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Adeliz, the Cinder Wind
( 3)
Legendary Creature — Human Wizard
(2/2)
Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
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Angelic Purge
( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a permanent. Exile target artifact, creature, or enchantment.
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Ashiok's Erasure
( 4)
Enchantment
Flash When Ashiok's Erasure enters, exile target spell. Your opponents can't cast spells with the same name as the exiled card. When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.
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Baloth Gorger
( 4)
Creature — Beast
(4/4)
Kicker (You may pay an additional as you cast this spell.) If Baloth Gorger was kicked, it enters with three +1/+1 counters on it.
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Barkform Harvester
( 3)
Artifact Creature — Shapeshifter
(2/3)
Changeling (This card is every creature type.) Reach : Put target card from your graveyard on the bottom of your library.
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Birth of the Imperium
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have. II — Each opponent sacrifices a creature of their choice. III — Draw two cards for each opponent who controls fewer creatures than you.
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Blazing Volley
( 1)
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
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Bond of Discipline
( 5)
Sorcery
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
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Boseiju Reaches Skyward
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle. II — Put up to one target land card from your graveyard on top of your library. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Branch of Boseiju
( 0)
Enchantment Creature — Plant
(0/0)
Reach Branch of Boseiju gets +1/+1 for each land you control.
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Bristling Boar
( 4)
Creature — Boar
(4/3)
Bristling Boar can't be blocked by more than one creature.
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Cackling Counterpart
( 3)
Instant
Create a token that's a copy of target creature you control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Charge
( 1)
Instant
Creatures you control get +1/+1 until end of turn.
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Compelled Duel
( 2)
Sorcery
Target creature gets +3/+3 until end of turn and must be blocked this turn if able.
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Consider
( 1)
Instant
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.
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Cyberdrive Awakener
( 6)
Artifact Creature — Construct
(4/4)
Flying Other artifact creatures you control have flying. When Cyberdrive Awakener enters, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.
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Deeproot Waters
( 3)
Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
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Dispatch
( 1)
Instant
Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.
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Don't Make a Sound
( 2)
Instant
Counter target spell unless its controller pays . If they do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Excavated Wall
( 1)
Artifact Creature — Wall
(0/4)
Defender , : Mill a card. (Put the top card of your library into your graveyard.)
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Fathom Fleet Firebrand
( 2)
Creature — Human Pirate
(2/2)
: Fathom Fleet Firebrand gets +1/+0 until end of turn.
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Fearless Liberator
( 2)
Creature — Dwarf Berserker
(2/1)
Boast — : Create a 2/1 red Dwarf Berserker creature token. (Activate only if this creature attacked this turn and only once each turn.)
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Fireforger's Puzzleknot
( 2)
Artifact
When Fireforger's Puzzleknot enters, it deals 1 damage to any target. , Sacrifice Fireforger's Puzzleknot: It deals 1 damage to any target.
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Flight of Equenauts
( 8)
Creature — Human Knight
(4/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying
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Foundry Helix
( 3)
Instant
As an additional cost to cast this spell, sacrifice a permanent. Foundry Helix deals 4 damage to any target. If the sacrificed permanent was an artifact, you gain 4 life.
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Frilled Sandwalla
( 1)
Creature — Lizard
(1/1)
: Frilled Sandwalla gets +2/+2 until end of turn. Activate only once each turn.
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Ghalta and Mavren
( 7)
Legendary Creature — Dinosaur Vampire
(12/12)
Trample Whenever you attack, choose one — • Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures. • Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
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Ghastly Gloomhunter
( 2)
Creature — Zombie Bat
(1/1)
Kicker (You may pay an additional as you cast this spell.) Flying, lifelink If Ghastly Gloomhunter was kicked, it enters with two +1/+1 counters on it.
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Goring Ceratops
( 7)
Creature — Dinosaur
(3/3)
Double strike Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.
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Joint Exploration
( 2)
Instant
Kicker (You may pay an additional as you cast this spell.) Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.
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Knight of Sorrows
( 5)
Creature — Human Knight
(3/3)
Knight of Sorrows can block an additional creature each combat. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
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Kunoros, Hound of Athreos
( 3)
Legendary Creature — Dog
(3/3)
Vigilance, menace, lifelink Creature cards in graveyards can't enter the battlefield. Players can't cast spells from graveyards.
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Kykar, Zephyr Awakener
( 4)
Legendary Creature — Bird Wizard
(3/4)
Flying Whenever you cast a noncreature spell, choose one — • Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. • Create a 1/1 white Spirit creature token with flying.
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Legion Lieutenant
( 2)
Creature — Vampire Knight
(2/2)
Other Vampires you control get +1/+1.
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Lullmage's Domination
( 3)
Sorcery
This spell costs less to cast if it targets a creature whose controller has eight or more cards in their graveyard. Gain control of target creature with mana value X.
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Might of the Old Ways
( 2)
Instant
Target creature gets +2/+2 until end of turn. Coven — Then if you control three or more creatures with different powers, draw a card.
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Migloz, Maze Crusher
( 3)
Legendary Creature — Phyrexian Beast
(4/4)
Migloz, Maze Crusher enters with five oil counters on it. , Remove an oil counter from Migloz: It gains vigilance and menace until end of turn. , Remove two oil counters from Migloz: It gets +2/+2 until end of turn. , Remove three oil counters from Migloz: Destroy target artifact or enchantment.
