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Ghitu Slinger
( 3)
Creature — Human Nomad
(2/2)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals 2 damage to any target.
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Ghitu War Cry
( 3)
Enchantment
: Target creature gets +1/+0 until end of turn.
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Ghor-Clan Bloodscale
( 4)
Creature — Lizard Warrior
(2/1)
First strike : This creature gets +2/+2 until end of turn. Activate only once each turn.
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Ghor-Clan Rampager
( 4)
Creature — Beast
(4/4)
Trample Bloodrush — , Discard this card: Target attacking creature gets +4/+4 and gains trample until end of turn.
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Ghor-Clan Savage
( 5)
Creature — Centaur Berserker
(2/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.)
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Ghor-Clan Wrecker
( 4)
Creature — Human Warrior
(2/2)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Menace (This creature can't be blocked except by two or more creatures.)
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Ghost Ark
( 4)
Artifact — Vehicle
(3/3)
Flying Repair Barge — Whenever this Vehicle becomes crewed, each artifact creature card in your graveyard gains unearth until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Ghost Council of Orzhova
( 4)
Legendary Creature — Spirit
(4/4)
When Ghost Council of Orzhova enters, target opponent loses 1 life and you gain 1 life. , Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Ghost Hounds
( 2)
Creature — Dog Spirit
(1/1)
Vigilance Whenever this creature blocks or becomes blocked by a white creature, this creature gains first strike until end of turn.
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Ghost Lantern
( 1)
Artifact — Equipment
Whenever a creature you control dies, put a +1/+1 counter on equipped creature. Equip
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Ghost of Ramirez DePietro
( 3)
Legendary Creature — Spirit Pirate
(2/3)
Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. Partner (You can have two commanders if both have partner.)
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Ghost Quarter
( 0)
Land
: Add . , Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
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Ghost Ship
( 4)
Creature — Spirit
(2/4)
Flying : Regenerate this creature.
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Ghost Tactician
( 5)
Creature — Spirit Spellshaper
(2/5)
, , Discard a card: Creatures you control get +1/+0 until end of turn.
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Ghost Town
( 0)
Land
: Add . : Return this land to its owner's hand. Activate only if it's not your turn.
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Ghost Vacuum
( 1)
Artifact
: Exile target card from a graveyard. , , Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
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Ghost Warden
( 2)
Creature — Spirit
(1/1)
: Target creature gets +1/+1 until end of turn.
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Ghostblade Eidolon
( 3)
Enchantment Creature — Spirit
(1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Double strike (This creature deals both first-strike and regular combat damage.) Enchanted creature gets +1/+1 and has double strike.
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Ghostfire
( 3)
Instant
Ghostfire is colorless. Ghostfire deals 3 damage to any target.
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Ghostfire Blade
( 1)
Artifact — Equipment
Equipped creature gets +2/+2. Equip This Equipment's equip ability costs less to activate if it targets a colorless creature.
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Ghostfire Slice
( 3)
Instant
Devoid (This card has no color.) This spell costs less to cast if an opponent controls a multicolored permanent. Ghostfire Slice deals 4 damage to any target.
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Ghostform
( 2)
Sorcery
Up to two target creatures can't be blocked this turn.
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Ghosthelm Courier
( 3)
Creature — Human Wizard
(2/1)
You may choose not to untap this creature during your untap step. , : Target Wizard creature gets +2/+2 and has shroud for as long as this creature remains tapped. (It can't be the target of spells or abilities.)
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Ghost-Lit Drifter
( 3)
Creature — Spirit
(2/2)
Flying : Another target creature gains flying until end of turn. Channel — , Discard this card: X target creatures gain flying until end of turn.
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Ghostly Castigator
( 0)
Creature — Spirit
(3/4)
Flying When this creature enters, you may shuffle up to three target cards from your graveyard into your library. If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead.
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Ghostly Changeling
( 3)
Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) : This creature gets +1/+1 until end of turn.
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Ghostly Dancers
( 5)
Creature — Spirit
(2/5)
Flying When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control. Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.
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Ghostly Flame
( 2)
Enchantment
Black and/or red permanents and spells are colorless sources of damage.
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Ghostly Flicker
( 3)
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
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Ghostly Keybearer
( 4)
Creature — Spirit
(3/3)
Flying Whenever this creature deals combat damage to a player, unlock a locked door of up to one target Room you control.
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Ghostly Pilferer
( 2)
Creature — Spirit Rogue
(2/1)
Whenever this creature becomes untapped, you may pay . If you do, draw a card. Whenever an opponent casts a spell from anywhere other than their hand, draw a card. Discard a card: This creature can't be blocked this turn.
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Ghostly Possession
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Prevent all combat damage that would be dealt to and dealt by enchanted creature.
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Ghostly Prison
( 3)
Enchantment
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
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Ghostly Touch
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."
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Ghostly Wings
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying. Discard a card: Return enchanted creature to its owner's hand.
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Ghosts of the Innocent
( 7)
Creature — Spirit
(4/5)
If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead.
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Ghostway
( 3)
Instant
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
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Ghoulcaller's Accomplice
( 2)
Creature — Human Rogue
(2/2)
, Exile this card from your graveyard: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
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Ghoulcaller's Chant
( 1)
Sorcery
Choose one — • Return target creature card from your graveyard to your hand. • Return two target Zombie cards from your graveyard to your hand.
