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Illusory Angel
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Angel Illusion
(4/4)
Cast this spell only if you've cast another spell this turn. Flying
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Illusory Demon
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Creature — Demon Illusion
(4/3)
Flying When you cast a spell, sacrifice this creature.
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Illusory Gains
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Enchantment — Aura
Enchant creature You control enchanted creature. Whenever a creature an opponent controls enters, attach this Aura to that creature.
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Illusory Wrappings
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 0/2.
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Illustrious Historian
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Creature — Human Shaman
(2/1)
, Exile this card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
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Illustrious Wanderglyph
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 5)
Artifact Creature — Golem
(2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Other artifact creatures you control get +2/+2 as long as you have the city's blessing. At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
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Ilysian Caryatid
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Creature — Plant
(1/1)
: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
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I'm Rubber, You're Glue
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Enchantment
When you speak in non-rhyming sentences, sacrifice this enchantment. Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Change the target of target spell or ability that targets only you.
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Imagecrafter
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 1)
Creature — Human Wizard
(1/1)
: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
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Imaginary Pet
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Creature — Illusion
(4/4)
At the beginning of your upkeep, if you have a card in hand, return this creature to its owner's hand.
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Imaginary Threats
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Instant
Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap. Cycling ( , Discard this card: Draw a card.)
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Imaryll, Elfhame Elite
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Legendary Creature — Elf Warrior
(3/3)
Whenever Imaryll attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control. You may have Imaryll assign its combat damage as though it weren't blocked.
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Imi Statue
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact
Players can't untap more than one artifact during their untap steps.
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Immaculate Magistrate
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Creature — Elf Shaman
(2/2)
: Put a +1/+1 counter on target creature for each Elf you control.
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Immersturm Predator
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Creature — Vampire Dragon
(3/3)
Flying Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature. Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.
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Immersturm Raider
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Creature — Demon Berserker
(2/1)
When this creature enters, you may discard a card. If you do, draw a card.
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Immerwolf
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Creature — Wolf
(2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform.
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Imminent Doom
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Enchantment
This enchantment enters with a doom counter on it. Whenever you cast a spell with mana value equal to the number of doom counters on this enchantment, this enchantment deals that much damage to any target. Then put a doom counter on this enchantment.
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Immobilizer Eldrazi
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Creature — Eldrazi Drone
(2/1)
Devoid (This card has no color.) ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) : Each creature with toughness greater than its power can't block this turn. ( represents colorless mana.)
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Immobilizing Ink
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has " , Discard a card: Untap this creature."
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Immolating Gyre
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 6)
Sorcery
Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.
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Immolation
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-2.
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Immolation Shaman
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Creature — Lizard Shaman
(1/3)
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, this creature deals 1 damage to that player. ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) : This creature gets +3/+3 and gains menace until end of turn.
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Immortal Coil
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Artifact
, Exile two cards from your graveyard: Draw a card.
If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. When there are no cards in your graveyard, you lose the game.
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Immortal Obligation
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Instant
Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control.
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Immortal Phoenix
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 6)
Creature — Phoenix
(5/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature dies, return it to its owner's hand.
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Immortal Servitude
![Variable Colorless](/Handlers/Image.ashx?size=small&name=X&type=symbol) ![White or Black](/Handlers/Image.ashx?size=small&name=WB&type=symbol) ![White or Black](/Handlers/Image.ashx?size=small&name=WB&type=symbol) ![White or Black](/Handlers/Image.ashx?size=small&name=WB&type=symbol) ( 3)
Sorcery
Return each creature card with mana value X from your graveyard to the battlefield.
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Immovable Rod
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Artifact
You may choose not to untap this artifact during your untap step. Whenever this artifact becomes untapped, venture into the dungeon. ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) , : For as long as this artifact remains tapped, another target permanent loses all abilities and can't attack or block.
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Imodane, the Pyrohammer
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Legendary Creature — Human Knight
(4/4)
Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.
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Imodane's Recruiter
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Creature — Human Knight
(2/2)
When this creature enters, creatures you control get +1/+0 and gain haste until end of turn.
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Imoen, Mystic Trickster
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Legendary Creature — Human Rogue Wizard
(2/3)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.)
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Imotekh the Stormlord
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Legendary Artifact Creature — Necron
(3/3)
Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens. Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.
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Imoti, Celebrant of Bounty
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Legendary Creature — Snake Druid
(3/1)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Spells you cast with mana value 6 or greater have cascade.
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Impact Resonance
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Instant
Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.
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Impact Tremors
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Enchantment
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
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Impaler Shrike
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Creature — Phyrexian Bird
(3/1)
Flying Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, draw three cards.
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Impassioned Orator
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Human Cleric
(2/2)
Whenever another creature you control enters, you gain 1 life.
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Impatience
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Enchantment
At the beginning of each player's end step, if that player didn't cast a spell this turn, this enchantment deals 2 damage to that player.
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Impatient Iguana (playtest)
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Creature — — Lizard Wizard
(2/1)
If CARDNAME is in your opening hand and you're not the starting player, you may reveal it. If you do, you become the starting player. Haste
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Impeccable Timing
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Instant
Impeccable Timing deals 3 damage to target attacking or blocking creature.
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Impede Momentum
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Sorcery
Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Impelled Giant
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 6)
Creature — Giant Warrior
(3/3)
Trample Tap an untapped red creature you control other than this creature: This creature gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
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Impending Disaster
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Enchantment
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice this enchantment and destroy all lands.
