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Aerial Engineer
   ( 4)
Creature — Human Artificer
(2/4)
As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.
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Alena, Kessig Trapper
  ( 5)
Legendary Creature — Human Scout
(4/3)
First strike : Add an amount of equal to the greatest power among creatures you control that entered the battlefield this turn.
Partner (You can have two commanders if both have partner.)
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Ankle Shanker
    ( 5)
Creature — Goblin Berserker
(2/2)
Haste Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.
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Archaeomancer
   ( 4)
Creature — Human Wizard
(1/2)
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
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Azorius Charm
  ( 2)
Instant
Choose one — • Creatures you control gain lifelink until end of turn. • Draw a card. • Put target attacking or blocking creature on top of its owner's library.
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Bad Deal
   ( 6)
Sorcery
You draw two cards and each opponent discards two cards. Each player loses 2 life.
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Barrage of Boulders
  ( 3)
Sorcery
Barrage of Boulders deals 1 damage to each creature you don't control. Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.
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Blade Instructor
  ( 3)
Creature — Human Soldier
(3/1)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
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Borderland Ranger
  ( 3)
Creature — Human Scout
(2/2)
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
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Boros Battleshaper
   ( 7)
Creature — Minotaur Soldier
(5/5)
At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
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Boros Charm
  ( 2)
Instant
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
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Burn at the Stake
    ( 5)
Sorcery
As an additional cost to cast this spell, tap any number of untapped creatures you control. Burn at the Stake deals damage to any target equal to three times the number of creatures tapped this way.
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Byway Courier
  ( 3)
Creature — Human Scout
(3/2)
When Byway Courier dies, investigate. (Create a colorless Clue artifact token with " , Sacrifice this artifact: Draw a card.")
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Conspicuous Snoop
  ( 2)
Creature — Goblin Rogue
(2/2)
Play with the top card of your library revealed. You may cast Goblin spells from the top of your library. As long as the top card of your library is a Goblin card, Conspicuous Snoop has all activated abilities of that card.
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Coordinated Charge
  ( 5)
Instant
Creatures you control get +2/+1 until end of turn. Cycling ( , Discard this card: Draw a card.)
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Council of the Absolute
   ( 4)
Creature — Human Advisor
(2/4)
As Council of the Absolute enters the battlefield, choose a noncreature, nonland card name. Your opponents can't cast spells with the chosen name. Spells with the chosen name you cast cost less to cast.
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Cunning Survivor
  ( 2)
Creature — Human Warrior
(1/3)
Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn.
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Curious Herd
  ( 4)
Instant
Choose target opponent. You create X 3/3 green Beast creature tokens, where X is the number of artifacts that player controls.
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Daggersail Aeronaut
  ( 4)
Creature — Goblin
(3/2)
As long as it's your turn, Daggersail Aeronaut has flying.
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Dargo, the Shipwrecker
  ( 7)
Legendary Creature — Giant Pirate
(7/5)
As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs less to cast for each permanent sacrificed this way and less to cast for each other artifact or creature you've sacrificed this turn. Trample Partner (You can have two commanders if both have partner.)
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Deadbridge Chant
   ( 6)
Enchantment
When Deadbridge Chant enters the battlefield, mill ten cards. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
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Deathknell Berserker
  ( 2)
Creature — Elf Berserker
(2/2)
When Deathknell Berserker dies, if its power was 3 or greater, create a 2/2 black Zombie Berserker creature token.
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Decimate
   ( 4)
Sorcery
Destroy target artifact, target creature, target enchantment, and target land.
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Demonic Vigor
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, return that card to its owner's hand.
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Departed Deckhand
  ( 2)
Creature — Spirit Pirate
(2/2)
When Departed Deckhand becomes the target of a spell, sacrifice it. Departed Deckhand can't be blocked except by Spirits.  : Another target creature you control can't be blocked this turn except by Spirits.
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Deranged Whelp
  ( 2)
Creature — Wolf
(2/1)
Menace (This creature can't be blocked except by two or more creatures.)
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Desperate Castaways
  ( 2)
Creature — Human Pirate
(2/3)
Desperate Castaways can't attack unless you control an artifact.
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Destructive Digger
  ( 3)
Creature — Goblin
(3/2)
, , Sacrifice an artifact or land: Draw a card.
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Devoted Crop-Mate
  ( 3)
Creature — Human Warrior
(3/2)
You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.)
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Devout Decree
  ( 2)
Sorcery
Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Dimir Charm
  ( 2)
Instant
Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
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Dire Fleet Daredevil
  ( 2)
Creature — Human Pirate
(2/1)
First strike When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and you may spend mana as though it were mana of any type to cast that spell. If that spell would be put into a graveyard this turn, exile it instead.
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Double Cleave
  ( 2)
Instant
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Elderleaf Mentor
  ( 4)
Creature — Elf Warrior
(3/2)
When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token.
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Enchanted Carriage
 ( 5)
Artifact — Vehicle
(4/4)
When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Equestrian Skill
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. As long as enchanted creature is a Human, it has trample.
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Fire Shrine Keeper
 ( 1)
Creature — Elemental
(1/1)
Menace  , , Sacrifice Fire Shrine Keeper: It deals 3 damage to each of up to two target creatures.
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Firesong and Sunspeaker
   ( 6)
Legendary Creature — Minotaur Cleric
(4/6)
Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
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Flame Spill
  ( 3)
Instant
Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead.
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Flawless Maneuver
  ( 3)
Instant
If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.
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Frilled Deathspitter
  ( 3)
Creature — Dinosaur
(3/2)
Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker.
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Gideon's Battle Cry
   ( 4)
Sorcery
Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle it.
