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Æther Membrane (Aether Membrane)
   ( 3)
Creature — Wall
(0/5)
Defender; reach (This creature can block creatures with flying.) Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.
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Aethersnipe
  ( 6)
Creature — Elemental
(4/4)
When this creature enters, return target nonland permanent to its owner's hand. Evoke   (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Auriok Replica
 ( 3)
Artifact Creature — Cleric
(2/2)
, Sacrifice this creature: Prevent all damage a source of your choice would deal to you this turn.
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Avenger of Zendikar
   ( 7)
Creature — Elemental
(5/5)
When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
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Baloth Woodcrasher
   ( 6)
Creature — Beast
(4/4)
Landfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Battle Mastery
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
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Benalish Knight
  ( 3)
Creature — Human Knight
(2/2)
Flash (You may cast this spell any time you could cast an instant.) First strike (This creature deals combat damage before creatures without first strike.)
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Blazing Archon
    ( 9)
Creature — Archon
(5/6)
Flying Creatures can't attack you.
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Braids, Conjurer Adept
   ( 4)
Legendary Creature — Human Wizard
(2/2)
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
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Brion Stoutarm
   ( 4)
Legendary Creature — Giant Warrior
(4/4)
Lifelink , , Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.
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Burning Inquiry
 ( 1)
Sorcery
Each player draws three cards, then discards three cards at random.
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Burst of Speed
 ( 1)
Sorcery
Creatures you control gain haste until end of turn. (They can attack and even if they just came under your control.)
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Cast Through Time
    ( 7)
Enchantment
Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
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Cenn's Tactician
 ( 1)
Creature — Kithkin Soldier
(1/1)
, : Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
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Clockspinning
 ( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
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Copperline Gorge
( 0)
Land
This land enters tapped unless you control two or fewer other lands. : Add or .
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Cosi's Ravager
  ( 4)
Creature — Elemental
(2/2)
Landfall — Whenever a land you control enters, you may have this creature deal 1 damage to target player or planeswalker.
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Cryoclasm
  ( 3)
Sorcery
Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
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Crystallization
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. When enchanted creature becomes the target of a spell or ability, exile that creature.
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Dash Hopes
  ( 2)
Instant
When you cast this spell, any player may pay 5 life. If a player does, counter Dash Hopes. Counter target spell.
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Deglamer
  ( 2)
Instant
Choose target artifact or enchantment. Its owner shuffles it into their library.
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Drelnoch
  ( 5)
Creature — Yeti Mutant
(3/3)
Whenever this creature becomes blocked, you may draw two cards.
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Dust of Moments
  ( 3)
Instant
Choose one — • Remove two time counters from each permanent and each suspended card. • Put two time counters on each permanent with a time counter on it and each suspended card.
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Electrolyze
   ( 3)
Instant
Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card.
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Elixir of Immortality
 ( 1)
Artifact
, : You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
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Enslave
   ( 6)
Enchantment — Aura
Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
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Erratic Mutation
  ( 3)
Instant
Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's mana value. Put all cards revealed this way on the bottom of your library in any order.
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Exploding Borders
   ( 4)
Sorcery
Domain — Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Exploding Borders deals X damage to target player or planeswalker, where X is the number of basic land types among lands you control.
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Exuberant Firestoker
  ( 3)
Creature — Human Druid Shaman
(1/1)
At the beginning of your end step, if you control a creature with power 5 or greater, you may have this creature deal 2 damage to target player or planeswalker. : Add .
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Faerie Swarm
  ( 4)
Creature — Faerie
(*/*)
Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
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Fatal Attraction
  ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, it deals 2 damage to enchanted creature. At the beginning of your upkeep, this Aura deals 4 damage to enchanted creature.
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Felidar Sovereign
   ( 6)
Creature — Cat Beast
(4/6)
Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your upkeep, if you have 40 or more life, you win the game.
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Femeref Archers
  ( 3)
Creature — Human Archer
(2/2)
: This creature deals 4 damage to target attacking creature with flying.
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Flamekin Spitfire
  ( 2)
Creature — Elemental Shaman
(1/1)
 : This creature deals 1 damage to any target.
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Fool's Demise
  ( 5)
Enchantment — Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under your control. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
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Forest
( 0)
Basic Land — Forest
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Ghost Tactician
  ( 5)
Creature — Spirit Spellshaper
(2/5)
, , Discard a card: Creatures you control get +1/+0 until end of turn.
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Glare of Subdual
   ( 4)
Enchantment
Tap an untapped creature you control: Tap target artifact or creature.
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Gloomlance
   ( 5)
Sorcery
Destroy target creature. If that creature was green or white, its controller discards a card.
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Grand Arbiter Augustin IV
   ( 4)
Legendary Creature — Human Advisor
(2/3)
White spells you cast cost less to cast. Blue spells you cast cost less to cast. Spells your opponents cast cost more to cast.
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Grotag Siege-Runner
  ( 2)
Creature — Goblin Rogue
(2/1)
, Sacrifice this creature: Destroy target creature with defender. This creature deals 2 damage to that creature's controller.
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Guile
    ( 6)
Creature — Elemental Incarnation
(6/6)
This creature can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
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Hada Spy Patrol
  ( 2)
Creature — Human Rogue
(1/1)
Level up  ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 This creature can't be blocked. LEVEL 3+ 3/3 Shroud (This creature can't be the target of spells or abilities.) This creature can't be blocked.
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Hearthcage Giant
   ( 8)
Creature — Giant Warrior
(5/5)
When this creature enters, create two 3/1 red Elemental Shaman creature tokens. Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
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Hide // Seek (Hide)
  ( 2)
Instant
Put target artifact or enchantment on the bottom of its owner's library.
