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Aliban's Tower
( 2)
Instant
Target blocking creature gets +3/+1 until end of turn.
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Armor Thrull
( 3)
Creature — Thrull
(1/3)
, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
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Aspect of Wolf
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
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Battering Ram
( 2)
Artifact Creature — Construct
(1/1)
At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
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Black Knight
( 2)
Creature — Human Knight
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
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Bog Wraith
( 4)
Creature — Wraith
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Bounty of the Hunt
( 5)
Instant
You may exile a green card from your hand rather than pay this spell's mana cost. Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
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Citanul Druid
( 2)
Creature — Human Druid
(1/1)
Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.
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Consecrate Land
( 1)
Enchantment — Aura
Enchant land Enchanted land has indestructible and can't be enchanted by other Auras.
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Night // Day (Day)
( 3)
Instant
Creatures target player controls get +1/+1 until end of turn.
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Deep Water
( 2)
Enchantment
: Until end of turn, if you tap a land you control for mana, it produces instead of any other type.
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Divine Offering
( 2)
Instant
Destroy target artifact. You gain life equal to its mana value.
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Dwarven Catapult
( 1)
Instant
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
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Dwarven Lieutenant
( 2)
Creature — Dwarf Soldier
(1/2)
: Target Dwarf creature gets +1/+0 until end of turn.
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Fire and Brimstone
( 5)
Instant
Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you.
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Firestorm Phoenix
( 6)
Creature — Phoenix
(3/2)
Flying If Firestorm Phoenix would die, return it to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in their hand and can't play it.
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Ghost Hounds
( 2)
Creature — Dog Spirit
(1/1)
Vigilance Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.
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Giant Turtle
( 3)
Creature — Turtle
(2/4)
Giant Turtle can't attack if it attacked during your last turn.
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Goblin War Drums
( 3)
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
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Hail Storm
( 3)
Instant
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
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Haunting Wind
( 4)
Enchantment
Whenever an artifact becomes tapped or a player activates an artifact's ability without in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.
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Ice Floe
( 0)
Land
You may choose not to untap Ice Floe during your untap step. : Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.
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Iceberg
( 2)
Enchantment
Iceberg enters with X ice counters on it. : Put an ice counter on Iceberg. Remove an ice counter from Iceberg: Add .
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Martyr's Cry
( 2)
Sorcery
Exile all white creatures. For each creature exiled this way, its controller draws a card.
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Moat
( 4)
Enchantment
Creatures without flying can't attack.
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Pestilence Rats
( 3)
Creature — Rat
(*/3)
Pestilence Rats's power is equal to the number of other Rats on the battlefield. <I>(For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)</I>
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Raise Dead
( 1)
Sorcery
Return target creature card from your graveyard to your hand.
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Rock Hydra
( 2)
Creature — Hydra
(0/0)
Rock Hydra enters with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. : Prevent the next 1 damage that would be dealt to Rock Hydra this turn. : Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.
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Scavenging Ghoul
( 4)
Creature — Zombie
(2/2)
At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
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Sea Serpent
( 6)
Creature — Serpent
(5/5)
Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent.
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Sedge Troll
( 3)
Creature — Troll
(2/2)
Sedge Troll gets +1/+1 as long as you control a Swamp. : Regenerate Sedge Troll.
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Snow Fortress
( 5)
Artifact Creature — Wall
(0/4)
Defender (This creature can't attack.) : Snow Fortress gets +1/+0 until end of turn. : Snow Fortress gets +0/+1 until end of turn. : Snow Fortress deals 1 damage to target creature without flying that's attacking you.
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Stampede
( 3)
Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
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Stone Spirit
( 5)
Creature — Elemental Spirit
(4/3)
Stone Spirit can't be blocked by creatures with flying.
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Swords to Plowshares
( 1)
Instant
Exile target creature. Its controller gains life equal to its power.
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Thawing Glaciers
( 0)
Land
Thawing Glaciers enters tapped. , : Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.
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Timberline Ridge
( 0)
Land
Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. : Add or . Put a depletion counter on Timberline Ridge.
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Urza's Chalice
( 1)
Artifact
Whenever a player casts an artifact spell, you may pay . If you do, you gain 1 life.
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Willow Satyr
( 4)
Creature — Satyr
(1/1)
You may choose not to untap Willow Satyr during your untap step. : Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.
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Wolverine Pack
( 4)
Creature — Wolverine
(2/4)
Rampage 2 <I>(Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)</I>
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Zombie Master
( 3)
Creature — Zombie
(2/3)
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have ": Regenerate this permanent."
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