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Goblin War Cry
( 3)
Sorcery
Target opponent chooses a creature they control. Other creatures they control can't block this turn.
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Goblin War Drums
( 3)
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
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Goblin War Paint
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has haste.
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Goblin War Party
( 4)
Sorcery
Choose one — • Create three 1/1 red Goblin creature tokens. • Creatures you control get +1/+1 and gain haste until end of turn. Entwine (Choose both if you pay the entwine cost.)
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Goblin War Strike
( 1)
Sorcery
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
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Goblin War Wagon
( 4)
Artifact Creature — Juggernaut
(3/3)
This creature doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap this creature.
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Goblin Warchief
( 3)
Creature — Goblin Warrior
(2/2)
Goblin spells you cast cost less to cast. Goblins you control have haste.
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Goblin Wardriver
( 2)
Creature — Goblin Warrior
(2/2)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
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Goblin Warrens
( 3)
Enchantment
, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
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Goblin Welder
( 1)
Creature — Goblin Artificer
(1/1)
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
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Goblin Wizard
( 4)
Creature — Goblin Wizard
(1/1)
: You may put a Goblin permanent card from your hand onto the battlefield. : Target Goblin gains protection from white until end of turn.
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Goblin Wizardry
( 4)
Instant
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
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Goblins of the Flarg
( 1)
Creature — Goblin Warrior
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) When you control a Dwarf, sacrifice this creature.
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Goblinslide
( 3)
Enchantment
Whenever you cast a noncreature spell, you may pay . If you do, create a 1/1 red Goblin creature token with haste.
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Gobsmacked
( 2)
Enchantment — Aura
Enchant nonland permanent As this Aura enters, choose a person outside the game. As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.
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Goddric, Cloaked Reveler
( 3)
Legendary Creature — Human Noble
(3/3)
Haste Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric is a Dragon with base power and toughness 4/4, flying, and ": Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)
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God-Eternal Bontu
( 5)
Legendary Creature — Zombie God
(5/6)
Menace When God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards. When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
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God-Eternal Kefnet
( 4)
Legendary Creature — Zombie God
(4/5)
Flying You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs less to cast. When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
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God-Eternal Oketra
( 5)
Legendary Creature — Zombie God
(3/6)
Double strike Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
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God-Eternal Rhonas
( 5)
Legendary Creature — Zombie God
(5/5)
Deathtouch When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn. When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
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God-Favored General
( 2)
Creature — Human Soldier
(1/1)
Inspired — Whenever this creature becomes untapped, you may pay . If you do, create two 1/1 white Soldier enchantment creature tokens.
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Godhead of Awe
( 5)
Creature — Spirit Avatar
(4/4)
Flying Other creatures have base power and toughness 1/1.
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Godhunter Octopus
( 6)
Creature — Octopus
(5/5)
This creature can't attack unless defending player controls an enchantment or an enchanted permanent.
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Godless Shrine
( 0)
Land — Plains Swamp
(: Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.
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Godo, Bandit Warlord
( 6)
Legendary Creature — Human Barbarian
(3/3)
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
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Godo's Irregulars
( 1)
Creature — Human Warrior
(1/1)
: This creature deals 1 damage to target creature blocking it.
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God-Pharaoh's Faithful
( 1)
Creature — Human Wizard
(0/4)
Whenever you cast a blue, black, or red spell, you gain 1 life.
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God-Pharaoh's Gift
( 7)
Artifact
At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
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God-Pharaoh's Statue
( 6)
Legendary Artifact
Spells your opponents cast cost more to cast. At the beginning of your end step, each opponent loses 1 life.
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Gods' Eye, Gate to the Reikai
( 0)
Legendary Land
: Add . When Gods' Eye is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.
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Gods' Hall Guardian
( 6)
Creature — Cat
(3/6)
Vigilance Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Gods Willing
( 1)
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.