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Goblin Assault Team
  ( 4)
Creature — Goblin Warrior
(4/1)
Haste When Goblin Assault Team dies, put a +1/+1 counter on target creature you control.
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Goblin Racketeer
  ( 4)
Creature — Goblin Rogue
(4/2)
Whenever Goblin Racketeer attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Golgari Charm
  ( 2)
Instant
Choose one — • All creatures get -1/-1 until end of turn. • Destroy target enchantment. • Regenerate each creature you control.
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Gravepurge
  ( 3)
Instant
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
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Great Teacher's Decree
  ( 4)
Sorcery
Creatures you control get +2/+1 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Grisly Spectacle
   ( 4)
Instant
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
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Gruul Charm
  ( 2)
Instant
Choose one — • Creatures without flying can't block this turn. • Gain control of all permanents you own. • Gruul Charm deals 3 damage to each creature with flying.
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Gruul Spellbreaker
   ( 3)
Creature — Ogre Warrior
(3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample As long as it's your turn, you and Gruul Spellbreaker have hexproof.
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Halana, Kessig Ranger
  ( 4)
Legendary Creature — Human Archer
(3/4)
Reach Whenever another creature enters the battlefield under your control, you may pay . When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.)
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Heroes of the Revel
  ( 5)
Creature — Satyr Soldier
(4/4)
When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block." Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn.
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Hissing Iguanar
  ( 3)
Creature — Lizard
(3/1)
Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker.
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Hold the Gates
  ( 3)
Enchantment
Creatures you control get +0/+1 for each Gate you control and have vigilance.
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Illusionist's Gambit
   ( 4)
Instant
Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or a planeswalker you control that combat.
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Impending Doom
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and attacks each combat if able. When enchanted creature dies, Impending Doom deals 3 damage to that creature's controller.
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Improbable Alliance
  ( 2)
Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.   : Draw a card, then discard a card.
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Infantry Veteran
 ( 1)
Creature — Human Soldier
(1/1)
: Target attacking creature gets +1/+1 until end of turn.
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Infectious Bloodlust
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1, has haste, and attacks each combat if able. When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle your library.
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Inscription of Abundance
  ( 2)
Instant
Kicker   Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control.
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Inscription of Insight
  ( 4)
Sorcery
Kicker    Choose one. If this spell was kicked, choose any number instead. • Return up to two target creatures to their owners' hands. • Scry 2, then draw two cards. • Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
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Inscription of Ruin
  ( 3)
Sorcery
Kicker    Choose one. If this spell was kicked, choose any number instead. • Target opponent discards two cards. • Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. • Destroy target creature with converted mana cost 3 or less.
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Izzet Charm
  ( 2)
Instant
Choose one — • Counter target noncreature spell unless its controller pays . • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.
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Just Desserts
  ( 2)
Instant
Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))
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Kindslaver
 ( 5)
Legendary Artifact
, , Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.
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Krallenhorde Killer
( 0)
Creature — Werewolf
(2/2)
 : Krallenhorde Killer gets +4/+4 until end of turn. Activate this ability only once each turn.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.
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Krond the Dawn-Clad
      ( 6)
Legendary Creature — Archon
(6/6)
Flying, vigilance Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent.
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Lavabrink Venturer
  ( 3)
Creature — Human Soldier
(3/3)
As Lavabrink Venturer enters the battlefield, choose odd or even. (Zero is even.) Lavabrink Venturer has protection from each converted mana cost of the chosen value.
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Makeshift Battalion
  ( 3)
Creature — Human Soldier
(3/2)
Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
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Mardu Scout
  ( 2)
Creature — Goblin Scout
(3/1)
Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Martyr for the Cause
  ( 2)
Creature — Human Soldier
(2/2)
When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Massive Raid
   ( 3)
Instant
Massive Raid deals damage to any target equal to the number of creatures you control.
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Molten Echoes
   ( 4)
Enchantment
As Molten Echoes enters the battlefield, choose a creature type. Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
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Mwonvuli Beast Tracker
   ( 3)
Creature — Human Scout
(2/1)
When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle your library and put that card on top of it.
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Navigator's Ruin
  ( 3)
Enchantment
Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards.
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Nearheath Chaplain
  ( 4)
Creature — Human Cleric
(3/1)
Lifelink  , Exile Nearheath Chaplain from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate this ability only any time you could cast a sorcery.
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Nessian Boar
   ( 5)
Creature — Boar
(10/6)
All creatures able to block Nessian Boar do so. Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card.
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Netcaster Spider
  ( 3)
Creature — Spider
(2/3)
Reach (This creature can block creatures with flying.) Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.
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Ooze Flux
  ( 4)
Enchantment
 , Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.
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Orzhov Charm
  ( 2)
Instant
Choose one — • Return target creature you control and all Auras you control attached to it to their owner's hand. • Destroy target creature and you lose life equal to its toughness. • Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.
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Pelt Collector
 ( 1)
Creature — Elf Warrior
(1/1)
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector. As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
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Pir, Imaginative Rascal
  ( 3)
Legendary Creature — Human
(1/1)
Partner with Toothy, Imaginary Friend (When this creature enters the battlefield, target player may put Toothy into their hand from their library, then shuffle.) If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
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Predator's Gambit
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1. Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Rakdos Charm
  ( 2)
Instant
Choose one — • Exile all cards from target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.
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Ram Through
  ( 2)
Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
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Ready // Willing (Ready)
   ( 3)
Instant
Creatures you control gain indestructible until end of turn. Untap each creature you control. Fuse (You may cast one or both halves of this card from your hand.)
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Remand
  ( 2)
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.
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