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Glimpse, the Unthinkable (playtest)
( 4)
Legendary Creature — — Illusion Rogue
(4/5)
Shroud (This creature can't be the target of spells or abilities.) Glimpse, the Unthinkable can't be chosen. The name Glimpse, the Unthinkable can't be chosen.
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Glint
( 2)
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Glint Hawk
( 1)
Creature — Bird
(2/2)
Flying When this creature enters, sacrifice it unless you return an artifact you control to its owner's hand.
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Glint Hawk Idol
( 2)
Artifact
Whenever another artifact you control enters, you may have this artifact become a 2/2 Bird artifact creature with flying until end of turn. : This artifact becomes a 2/2 Bird artifact creature with flying until end of turn.
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Glint Raker
( 4)
Creature — Drake
(1/3)
Flying This creature gets +X/+0, where X is the highest mana value among artifacts you control. Whenever this creature deals combat damage to a player, you may reveal that many cards from the top of your library. Put an artifact card revealed this way into your hand and the rest into your graveyard.
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Glint Weaver
( 7)
Creature — Spider
(3/3)
Reach When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life equal to the greatest toughness among creatures you control.
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Glint-Eye Nephilim
( 4)
Creature — Nephilim
(2/2)
Whenever this creature deals combat damage to a player, draw that many cards. , Discard a card: This creature gets +1/+1 until end of turn.
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Glint-Horn Buccaneer
( 3)
Creature — Minotaur Pirate
(2/4)
Haste Whenever you discard a card, this creature deals 1 damage to each opponent. , Discard a card: Draw a card. Activate only if this creature is attacking.
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Glinting Creeper
( 5)
Creature — Plant
(0/0)
Converge — This creature enters with two +1/+1 counters on it for each color of mana spent to cast it. This creature can't be blocked by creatures with power 2 or less.
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Glint-Nest Crane
( 2)
Creature — Bird
(1/3)
Flying When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Glint-Sleeve Artisan
( 3)
Creature — Dwarf Artificer
(2/2)
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Glint-Sleeve Siphoner
( 2)
Creature — Human Rogue
(2/1)
Menace Whenever this creature enters or attacks, you get (an energy counter). At the beginning of your upkeep, you may pay . If you do, you draw a card and you lose 1 life.
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Glintwing Invoker
( 5)
Creature — Human Wizard Mutant
(3/3)
: This creature gets +3/+3 and gains flying until end of turn.
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Glissa Sunseeker
( 4)
Legendary Creature — Elf Warrior
(3/2)
First strike : Destroy target artifact if its mana value is equal to the amount of unspent mana you have.
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Glissa Sunslayer
( 3)
Legendary Creature — Phyrexian Zombie Elf
(3/3)
First strike, deathtouch Whenever Glissa Sunslayer deals combat damage to a player, choose one — • You draw a card and you lose 1 life. • Destroy target enchantment. • Remove up to three counters from target permanent.
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Glissa, Herald of Predation
( 5)
Legendary Creature — Phyrexian Zombie Elf
(3/5)
At the beginning of combat on your turn, choose one — • Incubate 2 twice. (To incubate 2, create an Incubator token with two +1/+1 counters on it and ": Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) • Transform all Incubator tokens you control. • Phyrexians you control gain first strike and deathtouch until end of turn.
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Glissa, the Traitor
( 3)
Legendary Creature — Phyrexian Zombie Elf
(3/3)
First strike, deathtouch Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand.
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Glissa's Courier
( 3)
Creature — Phyrexian Horror
(2/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Glissa's Retriever
( 6)
Creature — Phyrexian Beast
(6/6)
Haste, toxic 3 (Players dealt combat damage by this creature also get three poison counters.) This creature can't be blocked by creatures with power 2 or less. Corrupted — When this creature dies, exile it. When you do, return up to X target cards from your graveyard to your hand, where X is the number of opponents who have three or more poison counters.
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Glissa's Scorn
( 2)
Instant
Destroy target artifact. Its controller loses 1 life.
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Glistener Elf
( 1)
Creature — Phyrexian Elf Warrior
(1/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Glistener Seer
( 1)
Creature — Phyrexian Advisor
(0/3)
This creature enters with three oil counters on it. , Remove an oil counter from this creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Glistening Dawn
( 4)
Sorcery
Incubate X twice, where X is the number of lands you control. (To incubate X, create an Incubator token with X +1/+1 counters on it and ": Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
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Glistening Deluge
( 3)
Sorcery
All creatures get -1/-1 until end of turn. Creatures that are green and/or white get an additional -2/-2 until end of turn.
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Glistening Goremonger
( 0)
Creature — Phyrexian Devil
(3/2)
When this creature dies, each opponent sacrifices an artifact or creature of their choice.