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Godsend
( 3)
Legendary Artifact — Equipment
Equipped creature gets +3/+3. Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures. Your opponents can't cast spells with the same name as a card exiled with Godsend. Equip
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Godsire
( 8)
Creature — Beast
(8/8)
Vigilance : Create an 8/8 Beast creature token that's red, green, and white.
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Godtracker of Jund
( 3)
Creature — Elf Shaman
(2/2)
Whenever a creature you control with power 5 or greater enters, you may put a +1/+1 counter on this creature.
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Goggles of Night
( 2)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Goham Djinn
( 6)
Creature — Djinn
(5/5)
: Regenerate this creature. This creature gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.
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Gold Mine (playtest)
( 0)
Land
: Add . Legacy — , Mark one of CARDNAME's unmarked nodes: Add one mana of any color. BOX, BOX, BOX, BOX, BOX
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Gold Myr
( 2)
Artifact Creature — Myr
(1/1)
: Add .
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Gold Pan
( 2)
Artifact — Equipment
When this Equipment enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.") Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Gold Rush
( 2)
Instant
Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control.
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Goldberry, River-Daughter
( 2)
Legendary Creature — Nymph
(1/3)
: Move a counter of each kind not on Goldberry from another target permanent you control onto Goldberry. , : Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card.
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Goldbug, Humanity's Ally
( 3)
Legendary Artifact Creature — Robot
(3/3)
More Than Meets the Eye (You may cast this card converted for .) Prevent all combat damage that would be dealt to attacking Humans you control. Whenever you cast your second spell each turn, convert Goldbug.
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Goldbug, Scrappy Scout
( 0)
Legendary Artifact — Vehicle
(1/3)
Living metal (During your turn, this Vehicle is also a creature.) Human spells you control can't be countered. Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug.
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Golden Argosy
( 4)
Legendary Artifact — Vehicle
(3/6)
Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Golden Demise
( 3)
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
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Golden Egg
( 2)
Artifact — Food
When this artifact enters, draw a card. , , Sacrifice this artifact: Add one mana of any color. , , Sacrifice this artifact: You gain 3 life.
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Golden Guardian
( 4)
Artifact Creature — Golem
(4/4)
Defender : This creature fights another target creature you control. When this creature dies this turn, return it to the battlefield transformed under your control.
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Golden Ratio
( 3)
Sorcery
Draw a card for each different power among creatures you control.
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Golden Urn
( 1)
Artifact
At the beginning of your upkeep, you may put a charge counter on this artifact. , Sacrifice this artifact: You gain life equal to the number of charge counters on this artifact.
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Golden Wish
( 5)
Sorcery
You may reveal an artifact or enchantment card you own from outside the game and put it into your hand. Exile Golden Wish.
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Goldenglow Moth
( 1)
Creature — Insect
(0/1)
Flying Whenever this creature blocks, you may gain 4 life.
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Goldenhide Ox
( 6)
Enchantment Creature — Ox
(5/4)
Constellation — Whenever this creature or another enchantment you control enters, target creature must be blocked this turn if able.
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Golden-Scale Aeronaut
( 5)
Creature — Dwarf Pilot
(2/3)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Flying
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Golden-Tail Disciple
( 3)
Enchantment Creature — Fox Monk
(2/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Golden-Tail Trainer
( 3)
Creature — Fox Samurai
(1/3)
Aura and Equipment spells you cast cost less to cast, where X is this creature's power. Whenever this creature attacks, other modified creatures you control get +X/+X until end of turn, where X is this creature's power. (Equipment, Auras you control, and counters are modifications.)
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Gold-Forge Garrison
( 0)
Land
(Transforms from Golden Guardian.) : Add two mana of any one color. , : Create a 4/4 colorless Golem artifact creature token.
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Gold-Forged Thopteryx
( 2)
Artifact Creature — Dinosaur Thopter
(1/3)
Flying, lifelink Each legendary permanent you control has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Goldfury Strider
( 5)
Artifact Creature — Golem
(3/5)
Trample Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.
