|"Christopher Moeller%26Anthony S. Waters", |"Richard Thomas" (46)
Flying
, : Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)
As Black Vise enters, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
Choose one —
• Counter target red spell.
• Destroy target red permanent.
: Carrion Ants gets +1/+1 until end of turn.
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .
As Cursed Rack enters, choose an opponent.
The chosen player's maximum hand size is four.
Creatures target player controls get +1/+1 until end of turn.
: Destroy target permanent you own. It can't be regenerated.
White creatures get -1/-1.
, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step.
Fire Diamond enters tapped.
: Add .
, : Untap target creature.
: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.
You choose all targets for all spells and abilities.
First strike
Creatures with islandwalk can be blocked as though they didn't have islandwalk.
: Hoar Shade gets +1/+1 until end of turn.
Rampage 1 <I>(Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)</I>
: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
, : Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its mana value.
Enchant creature
Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
Lightning Blast deals 4 damage to any target.
Target creature gets -1/-1 until end of turn.
, : The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.
Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
• Counter target blue spell.
• Destroy target blue permanent.
Rolling Thunder deals X damage divided as you choose among any number of targets.
At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. <I>(This effect lasts indefinitely.)</I>
As The Rack enters, choose an opponent.
At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
Defender (This creature can't attack.)
: Thunder Wall gets +1/+1 until end of turn.
Destroy all Islands.
During your turn, creatures you control get +2/+0.
During turns other than yours, creatures you control get -0/-2.
Defender, flying (This creature can't attack, and it can block creatures with flying.)
Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.
: Wall of Fire gets +1/+0 until end of turn.
Protection from black
Protection from white
Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.
Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.
: Wall of Water gets +1/+0 until end of turn.
: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
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