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Hideous End
   ( 3)
Instant
Destroy target nonblack creature. Its controller loses 2 life.
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Ichor Slick
  ( 3)
Sorcery
Target creature gets -3/-3 until end of turn. Cycling ( , Discard this card: Draw a card.) Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Ignite Disorder
  ( 2)
Instant
Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.
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Incinerate
  ( 2)
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
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Inferno Elemental
   ( 6)
Creature — Elemental
(4/4)
Whenever this creature blocks or becomes blocked by a creature, this creature deals 3 damage to that creature.
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Inside Out
  ( 2)
Instant
Switch target creature's power and toughness until end of turn. Draw a card.
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Invoke the Firemind
    ( 3)
Sorcery
Choose one — • Draw X cards. • Invoke the Firemind deals X damage to any target.
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Ith, High Arcanist
   ( 7)
Legendary Creature — Human Wizard
(3/5)
Vigilance : Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4— 
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Jaws of Stone
  ( 6)
Sorcery
Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell.
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Kinsbaile Balloonist
  ( 4)
Creature — Kithkin Soldier
(2/2)
Flying Whenever this creature attacks, you may have target creature gain flying until end of turn.
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Krosan Grip
  ( 3)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.
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Lavaball Trap
   ( 8)
Instant — Trap
If an opponent had two or more lands enter the battlefield under their control this turn, you may pay   rather than pay this spell's mana cost. Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
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Leyline of Singularity
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. All nonland permanents are legendary.
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Magefire Wings
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and has flying.
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Magus of the Jar
   ( 5)
Creature — Human Wizard
(3/3)
, Sacrifice this creature: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
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Mangara of Corondor
   ( 3)
Legendary Creature — Human Wizard
(1/1)
: Exile Mangara and target permanent.
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Master Warcraft
   ( 4)
Instant
Cast this spell only before attackers are declared. You choose which creatures attack this turn. You choose which creatures block this turn and how those creatures block.
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Mirror Entity
  ( 3)
Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.) : Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
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Momir Vig, Simic Visionary
   ( 5)
Legendary Creature — Elf Wizard
(2/2)
Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top. Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
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Moriok Replica
 ( 3)
Artifact Creature — Warrior
(2/2)
 , Sacrifice this creature: You draw two cards and you lose 2 life.
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Mutilate
   ( 4)
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
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Neurok Replica
 ( 3)
Artifact Creature — Wizard
(1/4)
 , Sacrifice this creature: Return target creature to its owner's hand.
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Ophidian Eye
  ( 3)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
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Orzhov Euthanist
  ( 3)
Creature — Human Assassin
(2/2)
Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, destroy target creature that was dealt damage this turn.
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Paperfin Rascal
  ( 3)
Creature — Merfolk Rogue
(2/2)
When this creature enters, clash with an opponent. If you win, put a +1/+1 counter on this creature. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
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Pardic Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying : This creature gets +1/+0 until end of turn.
Suspend 2—  Whenever an opponent casts a spell, if this card is suspended, that player may put a time counter on this card.
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Petrified Plating
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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Plains
( 0)
Basic Land — Plains
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Poison the Well
   ( 4)
Sorcery
Destroy target land. Poison the Well deals 2 damage to that land's controller.
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Poisonbelly Ogre
  ( 5)
Creature — Ogre Warrior
(3/3)
Whenever another creature enters, its controller loses 1 life.
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Predatory Focus
   ( 5)
Sorcery
You may have creatures you control assign their combat damage this turn as though they weren't blocked.
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Prison Term
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature an opponent controls enters, you may attach this Aura to that creature.
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Puncturing Light
  ( 2)
Instant
Destroy target attacking or blocking creature with power 3 or less.
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Rakdos Augermage
   ( 3)
Creature — Human Wizard
(3/2)
First strike : Reveal your hand and discard a card of target opponent's choice. Then that player reveals their hand and discards a card of your choice. Activate only as a sorcery.
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Rakdos the Defiler
     ( 6)
Legendary Creature — Demon
(7/6)
Flying, trample Whenever Rakdos attacks, sacrifice half the non-Demon permanents you control, rounded up. Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control of their choice, rounded up.
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Recurring Insight
   ( 6)
Sorcery
Draw cards equal to the number of cards in target opponent's hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Refraction Trap
  ( 4)
Instant — Trap
If an opponent cast a red instant or sorcery spell this turn, you may pay rather than pay this spell's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
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Rekindled Flame
   ( 4)
Sorcery
Rekindled Flame deals 4 damage to any target. At the beginning of your upkeep, if an opponent has no cards in hand, you may return this card from your graveyard to your hand.
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Reknit
  ( 2)
Instant
Regenerate target permanent.
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Rivals' Duel
  ( 4)
Sorcery
Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)
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Ronom Hulk
  ( 5)
Creature — Beast
(5/6)
Protection from snow Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Scout's Warning
 ( 1)
Instant
The next creature card you play this turn can be played as though it had flash. Draw a card.
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Scute Mob
 ( 1)
Creature — Insect
(1/1)
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on this creature.
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Hide // Seek (Seek)
  ( 2)
Instant
Search target opponent's library for a card and exile it. You gain life equal to its mana value. Then that player shuffles.
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Serra's Embrace
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)
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Shape Anew
  ( 4)
Sorcery
The controller of target artifact sacrifices it, then reveals cards from the top of their library until they reveal an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
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Skeletal Wurm
  ( 8)
Creature — Skeleton Wurm
(7/6)
: Regenerate this creature.
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Smoldering Butcher
  ( 4)
Creature — Elemental Warrior
(4/2)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Soul Bleed
  ( 3)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
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