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Glistening Oil
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has infect. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
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Glistening Sphere
( 3)
Artifact
This artifact enters tapped. When this artifact enters, proliferate. : Add one mana of any color. Corrupted — : Add three mana of any one color. Activate only if an opponent has three or more poison counters.
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Glitch Ghost Surveyor
( 3)
Creature — Spirit Scout
(2/2)
Flying Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — , Exile this card from your graveyard: Draw a card.
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Glitch Interpreter
( 3)
Creature — Human Wizard
(2/3)
When this creature enters, if you control no face-down permanents, return this creature to its owner's hand and manifest dread. Whenever one or more colorless creatures you control deal combat damage to a player, draw a card.
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Glitterfang
( 1)
Creature — Spirit
(1/1)
Haste At the beginning of the end step, return this creature to its owner's hand.
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Glitterflitter
( 3)
Creature — Faerie Performer
(2/2)
Flying When this creature enters, you get , then you may put a sticker on a nonland permanent you own.
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Glittering Frost
( 3)
Snow Enchantment — Aura
Enchant land Enchanted land is snow. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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Glittering Lion
( 3)
Creature — Cat
(2/2)
Prevent all damage that would be dealt to this creature. : Until end of turn, this creature loses "Prevent all damage that would be dealt to this creature." Any player may activate this ability.
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Glittering Lynx
( 1)
Creature — Cat
(1/1)
Prevent all damage that would be dealt to this creature. : Until end of turn, this creature loses "Prevent all damage that would be dealt to this creature." Any player may activate this ability.
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Glittering Stockpile
( 3)
Artifact — Treasure
: Add . Put a stash counter on this artifact. , Sacrifice this artifact: Add X mana of any one color, where X is the number of stash counters on this artifact.
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Glittering Wish
( 2)
Sorcery
You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.
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Glittermonger
( 4)
Creature — Elf Rogue
(1/4)
: Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
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Global Ruin
( 5)
Sorcery
Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
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Glóin, Dwarf Emissary
( 3)
Legendary Creature — Dwarf Advisor
(3/3)
Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.) , Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Gloom
( 3)
Enchantment
White spells cost more to cast. Activated abilities of white enchantments cost more to activate.
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Gloom Sower
( 7)
Creature — Horror
(8/6)
Whenever this creature becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.
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Gloom Stalker
( 3)
Creature — Dwarf Ranger
(2/3)
As long as you've completed a dungeon, this creature has double strike.
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Gloom Surgeon
( 2)
Creature — Spirit
(2/1)
If combat damage would be dealt to this creature, prevent that damage and exile that many cards from the top of your library.
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Gloomdrifter
( 4)
Creature — Zombie Minion
(2/2)
Flying Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature enters, nonblack creatures get -2/-2 until end of turn."
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Gloomfang Mauler
( 7)
Creature — Nightmare
(5/5)
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Menace
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Gloomlance
( 5)
Sorcery
Destroy target creature. If that creature was green or white, its controller discards a card.
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Gloomshrieker
( 3)
Enchantment Creature — Cat Beast
(2/1)
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, return target permanent card from your graveyard to your hand. If this creature would die, exile it instead.
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Gloomwidow
( 3)
Creature — Spider
(3/3)
Reach This creature can block only creatures with flying.
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Gloomwidow's Feast
( 4)
Instant
Destroy target creature with flying. If that creature was blue or black, create a 1/2 green Spider creature token with reach. (It can block creatures with flying.)
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Glorfindel, Dauntless Rescuer
( 3)
Legendary Creature — Elf Noble
(3/2)
Whenever you scry, choose one and Glorfindel gets +1/+1 until end of turn. • Glorfindel must be blocked this turn if able. • Glorfindel can't be blocked by more than one creature each combat this turn.
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Glorifier of Dusk
( 5)
Creature — Vampire Soldier
(4/4)
Pay 2 life: This creature gains flying until end of turn. Pay 2 life: This creature gains vigilance until end of turn.
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Glorifier of Suffering
( 3)
Creature — Vampire Soldier
(3/2)
When this creature enters, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures.
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Glorious Charge
( 2)
Instant
Creatures you control get +1/+1 until end of turn.
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Glorious End
( 3)
Instant
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) At the beginning of your next end step, you lose the game.
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Glorious Enforcer
( 7)
Creature — Angel
(5/5)
Flying, lifelink At the beginning of each combat, if you have more life than an opponent, this creature gains double strike until end of turn.
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Glorious Gale
( 2)
Instant
Counter target creature spell. If it was a legendary spell, the Ring tempts you.
