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Anger of the Gods
   ( 3)
Sorcery
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
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Boromir, Warden of the Tower
  ( 3)
Legendary Creature — Human Soldier
(3/3)
Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you.
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Deny the Divine
  ( 3)
Instant
Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Eligeth, Crossroads Augur
   ( 6)
Legendary Creature — Sphinx
(5/6)
Flying If you would scry a number of cards, draw that many cards instead. Partner <i>(You can have two commanders if both have partner.)</i>
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Fiend Artisan
  ( 2)
Creature — Nightmare
(1/1)
Fiend Artisan gets +1/+1 for each creature card in your graveyard.  , , Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.
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Flame of Anor
   ( 3)
Instant
Choose one. If you control a Wizard as you cast this spell, you may choose two instead. • Target player draws two cards. • Destroy target artifact. • Flame of Anor deals 5 damage to target creature.
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Heronblade Elite
  ( 3)
Creature — Human Warrior
(1/1)
Vigilance Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite. : Add X mana of any one color, where X is Heronblade Elite's power.
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Horn of Gondor
 ( 3)
Legendary Artifact
When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. , : Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
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Lidless Gaze
   ( 4)
Sorcery
Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them. Flashback   <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Master of Winds
   ( 4)
Creature — Sphinx Wizard
(1/4)
Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
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Myojin of Blooming Dawn
    ( 8)
Legendary Creature — Spirit
(4/6)
Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
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Myojin of Cryptic Dreams
    ( 8)
Legendary Creature — Spirit
(3/3)
Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. <i>(The copies become tokens.)</i>
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Nazgûl
  ( 3)
Creature — Wraith Knight
(1/2)
Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.
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Phyrexian Altar
 ( 3)
Artifact
Sacrifice a creature: Add one mana of any color.
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Plargg and Nassari
   ( 5)
Legendary Creature — Orc Efreet
(5/4)
At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs.
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Primevals' Glorious Rebirth
   ( 7)
Legendary Sorcery
<i>(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)</i> Return all legendary permanent cards from your graveyard to the battlefield.
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Rakdos, Lord of Riots
    ( 4)
Legendary Creature — Demon
(6/6)
You can't cast this spell unless an opponent lost life this turn. Flying, trample Creature spells you cast cost less to cast for each 1 life your opponents have lost this turn.
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Reckless Amplimancer
  ( 2)
Creature — Elf Druid
(2/2)
 : Double Reckless Amplimancer's power and toughness until end of turn.
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Render Inert
  ( 3)
Sorcery
Remove up to five counters from target permanent. Draw a card.
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Sauron, the Lidless Eye
   ( 5)
Legendary Creature — Avatar Horror
(4/4)
When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.   : Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
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Slitherwisp
   ( 3)
Creature — Elemental Nightmare
(3/2)
Flash Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.
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Tandem Takedown
   ( 3)
Instant
Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle.
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The Reaver Cleaver
  ( 3)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens." Equip 
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Thornwood Falls
( 0)
Land
Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. : Add or .
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Xorn
  ( 3)
Creature — Elemental
(3/2)
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
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Yidaro, Wandering Monster
   ( 7)
Legendary Creature — Dinosaur Turtle
(8/8)
Trample, haste Cycling   When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. <i>(Do this before you draw.)</i>
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