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Beyeen Coast
( 0)
Land
Beyeen Coast enters the battlefield tapped. : Add .
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Beyeen Veil
  ( 2)
Instant
Creatures your opponents control get -2/-0 until end of turn.
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Bumbling Pangolin
  ( 4)
Host Creature — Pangolin Beast
(2/2)
When this creature enters the battlefield, you may destroy target artifact.
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Conifer Strider
  ( 4)
Creature — Elemental
(5/1)
Hexproof <i>(This creature can't be the target of spells or abilities your opponents control.)</i>
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Crow Storm
  ( 3)
Sorcery
Create a 1/2 blue Bird creature token with flying named Storm Crow. Storm <i>(When you cast this spell, copy it for each spell cast before it this turn.)</i>
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Dawnglade Regent
   ( 7)
Creature — Elk
(8/8)
When Dawnglade Regent enters the battlefield, you become the monarch. As long as you're the monarch, permanents you control have hexproof.
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Dream Strix
  ( 3)
Creature — Bird Illusion
(3/2)
Flying When Dream Strix becomes the target of a spell, sacrifice it. When Dream Strix dies, learn. <i>(You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)</i>
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Errand-Rider of Gondor
  ( 3)
Creature — Human Soldier
(3/2)
When Errand-Rider of Gondor enters the battlefield, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.
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Firehoof Cavalry
 ( 1)
Creature — Human Berserker
(1/1)
 : Firehoof Cavalry gets +2/+0 and gains trample until end of turn.
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Ghastly Conscription
   ( 7)
Sorcery
Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. <i>(To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)</i>
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Gift of Growth
  ( 2)
Instant
Kicker <i>(You may pay an additional as you cast this spell.)</i> Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.
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Gnarlback Rhino
   ( 4)
Creature — Rhino
(4/4)
Trample <i>(This creature can deal excess combat damage to the player or planeswalker it's attacking.)</i> Whenever you cast a spell that targets Gnarlback Rhino, draw a card.
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Grave Endeavor
   ( 7)
Instant
Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to that result. Then each opponent loses X life and you gain X life, where X is the other result.
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Gurmag Angler
  ( 7)
Creature — Zombie Fish
(5/5)
Delve <i>(Each card you exile from your graveyard while casting this spell pays for .)</i>
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Infernal Pet
  ( 3)
Creature — Imp
(2/2)
Whenever you cast your second spell each turn, put a +1/+1 counter on Infernal Pet and it gains flying until end of turn.
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Leyline Prowler
   ( 3)
Creature — Nightmare Beast
(2/3)
Deathtouch, lifelink : Add one mana of any color.
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Lingering Phantom
  ( 6)
Creature — Spirit
(5/4)
Whenever you cast a historic spell, you may pay . If you do, return Lingering Phantom from your graveyard to your hand. <i>(Artifacts, legendaries, and Sagas are historic.)</i>
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Lurking Chupacabra
  ( 4)
Creature — Beast Horror
(2/3)
Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.
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Meandering Towershell
   ( 5)
Creature — Turtle
(5/9)
Islandwalk <i>(This creature can't be blocked as long as defending player controls an Island.)</i> Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.
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Molting Snakeskin
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and has " : Regenerate this creature."
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Mystic Reflection
  ( 2)
Instant
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they enter as copies of the chosen creature. Foretell <i>(During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)</i>
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Obelisk Spider
   ( 3)
Creature — Spider
(1/4)
Reach Whenever Obelisk Spider deals combat damage to a creature, put a -1/-1 counter on that creature. Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life.
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Rhino-
( 0)
Creature — Rhino
(+1/+4)
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Skyclave Plunder
  ( 5)
Sorcery
Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. <i>(Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)</i>
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Spell Satchel
 ( 2)
Artifact
<i>Magecraft</i> — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel. , Remove a book counter from Spell Satchel: Add .
, , Remove three book counters from Spell Satchel: Draw a card.
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Stinging Scorpion
  ( 5)
Host Creature — Scorpion
(3/2)
When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
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Timber Gorge
( 0)
Land
Timber Gorge enters the battlefield tapped. : Add or .
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Zephyr Boots
 ( 1)
Artifact — Equipment
Equipped creature has flying. Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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