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Glorious Protector
( 4)
Creature — Angel Cleric
(3/4)
Flash Flying When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield. Foretell
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Glorious Sunrise
( 5)
Enchantment
At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains ": Add " until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.
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Glory
( 5)
Creature — Incarnation
(3/3)
Flying : Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.
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Glory Bearers
( 4)
Enchantment Creature — Human Cleric
(3/4)
Whenever another creature you control attacks, it gets +0/+1 until end of turn.
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Glory of Warfare
( 4)
Enchantment
During your turn, creatures you control get +2/+0. During turns other than yours, creatures you control get +0/+2.
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Glory-Bound Initiate
( 2)
Creature — Human Warrior
(3/1)
You may exert this creature as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)
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Glorybringer
( 5)
Creature — Dragon
(4/4)
Flying, haste You may exert this creature as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)
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Gloryheath Lynx
( 2)
Creature — Cat Mount
(2/3)
Lifelink Whenever this creature attacks while saddled, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Gloryscale Viashino
( 4)
Creature — Lizard Soldier
(3/3)
Whenever you cast a multicolored spell, this creature gets +3/+3 until end of turn.
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Glowcap Lantern
( 1)
Artifact — Equipment
Equipped creature has "You may look at the top card of your library any time" and "Whenever this creature attacks, it explores." (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Equip
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Glowering Rogon
( 6)
Creature — Beast
(4/4)
Amplify 1 <I>(As this creature enters, put a +1/+1 counter on it for each Beast card you reveal in your hand.)</I>
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Glowing Anemone
( 4)
Creature — Jellyfish Beast
(1/3)
When this creature enters, you may return target land to its owner's hand.
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Glowing One
( 3)
Creature — Zombie Mutant
(2/2)
Deathtouch Whenever this creature deals combat damage to a player, they get four rad counters. Whenever a player mills a nonland card, you gain 1 life.
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Glowrider
( 3)
Creature — Human Cleric
(2/1)
Noncreature spells cost more to cast.
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Glowspore Shaman
( 2)
Creature — Elf Shaman
(3/1)
When this creature enters, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)
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Glowstone Recluse
( 3)
Creature — Spider
(2/3)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, put two +1/+1 counters on it.
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Gluetius Maximus
( 5)
Creature — Beast
(5/5)
As this creature enters, an opponent chooses one of your fingers. (Thumbs are fingers, too.) When the chosen finger isn't touching this creature, sacrifice this creature.
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Gluntch, the Bestower
( 3)
Legendary Creature — Jellyfish
(0/5)
Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.
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Gluttonous Guest
( 3)
Creature — Vampire
(1/4)
When this creature enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.") Whenever you sacrifice a Blood token, you gain 1 life.
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Gluttonous Hellkite
( 3)
Creature — Dragon
(3/3)
When you cast this spell, each player sacrifices X creatures. This creature enters with two +1/+1 counters on it for each creature sacrificed this way. Flying, trample
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Gluttonous Slime
( 3)
Creature — Ooze
(2/2)
Flash Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.)
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Gluttonous Slug
( 2)
Creature — Slug Horror
(0/3)
Menace Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Gluttonous Troll
( 4)
Creature — Troll
(3/3)
Trample When this creature enters, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with ", , Sacrifice this token: You gain 3 life.") , Sacrifice another nonland permanent: This creature gets +2/+2 until end of turn.
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Gluttonous Zombie
( 5)
Creature — Zombie
(3/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Glyph Elemental
( 2)
Enchantment Creature — Elemental
(2/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Landfall — Whenever a land you control enters, put a +1/+1 counter on this permanent. Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura.
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Glyph of Delusion
( 1)
Instant
Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."
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Glyph of Destruction
( 1)
Instant
Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.
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Glyph of Doom
( 1)
Instant
Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn.
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Glyph of Life
( 1)
Instant
Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.
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Glyph of Reincarnation
( 1)
Instant
Cast this spell only after combat. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.
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Gnarlback Rhino
( 4)
Creature — Rhino
(4/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever you cast a spell that targets this creature, draw a card.
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Gnarled Effigy
( 4)
Artifact
, : Put a -1/-1 counter on target creature.
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Gnarled Grovestrider
( 0)
Creature — Treefolk
(3/6)
Vigilance Other creatures you control have vigilance.
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Gnarled Professor
( 4)
Creature — Treefolk Druid
(5/4)
Trample When this creature enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Gnarled Sage
( 5)
Creature — Treefolk Druid
(4/4)
Reach (This creature can block creatures with flying.) As long as you've drawn two or more cards this turn, this creature gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.)
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Gnarled Scarhide
( 1)
Enchantment Creature — Minotaur
(2/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature can't block. Enchanted creature gets +2/+1 and can't block.
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