|
Nissa's Defeat
( 3)
Sorcery
Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.
|
|
|
Nissa's Encouragement
( 5)
Sorcery
Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle.
|
|
|
Nissa's Expedition
( 5)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
|
|
|
Nissa's Judgment
( 5)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.
|
|
|
Nissa's Pilgrimage
( 3)
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
|
|
|
Nissa's Renewal
( 6)
Sorcery
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
|
|
|
Nissa's Revelation
( 7)
Sorcery
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
|
|
|
Nissa's Triumph
( 2)
Sorcery
Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle.
|
|
|
Nissa's Zendikon
( 4)
Enchantment — Aura
Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand.
|
|
|
Niveous Wisps
( 1)
Instant
Target creature becomes white until end of turn. Tap that creature. Draw a card.
|
|
|
Nivix Barrier
( 4)
Creature — Illusion Wall
(0/4)
Flash (You may cast this spell any time you could cast an instant.) Defender (This creature can't attack.) When this creature enters, target attacking creature gets -4/-0 until end of turn.
|
|
|
Nivix Cyclops
( 3)
Creature — Cyclops
(1/4)
Defender Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
|
|
|
Nivmagus Elemental
( 1)
Creature — Elemental
(1/2)
Exile an instant or sorcery spell you control: Put two +1/+1 counters on this creature. (That spell won't resolve.)
|
|
|
Niv-Mizzet Reborn
( 5)
Legendary Creature — Dragon Avatar
(6/6)
Flying When Niv-Mizzet enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
|
|
|
Niv-Mizzet, Dracogenius
( 6)
Legendary Creature — Dragon Wizard
(5/5)
Flying Whenever Niv-Mizzet deals damage to a player, you may draw a card. : Niv-Mizzet deals 1 damage to any target.
|
|
|
Niv-Mizzet, Guildpact
( 5)
Legendary Creature — Dragon Avatar
(6/6)
Flying, hexproof from multicolored Whenever Niv-Mizzet deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.
|
|
|
Niv-Mizzet, Parun
( 6)
Legendary Creature — Dragon Wizard
(5/5)
This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.
|
|
|
Niv-Mizzet, Supreme
( 5)
Legendary Creature — Dragon Avatar
(5/5)
Flying, hexproof from monocolored Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)
|
|
|
Niv-Mizzet, the Firemind
( 6)
Legendary Creature — Dragon Wizard
(4/4)
Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. : Draw a card.
|
|
|
Niv-Mizzet, Visionary
( 6)
Legendary Creature — Dragon Wizard
(5/5)
Flying You have no maximum hand size. Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
|
|
|
Nix
( 1)
Instant
Counter target spell if no mana was spent to cast it.
|
|
|
No Escape
( 3)
Instant
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Scry 1.
|
|
|
No Mercy
( 4)
Enchantment
Whenever a creature deals damage to you, destroy it.
|
|
|
No More Lies
( 2)
Instant
Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
|
|
|
No One Left Behind
( 5)
Sorcery
This spell costs less to cast if it targets a creature card with mana value 3 or less. Return target creature card from your graveyard to the battlefield.
|
|
|
No Quarter
( 4)
Enchantment
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
|
|
|
No Rest for the Wicked
( 2)
Enchantment
Sacrifice this enchantment: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
|
|
|
No Way Out
( 3)
Sorcery
Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
|
|
|
No Witnesses
( 4)
Sorcery
Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
|
|
|
Nobilis of War
( 5)
Creature — Spirit Avatar
(3/4)
Flying Attacking creatures you control get +2/+0.
|
|
|
Noble Banneret
( 4)
Creature — Human Knight
(3/3)
Draft this card face up. As you draft a creature card, you may reveal it, note its name, then turn this card face down. As long as you control one or more creatures with a name you noted for cards named Noble Banneret, this creature and those creatures get +1/+1 and have lifelink.
|
|
|
Noble Benefactor
( 3)
Creature — Human Cleric
(2/2)
When this creature dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.
