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Amulet of Vigor
Amulet of Vigor 1 (1)
Artifact

Whenever a permanent you control enters tapped, untap it.

Secret Lair Drop (Rare)
Ashad, the Lone Cyberman
Ashad, the Lone Cyberman 1BlueBlackRed (4)
Legendary Artifact Creature — Cyberman (3/3)

The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.)

Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone Cyberman.

Doctor Who Commander (Rare)
Cayth, Famed Mechanist
Cayth, Famed Mechanist 1BlueRedWhite (4)
Legendary Creature — Dwarf Artificer (3/3)

Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Other nontoken creatures you control have fabricate 1.

2, Tap: Choose one —

• Populate.

• Proliferate.

Modern Horizons 3 Commander (Mythic Rare)
Clockwork Percussionist
Clockwork Percussionist Red (1)
Artifact Creature — Monkey Toy (1/1)

Haste

When Clockwork Percussionist dies, exile the top card of your library. You may play it until the end of your next turn.

Duskmourn: House of Horror (Common)
Dúnedain Rangers
Dúnedain Rangers 3Green (4)
Creature — Human Ranger (4/4)

Landfall — Whenever a land you control enters, if you don't control a Ring-bearer, the Ring tempts you.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Gold Rush
Gold Rush 1Green (2)
Instant

Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control.

Outlaws of Thunder Junction (Uncommon)
Koth, Fire of Resistance
Koth, Fire of Resistance 2RedRed (4)
Legendary Planeswalker — Koth (4)

+2: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle.

−3: Koth, Fire of Resistance deals damage to target creature equal to the number of Mountains you control.

−7: You get an emblem with "Whenever a Mountain you control enters, this emblem deals 4 damage to any target."

Phyrexia: All Will Be One (Rare)
Myra the Magnificent
Myra the Magnificent 2BlueRed (4)
Legendary Creature — Human Performer (2/4)

Whenever you cast an instant or sorcery spell from your hand, open an Attraction.

Variable Colorless, Tap: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. For as long as that Attraction is on the battlefield, whenever you visit it, copy the exiled card. You may cast the copy without paying its mana cost.

Unfinity (Mythic Rare)
Ollenbock Escort
Ollenbock Escort White (1)
Creature — Human Cleric (1/1)

Vigilance

Sacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.

Innistrad: Crimson Vow (Uncommon)
Recruiter of the Guard
Recruiter of the Guard 2White (3)
Creature — Human Soldier (1/1)

When Recruiter of the Guard enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.

Modern Horizons 3 (Mythic Rare)
Sarkhan, Soul Aflame
Sarkhan, Soul Aflame 1BlueRed (3)
Legendary Creature — Human Shaman (2/4)

Dragon spells you cast cost 1 less to cast.

Whenever a Dragon you control enters, you may have Sarkhan, Soul Aflame become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.

March of the Machine: The Aftermath (Mythic Rare)
Scrapyard Steelbreaker
Scrapyard Steelbreaker 3Red (4)
Artifact Creature — Human Warrior (3/4)

1, Sacrifice another artifact: Scrapyard Steelbreaker gets +2/+1 until end of turn.

Kamigawa: Neon Dynasty (Common)
Shock
Shock Red (1)
Instant

Shock deals 2 damage to any target.

Murders at Karlov Manor (Common)
The Toymaker's Trap
The Toymaker's Trap 2Black (3)
Enchantment

At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap.

Doctor Who Commander (Rare)
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