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Ghoulcaller's Harvest
( 2)
Sorcery
Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Ghoulflesh
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.
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Ghoulish Impetus
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1, has deathtouch, and is goaded. When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
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Ghoulish Procession
( 2)
Enchantment
Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
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Ghoulraiser
( 3)
Creature — Zombie
(2/2)
When this creature enters, return a Zombie card at random from your graveyard to your hand.
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Ghoul's Feast
( 2)
Instant
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
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Ghouls' Night Out
( 5)
Sorcery
For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
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Ghoulsteed
( 5)
Creature — Zombie Horse
(4/4)
, Discard two cards: Return this card from your graveyard to the battlefield tapped.
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Ghoultree
( 8)
Creature — Zombie Treefolk
(10/10)
This spell costs less to cast for each creature card in your graveyard.
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Ghyrson Starn, Kelermorph
( 3)
Legendary Creature — Tyranid Human
(3/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn deals 2 damage to that permanent or player.
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Giada, Font of Hope
( 2)
Legendary Creature — Angel
(2/2)
Flying, vigilance Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. : Add . Spend this mana only to cast an Angel spell.
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Giant Adephage
( 7)
Creature — Insect
(7/7)
Trample Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
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Giant Albatross
( 2)
Creature — Bird
(1/1)
Flying When this creature dies, you may pay . If you do, for each creature that dealt damage to this creature this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
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Giant Ambush Beetle
( 5)
Creature — Insect
(4/3)
Haste When this creature enters, you may have target creature block it this turn if able.
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Giant Ankheg
( 8)
Creature — Insect
(8/8)
Trample Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Other creatures you control have trample and ward .
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Giant Badger
( 3)
Creature — Badger
(2/2)
Whenever this creature blocks, it gets +2/+2 until end of turn.
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Giant Beaver
( 4)
Creature — Beaver Mount
(4/4)
Vigilance Whenever this creature attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Giant Caterpillar
( 4)
Creature — Insect
(3/3)
, Sacrifice this creature: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.
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Giant Cindermaw
( 3)
Creature — Dinosaur Beast
(4/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Players can't gain life.
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Giant Crab
( 5)
Creature — Crab
(3/3)
: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Giant Fan
( 4)
Artifact
, : Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
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Giant Fire Beetles
( 3)
Creature — — Insect
(2/2)
Menace, double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)
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Giant Growth
( 1)
Instant
Target creature gets +3/+3 until end of turn.
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Giant Harbinger
( 5)
Creature — Giant Shaman
(3/4)
When this creature enters, you may search your library for a Giant card, reveal it, then shuffle and put that card on top.
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Giant Inheritance
( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.) When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
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Giant Ladybug
( 3)
Creature — Insect
(4/1)
Reach When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
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Giant Mana Cake
( 0)
Stickers
2 — When this permanent leaves the battlefield, create two Food tokens. (They're artifacts with ", : You gain 3 life.") 4 — When this permanent leaves the battlefield, you may destroy target permanent. 2 — 3/3 3 — 6/2
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Giant Mantis
( 4)
Creature — Insect
(2/4)
Reach (This creature can block creatures with flying.)
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Giant Opportunity
( 3)
Sorcery
You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with ", , Sacrifice this token: You gain 3 life.")
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Giant Ox
( 2)
Creature — Ox
(0/6)
This creature crews Vehicles using its toughness rather than its power.
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Giant Oyster
( 4)
Creature — Oyster
(0/3)
You may choose not to untap this creature during your untap step. : For as long as this creature remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When this creature leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
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Giant Regrowth
( 3)
Instant
Return target card from your graveyard to your hand. If it's a creature card, it perpetually gets +3/+3.
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Giant Scorpion
( 3)
Creature — Scorpion
(1/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Giant Shark
( 6)
Creature — Shark
(4/4)
This creature can't attack unless defending player controls an Island. Whenever this creature blocks or becomes blocked by a creature that has been dealt damage this turn, This creature gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice this creature.
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Giant Slug
( 2)
Creature — Slug
(1/1)
: At the beginning of your next upkeep, choose a basic land type. This creature gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)
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Giant Solifuge
( 4)
Creature — Insect
(4/1)
( can be paid with either or .) Trample; haste; shroud (This creature can't be the target of spells or abilities.)
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Giant Spectacle
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has menace.
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Giant Spider
( 4)
Creature — Spider
(2/4)
Reach (This creature can block creatures with flying.)
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Giant Strength
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2.
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Giant Tortoise
( 2)
Creature — Turtle
(1/1)
This creature gets +0/+3 as long as it's untapped.
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Giant Turtle
( 3)
Creature — Turtle
(2/4)
This creature can't attack if it attacked during your last turn.
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Giantbaiting
( 3)
Sorcery
Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the beginning of the next end step. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
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Giant's Amulet
( 1)
Artifact — Equipment
When this Equipment enters, you may pay . If you do, create a 4/4 blue Giant Wizard creature token, then attach this Equipment to it. Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped."(It can't be the target of spells or abilities your opponents control.) Equip
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Giant's Grasp
( 4)
Enchantment — Aura
Enchant Giant you control When this Aura enters, gain control of target nonland permanent for as long as this Aura remains on the battlefield.
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