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Unlikely Aid
( 2)
Instant
Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Unlikely Alliance
( 2)
Enchantment
: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
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Unliving Psychopath
( 4)
Creature — Zombie Assassin
(0/4)
: Unliving Psychopath gets +1/-1 until end of turn. , : Destroy target creature with power less than Unliving Psychopath's power.
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Unlucky Drop
( 4)
Instant
Target artifact or creature's owner puts it on the top or bottom of their library.
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Unlucky Witness
( 1)
Creature — Human Citizen
(1/1)
When Unlucky Witness dies, exile the top two cards of your library. Until your next end step, you may play one of those cards.
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Unmake the Graves
( 5)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Return up to two target creature cards from your graveyard to your hand.
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Unmarked Grave
( 2)
Sorcery
Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.
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Unmask
( 4)
Sorcery
You may exile a black card from your hand rather than pay this spell's mana cost. Target player reveals their hand. You choose a nonland card from it. That player discards that card.
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Unmoored Ego
( 3)
Sorcery
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
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Unnatural Aggression
( 3)
Instant
Devoid (This card has no color.) Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
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Unnatural Endurance
( 1)
Instant
Devoid (This card has no color.) Target creature gets +2/+0 until end of turn. Regenerate it.
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Unnatural Hunger
( 5)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage equal to that creature's power to that player unless they sacrifice another creature.
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Unnatural Moonrise
( 2)
Sorcery
It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Unnatural Predation
( 1)
Instant
Target creature gets +1/+1 and gains trample until end of turn.
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Unnatural Restoration
( 2)
Sorcery
Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Unnatural Selection
( 2)
Enchantment
: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
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Unnatural Speed
( 1)
Instant — Arcane
Target creature gains haste until end of turn.
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Unnerve
( 4)
Sorcery
Each opponent discards two cards.
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Unnerving Grasp
( 3)
Sorcery
Return up to one target nonland permanent to its owner's hand. Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Unpredictable Cyclone
( 5)
Enchantment
If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order. Cycling (, Discard this card: Draw a card.)
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Unquenchable Fury
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand." When Unquenchable Fury is put into your graveyard from the battlefield, return it to your hand.
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Unquenchable Thirst
( 2)
Enchantment — Aura
Enchant creature When Unquenchable Thirst enters, if you control a Desert or there is a Desert card in your graveyard, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Unquestioned Authority
( 3)
Enchantment — Aura
Enchant creature When Unquestioned Authority enters, draw a card. Enchanted creature has protection from creatures.
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Unruly Catapult
( 3)
Artifact Creature — Construct
(0/4)
Defender : Unruly Catapult deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Unruly Catapult.
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Unruly Krasis
( 3)
Creature — Shark Octopus Lizard
(4/4)
Trample Whenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis's power. : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
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Unruly Mob
( 2)
Creature — Human
(1/1)
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
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Unsanctioned Ancient Juggler
( 0)
Stickers
2 — Whenever this creature attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) 4 — Indestructible 2 — 3/2 3 — 5/4
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Unscrupulous Agent
( 2)
Creature — Elf Detective
(1/1)
When Unscrupulous Agent enters, target opponent exiles a card from their hand.
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Unscythe, Killer of Kings
( 4)
Legendary Artifact — Equipment
Equipped creature gets +3/+3 and has first strike. Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, create a 2/2 black Zombie creature token. Equip
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Unseal the Necropolis
( 3)
Instant
Each player mills three cards. Then you return up to two creature cards from your graveyard to your hand. (To mill three cards, a player puts the top three cards of their library into their graveyard.)
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Unseen Walker
( 2)
Creature — Dryad
(1/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) : Target creature gains forestwalk until end of turn.
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Unsettled Mariner
( 2)
Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
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Unsettling Twins
( 4)
Creature — Human
(2/2)
When Unsettling Twins enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Unshakable Tail
( 3)
Creature — Zombie Detective
(3/2)
When Unshakable Tail enters and at the beginning of your upkeep, surveil 1. Whenever one or more creature cards are put into your graveyard from your library, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") , Sacrifice a Clue: Return Unshakable Tail from your graveyard to your hand.
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Unstable Frontier
( 0)
Land
: Add . : Target land you control becomes the basic land type of your choice until end of turn.
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Unstable Mutation
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
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Unstable Robot Dragon
( 0)
Stickers
2 — : Switch this creature's power and toughness until end of turn. 4 — Whenever this creature attacks, it gets +5/+5 until end of turn. 2 — 3/2 3 — 2/7
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Unstable Shapeshifter
( 4)
Creature — Shapeshifter
(0/1)
Whenever another creature enters, Unstable Shapeshifter becomes a copy of that creature, except it has this ability.
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Unstoppable Ash
( 4)
Creature — Treefolk Warrior
(5/5)
Trample Champion a Treefolk or Warrior (When this enters, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
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Unstoppable Ogre
( 3)
Artifact Creature — Ogre Warrior
(4/1)
When Unstoppable Ogre enters, target creature can't block this turn.
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Unstoppable Slasher
( 3)
Creature — Zombie Assassin
(2/3)
Deathtouch Whenever Unstoppable Slasher deals combat damage to a player, they lose half their life, rounded up. When Unstoppable Slasher dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
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Unsubstantiate
( 2)
Instant
Return target spell or creature to its owner's hand.
