this spell, discard a card. : Lesser Masticore deals 1 damage to target creature. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
|
|
|
Leyline Immersion
( 4)
Enchantment — Aura
Enchant legendary creature Enchanted creature has ward and ": Add five mana in any combination of colors. Spend this mana only to cast spells."
|
|
|
Markov Enforcer
( 6)
Creature — Vampire Soldier
(6/6)
Whenever Markov Enforcer or another Vampire you control enters, Markov Enforcer fights up to one target creature an opponent controls. Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
|
|
|
Obscura Confluence
( 4)
Instant
Choose three. You may choose the same mode more than once. • Until end of turn, target creature loses all abilities and has base power and toughness 1/1. • Target creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) • Target player returns a creature card from their graveyard to their hand.
|
|
|
Paladin Elizabeth Taggerdy
( 3)
Legendary Creature — Human Knight
(3/2)
Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.
|
|
|
Parcel Myr
( 2)
Artifact Creature — Clue Myr
(2/1)
, Sacrifice Parcel Myr: Draw a card.
|
|
|
Planewide Celebration
( 7)
Sorcery
Choose four. You may choose the same mode more than once. • Create a 2/2 Citizen creature token that's all colors. • Return target permanent card from your graveyard to your hand. • Proliferate. • You gain 4 life.
|
|
|
Reclusive Taxidermist
( 2)
Creature — Human Druid
(1/2)
Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard. : Add one mana of any color.
|
|
|
Safana, Calimport Cutthroat
( 3)
Legendary Creature — Human Rogue
(3/2)
Menace At the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.)
|
|
|
Sentinel's Eyes
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has vigilance. Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
|
|
|
Shell Shield
( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
|
|
|
Shorikai, Genesis Engine
( 4)
Legendary Artifact — Vehicle
(8/8)
, : Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater." Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.) Shorikai, Genesis Engine can be your commander.
|
|
|
Sigarda's Summons
( 6)
Enchantment
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
|
|
|
Smelt-Ward Minotaur
( 3)
Creature — Minotaur Warrior
(2/3)
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
|
|
|
Solid Footing
( 1)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+1. As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.
|
|
|
Sower of Discord
( 6)
Creature — Demon
(6/6)
Flying As Sower of Discord enters, choose two players. Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.
|
|
|
Surgehacker Mech
( 4)
Artifact — Vehicle
(5/5)
Menace When Surgehacker Mech enters, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls. Crew 4
|
|
|
Syr Carah, the Bold
( 5)
Legendary Creature — Human Knight
(3/3)
Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. : Syr Carah deals 1 damage to any target.
|
|
|
Teapot Slinger
( 4)
Creature — Raccoon Warrior
(3/4)
Menace Whenever you expend 4, Teapot Slinger deals 2 damage to each opponent. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
|
|
|
Territorial Scythecat
( 3)
Creature — Cat
(2/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Landfall — Whenever a land you control enters, put a +1/+1 counter on Territorial Scythecat.
|
|
|
The Master of Keys
( 3)
Legendary Enchantment Creature — Horror
(3/3)
Flying When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards. Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
|
|
|
Tithebearer Giant
( 6)
Creature — Giant Warrior
(4/5)
When Tithebearer Giant enters, you draw a card and you lose 1 life.
|
|
|
Tzaangor Shaman
( 4)
Creature — Mutant Shaman
(3/3)
Flying Sorcerous Elixir — Whenever Tzaangor Shaman deals combat damage to a player, copy the next instant or sorcery spell you cast this turn when you cast it. You may choose new targets for the copy.
|
|
|
Wolf Strike
( 3)
Instant
Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
|
|
|