|
|
|
Noble Elephant
( 4)
Creature — Elephant
(2/2)
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
|
|
|
Noble Heritage
( 2)
Legendary Enchantment — Background
Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
|
|
|
Noble Ox (playtest)
( 4)
Creature — — Noble Ox
(2/4)
Flash When Noble Ox enters the battlefield, all unblocked creatures attacking you become blocked by Noble Ox. Noble Ox can block any number of creatures.
|
|
|
Noble Panther
( 3)
Creature — Cat
(3/3)
: This creature gains first strike until end of turn.
|
|
|
Noble Purpose
( 5)
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
|
|
|
Noble Quarry
( 3)
Enchantment Creature — Unicorn
(1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) All creatures able to block this creature or enchanted creature do so. Enchanted creature gets +1/+1.
|
|
|
Noble Stand
( 5)
Enchantment
Whenever a creature you control blocks, you gain 2 life.
|
|
|
Noble Steeds
( 3)
Enchantment
: Target creature gains first strike until end of turn.
|
|
|
Noble Templar
( 6)
Creature — Human Cleric Soldier
(3/6)
Vigilance Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
|
|
|
Noble Vestige
( 3)
Creature — Spirit
(1/2)
Flying : Prevent the next 1 damage that would be dealt to target player or planeswalker this turn.
|
|
|
Noble's Purse
( 2)
Artifact
This artifact enters tapped and with three coin counters on it. , Remove a coin counter from this artifact: Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
|
|
|
Nocturnal Feeder
( 3)
Creature — Vampire Rogue
(2/1)
Flying When this creature dies, each opponent loses 2 life and you gain 2 life.
|
|
|
Nocturnal Hunger
( 3)
Instant
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with ", , Sacrifice this token: You gain 3 life.") Destroy target creature. If the gift wasn't promised, you lose 2 life.
|
|
|
Nocturnal Raid
( 4)
Instant
Black creatures get +2/+0 until end of turn.
|
|
|
No-Dachi
( 2)
Artifact — Equipment
Equipped creature gets +2/+0 and has first strike. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Noetic Scales
( 4)
Artifact
At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.
|
|
|
Noggin Whack
( 4)
Kindred Sorcery — Rogue
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player reveals three cards from their hand. You choose two of them. That player discards those cards.
|
|
|
Noggle Bandit
( 3)
Creature — Noggle Rogue
(2/2)
This creature can't be blocked except by creatures with defender.
|
|
|
Noggle Bridgebreaker
( 4)
Creature — Noggle Rogue
(4/3)
When this creature enters, return a land you control to its owner's hand.
|
|
|
Noggle Hedge-Mage
( 3)
Creature — Noggle Wizard
(2/2)
When this creature enters, if you control two or more Islands, you may tap two target permanents. When this creature enters, if you control two or more Mountains, you may have this creature deal 2 damage to target player or planeswalker.
|
|
|
Noggle Ransacker
( 3)
Creature — Noggle Rogue
(2/1)
When this creature enters, each player draws two cards, then discards a card at random.
|
|
|
Nogi, Draco-Zealot
( 3)
Legendary Creature — Kobold Shaman
(3/3)
Dragon spells you cast cost less to cast. Whenever Nogi attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying.
|
|
|
Noise Marine
( 5)
Creature — Astartes Warrior
(3/2)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Sonic Blaster — When this creature enters, it deals damage equal to the number of spells you've cast this turn to any target.
|
|
|
Nomad Mythmaker
( 3)
Creature — Human Nomad Cleric
(2/2)
, : Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
|
|
|
Nomadic Elf
( 2)
Creature — Elf Nomad
(2/2)
: Add one mana of any color.
|
|
|
Nomads' Assembly
( 6)
Sorcery
Create a 1/1 white Kor Soldier creature token for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
|
|
|
Nomads en-Kor
( 1)
Creature — Kor Nomad Soldier
(1/1)
: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
|
|
|
Non-Human Cannonball
( 3)
Artifact Creature — Clown Robot
(4/3)
When this creature dies, roll a six-sided die. If the result is 4 or less, this creature deals that much damage to you.
|
|
|
Noose Constrictor
( 2)
Creature — Snake
(2/2)
Reach Discard a card: This creature gets +1/+1 until end of turn.
