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Mire Kavu
( 4)
Creature — Kavu
(3/2)
This creature gets +1/+1 as long as you control a Swamp.
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Mire Shade
( 2)
Creature — Shade
(1/1)
, Sacrifice a Swamp: Put a +1/+1 counter on this creature. Activate only as a sorcery.
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Mire Triton
( 2)
Creature — Zombie Merfolk
(2/1)
Deathtouch When this creature enters, mill two cards and you gain 2 life. (To mill a card, put the top card of your library into your graveyard.)
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Mirelurk Queen
( 5)
Creature — Crab Mutant
(4/4)
Vigilance When this creature enters, target player gets two rad counters. Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on this creature. This ability triggers only once each turn.
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Mire's Grasp
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -3/-3.
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Mire's Toll
( 1)
Sorcery
Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose one of them. That player discards that card.
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Miriam, Herd Whisperer
( 2)
Legendary Creature — Human Druid
(3/2)
During your turn, Mounts and Vehicles you control have hexproof. Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.
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Mirko Vosk, Mind Drinker
( 5)
Legendary Creature — Vampire
(2/4)
Flying Whenever Mirko Vosk deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
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Mirko, Obsessive Theorist
( 3)
Legendary Creature — Vampire Detective
(1/3)
Flying, vigilance Whenever you surveil, put a +1/+1 counter on Mirko. At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.)
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Mirkwood Bats
( 4)
Creature — Bat
(2/3)
Flying Whenever you create or sacrifice a token, each opponent loses 1 life.
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Mirkwood Channeler
( 4)
Creature — Elf Druid
(3/3)
At the beginning of combat on your turn, target Elf you control gains trample and gets +X/+X until end of turn, where X is the number of Forests you control.
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Mirkwood Elk
( 6)
Creature — Elk
(6/6)
Trample Whenever this creature enters or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.
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Mirkwood Spider
( 1)
Creature — Spider
(1/1)
Deathtouch Whenever this creature attacks, target legendary creature you control gains deathtouch until end of turn.
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Mirkwood Trapper
( 3)
Creature — Elf Scout
(1/4)
Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn. Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn.
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Mirozel
( 4)
Creature — Illusion
(2/3)
Flying When this creature becomes the target of a spell or ability, return this creature to its owner's hand.
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Mirran Banesplitter
( 1)
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Mirran Bardiche
( 5)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+1 and has vigilance. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Mirran Crusader
( 3)
Creature — Human Knight
(2/2)
Double strike, protection from black and from green
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Mirran Mettle
( 1)
Instant
Target creature gets +2/+2 until end of turn. Metalcraft — That creature gets +4/+4 until end of turn instead if you control three or more artifacts.
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Mirran Safehouse
( 3)
Artifact
As long as this artifact is on the battlefield, it has all activated abilities of all land cards in all graveyards.
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Mirran Spy
( 3)
Creature — Drone
(1/3)
Flying Whenever you cast an artifact spell, you may untap target creature.
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Mirri the Cursed
( 4)
Legendary Creature — Vampire Cat
(3/2)
Flying, first strike, haste Whenever Mirri deals combat damage to a creature, put a +1/+1 counter on Mirri.
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Mirri, Cat Warrior
( 3)
Legendary Creature — Cat Warrior
(2/3)
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
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Mirri, Weatherlight Duelist
( 3)
Legendary Creature — Cat Warrior
(3/2)
First strike Whenever Mirri attacks, each opponent can't block with more than one creature this combat. As long as Mirri is tapped, no more than one creature can attack you each combat.
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Mirri's Guile
( 1)
Enchantment
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
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Mirrodin Avenged
( 1)
Instant
Destroy target creature that was dealt damage this turn. Draw a card.
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Mirrodin Besieged
( 3)
Enchantment
As this enchantment enters, choose Mirran or Phyrexian. • Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token. • Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
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Mirrodin's Core
( 0)
Land
: Add . : Put a charge counter on this land. , Remove a charge counter from this land: Add one mana of any color.