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Goldhound
( 1)
Artifact Creature — Treasure Dog
(1/1)
First strike Menace (This creature can't be blocked except by two or more creatures.) , Sacrifice this creature: Add one mana of any color.
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Goldmane Griffin
( 5)
Creature — Griffin
(3/2)
Flying, vigilance When this creature enters, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Goldmaw Champion
( 3)
Creature — Dwarf Warrior
(2/3)
Boast — : Tap target creature. (Activate only if this creature attacked this turn and only once each turn.)
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Goldmeadow Dodger
( 1)
Creature — Kithkin Rogue
(1/1)
This creature can't be blocked by creatures with power 4 or greater.
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Goldmeadow Stalwart
( 1)
Creature — Kithkin Soldier
(2/2)
As an additional cost to cast this spell, reveal a Kithkin card from your hand or pay .
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Goldmire Bridge
( 0)
Artifact Land
This land enters tapped. Indestructible : Add or .
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Goldnight Castigator
( 4)
Creature — Angel
(4/9)
Flying, haste If a source would deal damage to you, it deals double that damage to you instead. If a source would deal damage to this creature, it deals double that damage to this creature instead.
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Goldnight Commander
( 4)
Creature — Human Cleric Soldier
(2/2)
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
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Goldnight Redeemer
( 6)
Creature — Angel
(4/4)
Flying When this creature enters, you gain 2 life for each other creature you control.
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Goldspan Dragon
( 5)
Creature — Dragon
(4/4)
Flying, haste Whenever this creature attacks or becomes the target of a spell, create a Treasure token. Treasures you control have ", Sacrifice this artifact: Add two mana of any one color."
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Goldvein Hydra
( 1)
Creature — Hydra
(0/0)
Vigilance, trample, haste This creature enters with X +1/+1 counters on it. When this creature dies, create a number of tapped Treasure tokens equal to its power.
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Goldvein Pick
( 2)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.") Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Goldwardens' Gambit
( 8)
Sorcery
Affinity for Equipment (This spell costs less to cast for each Equipment you control.) Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it.
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Goldwarden's Helm
( 3)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +0/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Golem Artisan
( 5)
Artifact Creature — Golem
(3/3)
: Target artifact creature gets +1/+1 until end of turn. : Target artifact creature gains your choice of flying, trample, or haste until end of turn.
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Golem Foundry
( 3)
Artifact
Whenever you cast an artifact spell, you may put a charge counter on this artifact. Remove three charge counters from this artifact: Create a 3/3 colorless Golem artifact creature token.
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Golem's Heart
( 2)
Artifact
Whenever a player casts an artifact spell, you may gain 1 life.
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Golem-Skin Gauntlets
( 1)
Artifact — Equipment
Equipped creature gets +1/+0 for each Equipment attached to it. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
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Golgari Brownscale
( 3)
Creature — Lizard
(2/3)
When this card is put into your hand from your graveyard, you gain 2 life. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
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Golgari Charm
( 2)
Instant
Choose one — • All creatures get -1/-1 until end of turn. • Destroy target enchantment. • Regenerate each creature you control.
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Golgari Findbroker
( 4)
Creature — Elf Shaman
(3/4)
When this creature enters, return target permanent card from your graveyard to your hand.
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Golgari Germination
( 3)
Enchantment
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
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Golgari Grave-Troll
( 5)
Creature — Troll Skeleton
(0/0)
This creature enters with a +1/+1 counter on it for each creature card in your graveyard. , Remove a +1/+1 counter from this creature: Regenerate this creature. Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
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Golgari Raiders
( 4)
Creature — Elf Warrior
(0/0)
Haste Undergrowth — This creature enters with a +1/+1 counter on it for each creature card in your graveyard.
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Golgari Rot Farm
( 0)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add .
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Golgari Rotwurm
( 5)
Creature — Zombie Wurm
(5/4)
, Sacrifice a creature: Target player loses 1 life.
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