|
|
|
Noosegraf Mob
( 6)
Creature — Zombie
(0/0)
This creature enters with five +1/+1 counters on it. Whenever a player casts a spell, remove a +1/+1 counter from this creature. If you do, create a 2/2 black Zombie creature token.
|
|
|
No-Regrets Egret (playtest)
( 2)
Creature — — Bird Scout
(2/2)
Flying Any time you could mulligan and No-Regrets Egret is in your hand, you may reveal No-Regrets Egret. If you do, look at the top two cards of your library. (Put those cards back in the same order. You can still mulligan.)
|
|
|
Norika Yamazaki, the Poet
( 3)
Legendary Creature — Human Samurai
(3/2)
Vigilance Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
|
|
|
Norin the Wary
( 1)
Legendary Creature — Human Warrior
(2/1)
When a player casts a spell or a creature attacks, exile Norin. Return it to the battlefield under its owner's control at the beginning of the next end step.
|
|
|
Norin, Swift Survivalist
( 1)
Legendary Creature — Human Coward
(2/1)
Norin can't block. Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.
|
|
|
Norn's Annex
( 5)
Artifact
( can be paid with either or 2 life.) Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
|
|
|
Norn's Choirmaster
( 5)
Creature — Phyrexian Angel
(5/4)
Flying, first strike Whenever a commander you control enters or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Norn's Decree
( 3)
Enchantment
Whenever one or more creatures an opponent controls deal combat damage to you, that opponent gets a poison counter. Whenever a player attacks, if one or more players being attacked are poisoned, the attacking player draws a card.
|
|
|
Norn's Inquisitor
( 2)
Creature — Phyrexian Knight
(1/1)
When this creature enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it.
|
|
|
Norn's Wellspring
( 2)
Artifact
Whenever a creature you control dies, scry 1 and put an oil counter on this artifact. , , Remove two oil counters from this artifact: Draw a card.
|
|
|
Norritt
( 4)
Creature — Imp
(1/1)
: Untap target blue creature. : Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.
|
|
|
North Star
( 4)
Artifact
, : For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.)
|
|
|
Norwood Archers
( 4)
Creature — Elf Archer
(3/3)
Reach (This creature can block creatures with flying.)
|
|
|
Norwood Priestess
( 4)
Creature — Elf Druid
(1/1)
: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.
|
|
|
Norwood Riders
( 4)
Creature — Elf
(3/3)
This creature can't be blocked by more than one creature.
|
|
|
Norwood Warrior
( 3)
Creature — Elf Warrior
(2/2)
Whenever this creature becomes blocked, it gets +1/+1 until end of turn.
|
|
|
Nostalgic Dreams
( 2)
Sorcery
As an additional cost to cast this spell, discard X cards. Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
|
|
|
Nosy Goblin
( 3)
Creature — Goblin
(2/1)
, Sacrifice this creature: Destroy target face-down creature.
|
|
|
Not Dead After All
( 1)
Instant
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
|
|
|
Not Forgotten
( 2)
Sorcery
Put target card from a graveyard on your choice of the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.
|
|
|
Not of This World
( 7)
Kindred Instant — Eldrazi
Counter target spell or ability that targets a permanent you control. This spell costs less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
|
|
|
Nothic
( 5)
Creature — Horror
(4/3)
Weird Insight — When this creature dies, roll a d20. 1–9 | You draw a card and you lose 1 life. 10–19 | You draw two cards and you lose 2 life. 20 | You draw seven cards and you lose 7 life.
|
|
|
Notion Rain
( 3)
Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
|
|
|
Notion Thief
( 4)
Creature — Human Rogue
(3/1)
Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
|
|
|
Notorious Sliver War
( 0)
Stickers
2 — : Creatures you control get +1/+1 until end of turn. 3 — Protection from creatures with two or more creature types 2 — 3/3 5 — 9/6
|
|
|
Notorious Throng
( 4)
Kindred Sorcery — Rogue
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
|
|
|
Nourishing Shoal
( 2)
Instant — Arcane
You may exile a green card with mana value X from your hand rather than pay this spell's mana cost. You gain X life.
|
|
|