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Mirror Box
( 3)
Artifact
The "legend rule" doesn't apply to permanents you control. Each legendary creature you control gets +1/+1. Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
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Mirror Entity
( 3)
Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.) : Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
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Mirror Golem
( 6)
Artifact Creature — Golem
(3/4)
Imprint — When this creature enters, you may exile target card from a graveyard. This creature has protection from each of the exiled card's card types. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
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Mirror Image
( 3)
Creature — Shapeshifter
(0/0)
You may have this creature enter as a copy of a creature you control.
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Mirror March
( 6)
Enchantment
Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
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Mirror Match
( 6)
Instant
Cast this spell only during the declare blockers step. For each creature attacking you or a planeswalker you control, create a token that's a copy of that creature and that's blocking that creature. Exile those tokens at end of combat.
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Mirror Mirror
( 7)
Artifact
This artifact enters tapped. , , Sacrifice this artifact: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.
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Mirror Mockery
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, you may create a token that's a copy of that creature. Exile that token at end of combat.
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Mirror of Fate
( 5)
Artifact
, Sacrifice this artifact: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.
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Mirror of Life Trapping
( 4)
Artifact
Whenever a creature enters, if it was cast, exile it, then return all other permanent cards exiled with this artifact to the battlefield under their owners' control.
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Mirror of the Forebears
( 2)
Artifact
As this artifact enters, choose a creature type. : Until end of turn, this artifact becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types.
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Mirror Room // Fractured Realm (Mirror Room)
( 3)
Enchantment — Room
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Mirror Shield
( 2)
Artifact — Equipment
Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature." Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Mirror Strike
( 4)
Instant
All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.
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Mirror Universe
( 6)
Artifact
, Sacrifice this artifact: Exchange life totals with target opponent. Activate only during your upkeep.
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Mirror Wall
( 4)
Creature — Wall
(3/4)
Defender (This creature can't attack.) : This creature can attack this turn as though it didn't have defender.
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Mirrored Lotus (playtest)
( 0)
Artifact
Reflect (As this enters the battlefield, each opponent may pay . When they do, they create a token copy of this except it lacks this ability.) , Exile CARDNAME: Add three mana of any one color.
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Mirrorhall Mimic
( 4)
Creature — Spirit
(0/0)
You may have this creature enter as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Mirror-Mad Phantasm
( 5)
Creature — Spirit
(5/1)
Flying : This creature's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
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Mirrormade
( 3)
Enchantment
You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.
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Mirrormere Guardian
( 3)
Creature — Dwarf Soldier
(4/2)
When this creature dies, the Ring tempts you.
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Mirror-Shield Hoplite
( 2)
Creature — Human Soldier
(2/2)
Vigilance Whenever a creature you control becomes the target of a backup ability, copy that ability. You may choose new targets for the copy. This ability triggers only once each turn.
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Mirror-Sigil Sergeant
( 6)
Creature — Rhino Soldier
(4/4)
Trample At the beginning of your upkeep, if you control a blue permanent, you may create a token that's a copy of this creature.
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Mirror-Style Master
( 6)
Creature — Human Warrior
(3/3)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)
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Mirrorweave
( 4)
Instant
Each other creature becomes a copy of target nonlegendary creature until end of turn.
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Mirrorwing Dragon
( 5)
Creature — Dragon
(4/5)
Flying Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
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Mirrorworks
( 5)
Artifact
Whenever another nontoken artifact you control enters, you may pay . If you do, create a token that's a copy of that artifact.
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Miscalculation
( 2)
Instant
Counter target spell unless its controller pays . Cycling (, Discard this card: Draw a card.)
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Miscast
( 1)
Instant
Counter target instant or sorcery spell unless its controller pays .
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Mischievous Catgeist
( 2)
Creature — Cat Spirit
(1/1)
Whenever this creature deals combat damage to a player, draw a card. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Mischievous Chimera
( 2)
Enchantment Creature — Chimera
(2/2)
Flying Whenever you cast your first spell during each opponent's turn, this creature deals 1 damage to each opponent. Scry 1.