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Unsummon
( 1)
Instant
Return target creature to its owner's hand.
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Untaidake, the Cloud Keeper
( 0)
Legendary Land
Untaidake, the Cloud Keeper enters tapped. , Pay 2 life: Add . Spend this mana only to cast legendary spells.
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Untamed Hunger
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
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Untamed Kavu
( 2)
Creature — Kavu
(2/2)
Kicker (You may pay an additional as you cast this spell.) Vigilance, trample If Untamed Kavu was kicked, it enters with three +1/+1 counters on it.
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Untamed Might
( 1)
Instant
Target creature gets +X/+X until end of turn.
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Untamed Pup
( 0)
Creature — Werewolf
(4/4)
Trample Other Wolves and Werewolves you control have trample. : Put a +1/+1 counter on target creature. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Untamed Wilds
( 3)
Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
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Untethered Express
( 4)
Artifact — Vehicle
(4/4)
Trample Whenever Untethered Express attacks, put a +1/+1 counter on it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Untimely Malfunction
( 2)
Instant
Choose one — • Destroy target artifact. • Change the target of target spell or ability with a single target. • One or two target creatures can't block this turn.
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Unwanted Remake
( 1)
Instant
Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
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Unwilling Ingredient
( 1)
Creature — Frog
(1/1)
Menace (This creature can't be blocked except by two or more creatures.) , Exile Unwilling Ingredient from your graveyard: You draw a card and you lose 1 life.
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Unwilling Recruit
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
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Unwilling Vessel
( 3)
Creature — Human Wizard
(3/2)
Vigilance Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel. When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel.
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Unwind
( 3)
Instant
Counter target noncreature spell. Untap up to three lands.
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Unwinding Clock
( 4)
Artifact
Untap all artifacts you control during each other player's untap step.
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Unworthy Dead
( 2)
Creature — Phyrexian Skeleton
(1/1)
: Regenerate Unworthy Dead.
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Unyaro
( 0)
Plane — Zhalfir
At the beginning of your end step, if you planeswalked to Unyaro this turn, untap all creatures. They phase out until a player planeswalks. (Treat them and anything attached to them as though they didn't exist.) Whenever chaos ensues, create two 2/2 white and blue Knight creature tokens with vigilance.
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Unyaro Bees
( 3)
Creature — Insect
(0/1)
Flying : Unyaro Bees gets +1/+1 until end of turn. , Sacrifice Unyaro Bees: It deals 2 damage to any target.
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Unyaro Griffin
( 4)
Creature — Griffin
(2/2)
Flying Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.
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Unyielding Krumar
( 4)
Creature — Orc Warrior
(3/3)
: Unyielding Krumar gains first strike until end of turn.
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Up the Beanstalk
( 2)
Enchantment
When Up the Beanstalk enters and whenever you cast a spell with mana value 5 or greater, draw a card.
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Updraft
( 2)
Instant
Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep.
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Upheaval
( 6)
Sorcery
Return all permanents to their owners' hands.
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Uphill Battle
( 3)
Enchantment
Creatures played by your opponents enter tapped.
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Upriser Renegade
( 2)
Creature — Human Samurai
(1/3)
Upriser Renegade gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.)
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Uproot
( 4)
Sorcery — Arcane
Put target land on top of its owner's library.
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Upwelling
( 4)
Enchantment
Players don't lose unspent mana as steps and phases end.
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Urabrask
( 4)
Legendary Creature — Phyrexian Praetor
(4/4)
First strike Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add . : Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
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Urabrask the Hidden
( 5)
Legendary Creature — Phyrexian Praetor
(4/4)
Creatures you control have haste. Creatures your opponents control enter tapped.
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Urabrask, Heretic Praetor
( 5)
Legendary Creature — Phyrexian Praetor
(4/4)
Haste At the beginning of your upkeep, exile the top card of your library. You may play it this turn. At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
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Urabrask's Anointer
( 4)
Artifact Creature — Phyrexian Wizard
(4/2)
When Urabrask's Anointer enters, it deals X damage to any target, where X is the number of permanents you control with oil counters on them.
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Urabrask's Forge
( 3)
Artifact
At the beginning of combat on your turn, put an oil counter on Urabrask's Forge, then create an X/1 red Phyrexian Horror creature token with trample and haste, where X is the number of oil counters on Urabrask's Forge. Sacrifice that token at the beginning of the next end step.
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Urban Burgeoning
( 1)
Enchantment — Aura
Enchant land Enchanted land has "Untap this land during each other player's untap step."
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Urban Daggertooth
( 4)
Creature — Dinosaur
(4/3)
Vigilance Enrage — Whenever Urban Daggertooth is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Urban Evolution
( 5)
Sorcery
Draw three cards. You may play an additional land this turn.
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Urban Utopia
( 2)
Enchantment — Aura
Enchant land When Urban Utopia enters, draw a card. Enchanted land has ": Add one mana of any color."
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Urbis Protector
( 6)
Creature — Human Cleric
(1/1)
When Urbis Protector enters, create a 4/4 white Angel creature token with flying.
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Urborg
( 0)
Legendary Land
: Add . : Target creature loses first strike or swampwalk until end of turn.
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Urborg Drake
( 3)
Creature — Drake
(2/3)
Flying Urborg Drake attacks each combat if able.
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