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Mister Gutsy
( 2)
Artifact Creature — Robot Soldier
(1/1)
Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy. When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
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Nebelgast Herald
( 3)
Creature — Spirit
(2/1)
Flash (You may cast this spell any time you could cast an instant.) Flying Whenever Nebelgast Herald or another Spirit you control enters, tap target creature an opponent controls.
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Nylea's Intervention
( 2)
Sorcery
Choose one — • Search your library for up to X land cards, reveal them, put them into your hand, then shuffle. • Nylea's Intervention deals twice X damage to each creature with flying.
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Ob Nixilis, Captive Kingpin
( 4)
Legendary Creature — Demon
(4/3)
Flying, trample Whenever one or more opponents each lose exactly 1 life, put a +1/+1 counter on Ob Nixilis, Captive Kingpin. Exile the top card of your library. Until your next end step, you may play that card.
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Prosthetic Injector
( 1)
Artifact — Equipment
Equipped creature gets +0/+2 and has toxic 1. (Players dealt combat damage by equipped creature also get a poison counter.) Equip
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Purifying Dragon
( 5)
Creature — Dragon
(4/3)
Flying Whenever Purifying Dragon attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, Purifying Dragon deals 2 damage to it instead.
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Ravos, Soultender
( 5)
Legendary Creature — Human Cleric
(2/2)
Flying Other creatures you control get +1/+1. At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. Partner (You can have two commanders if both have partner.)
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Resolute Strike
( 1)
Instant
Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
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Retributive Wand
( 3)
Artifact
, : Retributive Wand deals 1 damage to any target. When Retributive Wand is put into a graveyard from the battlefield, it deals 5 damage to any target.
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Risen Riptide
( 3)
Creature — Elemental
(0/5)
Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn.
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Roaming Ghostlight
( 5)
Creature — Spirit
(3/2)
Flying When Roaming Ghostlight enters, return up to one target non-Spirit creature to its owner's hand.
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Rose, Cutthroat Raider
( 4)
Legendary Artifact Creature — Robot
(3/2)
First strike Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever you sacrifice a Junk, add .
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Sacred Cat
( 1)
Creature — Cat
(1/1)
Lifelink Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)
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Sanguine Evangelist
( 3)
Creature — Vampire Cleric
(2/1)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When Sanguine Evangelist enters or dies, create a 1/1 black Bat creature token with flying.
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Sawblade Skinripper
( 3)
Creature — Human Assassin
(3/2)
Menace , Sacrifice another creature or enchantment: Put a +1/+1 counter on Sawblade Skinripper. At the beginning of your end step, if you sacrificed one or more permanents this turn, Sawblade Skinripper deals that much damage to any target.
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Scrounger of Souls
( 5)
Creature — Horror
(3/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Sentinel's Mark
( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+2 and has vigilance. Addendum — When Sentinel's Mark enters, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
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Shapers' Sanctuary
( 1)
Enchantment
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
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Silverquill Silencer
( 2)
Creature — Human Cleric
(3/2)
As Silverquill Silencer enters, choose a nonland card name. Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.
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Sky Tether
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has defender and loses flying.
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Slither Blade
( 1)
Creature — Snake Rogue
(1/2)
Slither Blade can't be blocked.
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Spinal Centipede
( 3)
Creature — Insect
(3/2)
When Spinal Centipede dies, put a +1/+1 counter on target creature you control.
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Spoils of Adventure
( 6)
Instant
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) You gain 3 life and draw three cards.
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Swiftfoot Boots
( 2)
Artifact — Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Tempest Djinn
( 3)
Creature — Djinn
(0/4)
Flying This creature gets +1/+0 for each basic Island you control.
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Tenacious Hunter
( 4)
Creature — Crocodile
(4/4)
As long as a creature has a -1/-1 counter on it, Tenacious Hunter has vigilance and deathtouch.
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Toolcraft Exemplar
( 1)
Creature — Dwarf Artificer
(1/1)
At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn.
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Tourach, Dread Cantor
( 2)
Legendary Creature — Human Cleric
(2/1)
Kicker (You may pay an additional as you cast this spell.) Protection from white Whenever an opponent discards a card, put a +1/+1 counter on Tourach, Dread Cantor. When Tourach enters, if it was kicked, target opponent discards two cards at random.
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Transcendent Envoy
( 2)
Enchantment Creature — Griffin
(1/2)
Flying Aura spells you cast cost less to cast.
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Vanguard Seraph
( 4)
Creature — Angel Warrior
(3/3)
Flying Whenever you gain life for the first time each turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Vedalken Mesmerist
( 2)
Creature — Vedalken Wizard
(2/1)
Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn.
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Vengeful Bloodwitch
( 2)
Creature — Vampire Warlock
(1/1)
Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.
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Vexilus Praetor
( 4)
Creature — Custodes Warrior
(3/4)
Flash Vigilance Aegis of the Emperor — Commanders you control have protection from everything.
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Vexing Puzzlebox
( 3)
Artifact
Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result. : Add one mana of any color. Roll a d20. , Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
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Wall of Runes
( 1)
Creature — Wall
(0/4)
Defender (This creature can't attack.) When Wall of Runes enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Wardscale Crocodile
( 5)
Creature — Crocodile
(5/3)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Yanling's Harbinger
( 5)
Creature — Bird
(2/4)
Flying When Yanling's Harbinger enters, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle.
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You Hear Something on Watch
( 2)
Instant
Choose one — • Rouse the Party — Creatures you control get +1/+1 until end of turn. • Set Off Traps — This spell deals 5 damage to target attacking creature.
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Zalto, Fire Giant Duke
( 5)
Legendary Creature — Giant Barbarian
(7/3)
Trample Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.)
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