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Mischievous Mystic
( 2)
Creature — Human Wizard
(2/1)
Flying Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
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Mischievous Pup
( 3)
Creature — Dog
(3/1)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, return up to one other target permanent you control to its owner's hand.
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Misdirection
( 5)
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target.
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Mise
( 1)
Instant
Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards.
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Misers' Cage
( 3)
Artifact
At the beginning of each opponent's upkeep, if that player has five or more cards in hand, this artifact deals 2 damage to that player.
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Misery Charm
( 1)
Instant
Choose one — • Destroy target Cleric. • Return target Cleric card from your graveyard to your hand. • Target player loses 2 life.
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Misery's Shadow
( 2)
Creature — Shade
(2/2)
If a creature an opponent controls would die, exile it instead. : This creature gets +1/+1 until end of turn.
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Misfortune
( 4)
Sorcery
An opponent chooses one — • You put a +1/+1 counter on each creature you control and gain 4 life. • You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.
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Misfortune Teller
( 4)
Creature — Human Warlock
(3/1)
Deathtouch Whenever this creature enters or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.
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Misguided Rage
( 3)
Sorcery
Target player sacrifices a permanent of their choice.
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Mishra, Artificer Prodigy
( 4)
Legendary Creature — Human Artificer
(4/4)
Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle.
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Mishra, Claimed by Gix
( 4)
Legendary Creature — Phyrexian Human Artificer
(3/5)
Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters tapped and attacking.
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Mishra, Eminent One
( 5)
Legendary Creature — Human Artificer
(5/4)
At the beginning of combat on your turn, create a token that's a copy of target noncreature artifact you control, except its name is Mishra's Warform and it's a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Mishra, Excavation Prodigy
( 3)
Legendary Creature — Human Artificer
(2/1)
Haste , , Discard a card: Draw a card. Whenever you discard one or more artifact cards, add . This ability triggers only once each turn.
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Mishra, Lost to Phyrexia
( 0)
Legendary Artifact Creature — Phyrexian Artificer
(9/9)
Whenever Mishra enters or attacks, choose three — • Target opponent discards two cards. • Mishra deals 3 damage to any target. • Destroy target artifact or planeswalker. • Creatures you control gain menace and trample until end of turn. • Creatures you don't control get -1/-1 until end of turn. • Create two tapped Powerstone tokens.
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Mishra's Bauble
( 0)
Artifact
, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
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Mishra's Command
( 1)
Sorcery
Choose two — • Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way. • This spell deals X damage to target creature. • This spell deals X damage to target planeswalker. • Target creature gets +X/+0 and gains haste until end of turn.
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Mishra's Domination
( 2)
Enchantment — Aura
Enchant creature As long as you control enchanted creature, it gets +2/+2. Otherwise, it can't block.
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Mishra's Factory
( 0)
Land
: Add . : This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.
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Mishra's Groundbreaker
( 4)
Artifact
, Sacrifice this artifact: Target land becomes a 3/3 artifact creature that's still a land. <I>(This effect lasts indefinitely.)</I>
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Mishra's Juggernaut
( 5)
Artifact Creature — Juggernaut
(5/3)
Trample This creature attacks each combat if able. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Mishra's Onslaught
( 4)
Instant
Choose one — • Create two 1/1 colorless Soldier artifact creature tokens. • Creatures you control get +2/+0 until end of turn.
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Mishra's Self-Replicator
( 5)
Artifact Creature — Assembly-Worker
(2/2)
Whenever you cast a historic spell, you may pay . If you do, create a token that's a copy of this creature. (Artifacts, legendaries, and Sagas are historic.)
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Mishra's War Machine
( 7)
Artifact Creature — Juggernaut
(5/5)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) At the beginning of your upkeep, this creature deals 3 damage to you unless you discard a card. If it deals damage to you this way, tap it.
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