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Impending Doom
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and attacks each combat if able. When enchanted creature dies, this Aura deals 3 damage to that creature's controller.
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Imperial Aerosaur
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Creature — Dinosaur
(3/3)
Flying When this creature enters, another target creature you control gets +1/+1 and gains flying until end of turn.
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Imperial Blademaster
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — — Human Samurai
(2/2)
Double strike Whenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook.
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Imperial Ceratops
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 5)
Creature — Dinosaur
(3/5)
Enrage — Whenever this creature is dealt damage, you gain 2 life.
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Imperial Edict
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Sorcery
Target opponent chooses a creature they control. Destroy that creature.
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Imperial Hellkite
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 7)
Creature — Dragon
(6/6)
Flying Morph ![6](/Handlers/Image.ashx?size=small&name=6&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
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Imperial Lancer
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Creature — Human Knight
(1/1)
This creature has double strike as long as you control a Dinosaur.
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Imperial Mask
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 5)
Enchantment
When this enchantment enters, if it's not a token, each of your teammates creates a token that's a copy of this enchantment. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
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Imperial Oath
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 6)
Sorcery
Create three 2/2 white Samurai creature tokens with vigilance. Scry 3.
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Imperial Recovery Unit
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Artifact — Vehicle
(3/4)
Whenever this Vehicle attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Imperial Recruiter
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Creature — Human Advisor
(1/1)
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
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Imperial Seal
![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 1)
Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
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Imperial Subduer
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Human Samurai
(3/2)
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
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Imperiosaur
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Creature — Dinosaur
(5/5)
Spend only mana produced by basic lands to cast this spell.
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Imperious Mindbreaker
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Human Wizard
(1/4)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."
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Imperious Oligarch
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Creature — Human Cleric
(2/1)
Vigilance Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
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Imperious Perfect
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Creature — Elf Warrior
(2/2)
Other Elves you control get +1/+1. , : Create a 1/1 green Elf Warrior creature token.
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Impervious Greatwurm
![7](/Handlers/Image.ashx?size=small&name=7&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 10)
Creature — Wurm
(16/16)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Indestructible
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Impetuous Devils
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Creature — Devil
(6/1)
Trample, haste When this creature attacks, up to one target creature defending player controls blocks it this combat if able. At the beginning of the end step, sacrifice this creature.
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Impetuous Protege
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Creature — Human Warrior
(0/4)
Partner with Proud Mentor (When this creature enters, target player may put Proud Mentor into their hand from their library, then shuffle.) Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control.
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Impetuous Sunchaser
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Creature — Human Soldier
(1/1)
Flying, haste This creature attacks each combat if able.
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Implement of Combustion
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ( 1)
Artifact
, Sacrifice this artifact: It deals 1 damage to target player or planeswalker.
When this artifact is put into a graveyard from the battlefield, draw a card.
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Implement of Examination
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact
, Sacrifice this artifact: Draw a card.
When this artifact is put into a graveyard from the battlefield, draw a card.
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Implement of Ferocity
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ( 1)
Artifact
, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.
When this artifact is put into a graveyard from the battlefield, draw a card.
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Implement of Improvement
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ( 1)
Artifact
, Sacrifice this artifact: You gain 2 life.
When this artifact is put into a graveyard from the battlefield, draw a card.
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Implement of Malice
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact
, Sacrifice this artifact: Target player discards a card. Activate only as a sorcery.
When this artifact is put into a graveyard from the battlefield, draw a card.
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Implode
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 5)
Sorcery
Destroy target land. Draw a card.
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Imposing Grandeur
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 5)
Sorcery
Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.
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Imposing Sovereign
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Human Noble
(2/1)
Creatures your opponents control enter tapped.
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Imposing Vantasaur
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 6)
Creature — Dinosaur
(3/6)
Vigilance Cycling ( , Discard this card: Draw a card.)
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Imposing Visage
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has menace. (It can't be blocked except by two or more creatures.)
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Impossible Inferno
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 5)
Instant
Impossible Inferno deals 6 damage to target creature. Delirium — If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn.
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Imposter Mech
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Artifact — Vehicle
(3/1)
You may have this Vehicle enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types. Crew 3
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Impounding Lot-Bot
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Artifact Creature — Robot
(3/4)
When this creature enters, you may say "INCARCERATE" in a robot voice. If you do, exile another target artifact or enchantment until this creature leaves the battlefield.
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Imprison
![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 1)
Enchantment — Aura
Enchant creature Whenever a player activates an ability of enchanted creature with in its activation cost that isn't a mana ability, you may pay . If you do, counter that ability. If you don't, destroy this Aura. Whenever enchanted creature attacks or blocks, you may pay . If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy this Aura.
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Imprisoned in the Moon
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Enchantment — Aura
Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with " : Add " and loses all other card types and abilities.
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Improbable Alliance
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. ![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) : Draw a card, then discard a card.
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Impromptu Raid
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red or Green](/Handlers/Image.ashx?size=small&name=RG&type=symbol) ( 4)
Enchantment
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) : Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
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Improvised Armor
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+5. Cycling ( , Discard this card: Draw a card.)
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Improvised Club
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Improvised Club deals 4 damage to any target.
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Improvised Weaponry
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Sorcery
Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Imp's Mischief
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Instant
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
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Imps' Taunt
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature attacks this turn if able.
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Impulse
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Impulsive Maneuvers
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Enchantment
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
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